Comments: 41
Nyerske [2018-10-01 16:06:10 +0000 UTC]
First I thought this would be some very overenthusiastic and overly complicated backstory but it ended up quite amazing. You get a sence when you see her that you're supose to be humble. Though I wonder how you play her because in the last paragraph she doesn't seem to live up to how you described her in the lore. DOn't take me wrong, interesting character and outstanding art by eddy.
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salyssong [2018-07-04 22:23:15 +0000 UTC]
She's adorable.
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LudedWolf [2017-05-03 22:37:02 +0000 UTC]
Nice!!!!
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MZ77 [2016-07-03 21:07:18 +0000 UTC]
Amazing art! Awesome backstory!
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Willow-Bell [2016-03-17 10:27:19 +0000 UTC]
I can't get over this one!! It's beyond perfect and SO realistic. Bravo on the wonderful piece!
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johnbecaro [2014-12-11 17:57:24 +0000 UTC]
beautiful work!
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matt598 [2014-10-26 23:55:14 +0000 UTC]
Hey, awesome pic and sounds like a great character. I'll be honest not much of the description meant a great amount to me, but I wanted to ask how you would recommend to start playing d&d (what rules and so on) for someone who hasnt played it? It's always appealled to me, the idea of being able to create each story and character seems a great idea. i'm a pretty avid computer gamer but havent played too much board games except for a tiny bit of warhammer a long time ago. Probably my favourite game on pc was baldurs gate though, so i know quite a bit about 2nd edition from that but I dont know if i should start there/how many people i would need so on? Just a few quick pointers on where to start would be really helpful as its a bit overwhelming seeing how many different sets of rules and books there are to work through not sure where to start...
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PortBaron In reply to matt598 [2014-10-28 00:20:50 +0000 UTC]
I would recommend starting with 3.5 edition DnD or Pathfinder rules (which is the same basic rules as 3.5 edition, with some minor changes and it is still supported). It has the most to offer IMO, but you don't have to use the dozens of extra source books if you don't want to - all they do is give extra classes, races, feats, and items.Β I may be biased, but 4th edition did not do it for me. It seemed more contrived and essentially a pen and paper version of WoW.Β 5th edition shows promise if you wanted to try the newest release. Most people play Pathfinder or some 3.x hybrid version still.
Either way, you will need a Player's Handbook (has the classes, races, weapons, basic rules), and probably a Monster Manual for enemies (called Bestiaries in Pathfinder), and the Dungeon Master's Guide (has treasure, magic item rules, loot tables, etc). You can get this information online as well here:
Stuff for 3.5 edition - www.d20srd.org/
Stuff for Pathfinder - paizo.com/pathfinderRPG/prd/
You can play with as few as 2 people - you the PC, and a DM. The best group sizes are 3-4 PCs IMO.Β If your group is trustworthy and not in it to screw the party or take all the glory, the DM can even play a PC, or you can switch DMs between different adventures. The main thing to remember is that unlike most video games, the goal is not to 'beat' DnD; it is not a competitive game with a set endpoint. It's more like collaborative story telling with actions and outcomes mitigated by dice rolls. Some people may disagree, but I think the best games are ones that don't feel like the DM vs the Players.Β The DM's job isn't to defeat the players, it's to create the world, NPCs, and obstacles they experience and overcome.
The best thing to get into it is to imagine the character you would like to play. Think up their appearance, personality, background, goals, and how you would like them to turn out in the long run. The DM can get interested by creating the world and its NPCs. Like computer RPGs a lot of the fun is getting stronger gaining new abilities. Unlike computer RPGs, there are a lot more options and ways to use your abilities, and many abilities have other effects than damage. You can also interact with NPCs any way you want since there's no set dialog trees.Β Anything you can imagine, you can try to do (although you may not succeed).
If no one in the group feels comfortable being the DM at first if they have to make the world from scratch, there are published adventure and campaign modules that contain one or a few premade adventures. They have them for low to high level parties.
But the three books you really need are the Players Handbook, a Monster Manual (there are lots, but the core book has the most standard and iconic monsters), and a Dungeon Master Guide.
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matt598 In reply to PortBaron [2014-10-29 23:04:38 +0000 UTC]
Thanks man, that's a massive help. I'll give 3.5 a go then I think, 3 books seem like a much more managable place to start than having to choose from however many there are out there. Really appreciate the reply, have fun playing.
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MalleusMall [2014-07-31 21:50:39 +0000 UTC]
o_o, que genial trabajo, pero se verΓa mejor sin la literatura juntoΒ a los cuernosΒ Β Β Β
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gospelsos1 [2014-03-30 18:20:18 +0000 UTC]
my new desktop background. looks great. awesome background story too
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PortBaron In reply to jdcmontana [2014-03-06 02:30:28 +0000 UTC]
Thanks, reported. Anyone else who wants to can report him too.
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Millenium110 [2013-12-24 06:28:34 +0000 UTC]
So... a teifling dragoon, a gunslinger, a witch, and a grippli. Sounds like an interesting party. I play DnD myself, both 3.5 and Pathfinder, and I find this character's story very... intriguing and well written.
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PortBaron In reply to Millenium110 [2013-12-25 03:52:21 +0000 UTC]
Thanks. Although, I think she might take exception to being taken for a mere tiefling. Our parties are pretty much never a normal makeup. We rarely even have one of the core classes in a party, and if they are they might be an oddball race.
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Millenium110 In reply to PortBaron [2013-12-25 19:38:33 +0000 UTC]
Well, aren't tieflings part fiend, part human? Anyone who looks at her would identify her as a tiefling first, something more specific later, right?
And I love straying from the beaten path when it comes to DnD. I love all of the archetypes in there, and since my first two characters, none of my characters have ever been standard anything. It's just so much more fun to explore all the options, isn't it?
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PortBaron In reply to Millenium110 [2013-12-25 21:23:02 +0000 UTC]
Well tieflings are mortals with more distant (less than half) fiendish ancestry, and have fewer powers.Β Although most NPCs wouldn't make that distinction anyway. Full half-fiends are rare to see, either because they stay in the lower planes to serve their sires, or because they die at an early age at the hands of other fiends or pitchfork wielding mobs.
Antheia has some pride in her lineage, and technically would be categorized as a marchioness half-fiend, since her mother was a Duke.Β And unlike many half-fiend offspring, she was not abandoned by either parent, so she didn't develop the insecurity or abandonment issues that plague many half-fiends and tieflings. It is only in recent years that she has been wondering if she can live up to her mother's (perceived) expectations.
And I agree, we have been playing DnD since the early 90s off and on and the base classes don't do it for me anymore, although the pathfinder versions are better. We'll even make custom classes (approved by consensus and trial and error) if we can't find something that fits a character we want to develop.
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Millenium110 In reply to PortBaron [2013-12-25 21:35:23 +0000 UTC]
Sounds cool. I only recently started playing, but I find Pathfinder to be much more satisfying. My group doesn't use custom created stuff, but we do get to play around a lot with the different archetypes. My friends keep complaining that I build weird characters though... And my DM considers any character I make as a priority target in combat situations... Sigh.
I didn't really delve into the fiendish heritage of tieflings too much. I've only had 4 Pathfinder characters so far, one human, one vishkanya, one DM created race called a liberatu, and one kitsune. I was going to delve into the tieflings later, but I got my hooks into a really juicy idea...
What do you think of a half-dragon centaur?
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PortBaron In reply to Millenium110 [2013-12-25 23:04:59 +0000 UTC]
Huh, too bad there's a DM vs player attitude going on there.
A half dragon centaur reminds me of dragon ogres from Warhammer. The DM will probably have you tone down the racial stat adjustments a bit (we did for my character as well).
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Millenium110 In reply to PortBaron [2013-12-25 23:14:18 +0000 UTC]
I'm using the half-dragon's +8 str +6 con +2 int +2 cha +4 natural armor, instead of stacking them with the centaur's stat adjustments, and fusing the rest of them together. It's interesting work, and I'm set on playing it, even though it's a +3 lvl adjustment instead of the normal +2 for half dragon.
It results in a 40ft base speed, and an 80 foot fly speed, immunity to sleep, paralysis, and fire (gold half-dragon), and a lot of good stuff. I'm planning on having it be a multi-class fighter, multi-classing between two fighter archetypes, Two Handed Fighter and Dragoon, with only 4 lvls of Two Handed Fighter, and the rest Dragoon.
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PortBaron In reply to Millenium110 [2013-12-26 00:34:20 +0000 UTC]
Ya, as long as you aren't taking caster classes the level adjustment won't be too bad. I looked into the dragoon archetype and took some ideas from it, but ended up going with a custom non-mounted dragoon class that basically gives the bonuses and abilities and feats you could get with some clever multiclassing, but streamlines it into 1 class. Completely lacks bonus feats though.
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Millenium110 In reply to PortBaron [2013-12-26 00:40:29 +0000 UTC]
Well, my multi-classing lets me use double my strength modifier for damage with a charge, which then gets multiplied by 3 for Spirited Charge. If everything works out well, it will do an extraordinary amount of damage on impact. I plan on using my feats to maximize my move distance and my damage. Bonus feats are very useful.
Being your own mount is handy, isn't it? ^_^
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PortBaron In reply to Millenium110 [2013-12-26 01:11:43 +0000 UTC]
I have a similar set up for triple damage on a charge with this class, but Acrobatic jump checks have to be succeeded or the attack fails altogether. There are a number of feats to stack on that to make it even more disgusting.
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Millenium110 In reply to PortBaron [2013-12-26 01:18:49 +0000 UTC]
I just stick to the standard charge. Hm... Should I spend feats to make his mobility even greater, or do I invest in more damage? I have Fleet x2 and Run, so that he could deny himself dexterity to fly 500ft in one round if need be, but I don't have weapon focus and weapon specialization. Should I trade those out, or keep them as they are?
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PortBaron In reply to Millenium110 [2013-12-26 02:52:34 +0000 UTC]
I'm not sure how often Run would come up to be useful, and considering base speed and ability to fly, maneuverability and speed are already good. I would probably focus on damage.
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Millenium110 In reply to PortBaron [2013-12-26 03:15:36 +0000 UTC]
His speed would drop to 40 land/80 fly. I was incorporating Fleet x2 in the calculations... but yea. What you say makes sense.
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PortBaron In reply to Dragons-Roar0 [2013-12-23 18:01:27 +0000 UTC]
You would have to ask Eddy-Shinjuku (linked in description), who drew this commission.
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Dragons-Roar0 In reply to PortBaron [2013-12-23 21:58:17 +0000 UTC]
Ah I see my apologies and thank you very much for the reply and the assistance.
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Vasdamas [2013-11-07 15:49:48 +0000 UTC]
Loved the plot! Would like to read more ^^
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CrwnPrince [2013-10-31 13:57:13 +0000 UTC]
Ok so the initial gameplay will limit her just to Mystic Dragoon abilities? Then she will have to work her way up?
I'm curious because it seems already high level.
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PortBaron In reply to CrwnPrince [2013-10-31 22:22:10 +0000 UTC]
Well her race template is more powerful than the core races for sure. But there is another PC with a stronger race type than normal as well. She has lost some her half-devil powers and levels in the new world for the following reason:
When Antheia'AnRaza was sent to this new world by Praetorius, she lost some of her racial HD powers and some of her skills were suppressed, possibly to obfuscate or alter her aura should enemies try to track her there by divinations. Her higher level equipment also did not appear with her; it possibly crash landed somewhere else on the world (to be found later?).
Her father, the summoner Praetorius, is an epic level PC from a previous campaign who bound Tysiphone (her mother) to him long ago. A portion of Tysiphone's power is due to boons he granted her through the Contract (a special class feature of the custom True Summoner Class - too long to go into here), and the summoner has the ability to remove boons and even class levels gained by his contracted creatures if they were gained through the power of the contract. Some of this control must have passed on through Tysiphone to their daughter - it is not a normal circumstance for contracted creatures to produce offspring with their summoner, so some of the affects are unknown.Β
Essentially the specifics of how she lost much of her previous power are a plot mystery, and are not too relevant. She will work her way back up, and become stronger than before. It is definitely an annoyance to her for now, however.
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CrwnPrince In reply to PortBaron [2013-11-04 02:47:38 +0000 UTC]
Oh ok.. Just curious as to how others play their outer planer hybrid/children...
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gemini78 [2013-09-06 19:00:26 +0000 UTC]
Great work. And also the background story is very cool.
P.S.: Where is the Mystic Dragoon class?
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PortBaron In reply to gemini78 [2013-09-06 22:08:52 +0000 UTC]
We have played with custom classes before (summoner, white mage), and mystic dragoon is a another custom class. It's going to be a pathfinder/3.5 campaign, and it's balanced to pathfinder power level. It's a full bab, good Fort/Ref save, heavy melee class that specializes in powerful leaping charge attacks, without the bonus feats of fighters. There is also a component called Mystic Reserve points, which increase based on level and can be spent to perform certain special abilities you choose call lancefaire techniques. These can range from passive maneuverability boosts, one time dmg or precision buffs, to more poweful supernatural abilities like summoning energy lances from the air to rain down on foes.
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gemini78 In reply to PortBaron [2013-09-07 20:33:04 +0000 UTC]
Oh thanks. It's great indeed. I would love to follow your adventures. I hope in future updates. And congratulations to the DM!
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Dimensional42 [2013-09-05 17:11:47 +0000 UTC]
Cool! Kinda wish I could have joined in the RPs. As soon as I learn how to make good software, I may make a client-server based programmable/customizable DnD/RP game manager. Something that should make character generation, item making, quests, and maps all manageable and easy to use with people who aren't even in the same room. Plus the server takes care of most of the random stuff, like the Ability scores and modifiers, so the players can't cheat and make a Chara Ter NamΓ©. (Actually the name of the PC. Inside joke. Character who ended up having an unbelievably high Strength Modifier, low intelligence, but was lucky as hell. Could walk across the ocean floor, holding his breath, and make it to the other end. Could bench press the world. I kid you not. Actual character a friend of my brother's made for a campaign. You won't believe the stuff they pull off just because they wanted to try it.)
Anyways, I always like to RP, and like your characters. Makes me wish I could draw.
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orphen5555 [2013-09-05 02:48:13 +0000 UTC]
So awesome to see her!
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DeadCobra [2013-09-04 23:36:58 +0000 UTC]
Wonderful
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