Comments: 40
thelovelypenguin [2011-03-27 20:31:52 +0000 UTC]
This should be quite helpful.
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KSchnee [2010-11-24 17:23:36 +0000 UTC]
Interesting article. It makes me think about how I introduced the main character in several drafts of the novel I'm re-re-rewriting. First he was sitting around at a restaurant talking with a friend. Then I added a flash-forward prelude where he's riding a boat in a hurricane, for action's sake. Then I cut that and tried having him standing there thinking about the impending hurricane. Now, the story starts where the disaster hits and we immediately see how he reacts to that crisis.
Something else useful I saw was the idea that you can use the wording of dialogue to strongly characterize somebody very quickly. Think about starting a story with the words, "Aw, Mom!" In *two words* you establish two characters, their relationship, and the fact that they're in conflict.
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KSchnee In reply to Princess-Kay [2010-11-24 22:58:05 +0000 UTC]
"You ought to cut the entire first part," said my friends. "But it's too important!" I said, and rewrote and shortened it instead. Then a small publisher said "hey, this is interesting but you really ought to cut the entire first part." Lesson learned! It's an educational experience. Still, I'm sick of this seasteading SF story and want to go write about kitsune transformation or something!
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JonniLove [2010-11-15 02:07:18 +0000 UTC]
I've actually been writing two books, and this helped me introduce the main character in one of them. cx thanks!
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Princess-Kay In reply to JonniLove [2010-11-15 03:36:00 +0000 UTC]
Ohhhhh. Aaaaaaaaaaaaaaaawesome.
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petit-squeak [2010-11-02 07:18:04 +0000 UTC]
Pretty useful, i thank you for writing this, it's a very good guide.
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Airanuva [2010-11-02 03:09:37 +0000 UTC]
I prefer a sort of mysterious introduction for heroes, not revealing who they are until it is dramatic enough. Like for instance, Yan was only revealed in TGFTG at the very end of the first page, after showing him some, making the audience wonder who he is. Also in my Styrm Garde story, the hero hasn't even been named yet, but his significance is hinted at. But, that only really works if it is a series, or if the character has meaning before hand. But, if the story has splitting story lines the characters can meet with a msterious introduction, givng that much power behind the intro when the two finally cross paths.
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Princess-Kay In reply to Airanuva [2010-11-02 03:42:36 +0000 UTC]
True, but the intro in this case is where you first meet them, not where they're named and revealed.
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Airanuva In reply to Princess-Kay [2010-11-02 03:51:01 +0000 UTC]
true, but the mystery introduction spans until the character is named and revealed, the others listed sound like the exact introduction, where the character is revealed almost immediately.
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Princess-Kay In reply to Airanuva [2010-11-02 03:52:27 +0000 UTC]
As a rule, yes - but keeping thing secret is more an author's choice than a archetype. I'll plug it in, but it only really works in conjuction with something else.
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Airanuva In reply to Princess-Kay [2010-11-02 04:05:24 +0000 UTC]
Actually, it's a rather used trope. For example, all of organization 13 in KHII (apart from roxas and axel) are kept a mystery for a very long time, but are introduced pretty early on. We learn nothing of them in their introduction, and that's why it's so powerful: We want to know who they are and what they want.
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KSchnee In reply to Airanuva [2010-11-24 17:38:51 +0000 UTC]
Hmm. Most of the ones in KH2 first show up on a balcony to taunt Sora for no good reason, while Axel gets introduced as a guy suddenly showing up but with more complex motives beyond "bwahaha, I'm evil". The lesson there seems to be that you can use a character introduction to set the tone for what the audience is supposed to think of and expect from the person. Eg. we expect Org XIII to show up mysteriously as a recurring villain group. Or think of Shrek in the first of his two (two!) movies, and how he's introduced as a gross but decent monster-guy getting harassed by a pitchfork mob.
But you can also look at the events surrounding a character introduction to help characterize them. Axel gets brought in amid confusing, surreal breaks in Roxas' reality, while the other Org XIII guys show up against a Sora who's been fighting monsters and can react with a "yeah, whatever, I'll take you down". Axel ends up being the most interesting of them. Magus from "Chrono Trigger" is another good intro example: there's a huge buildup so that the bridge battle, the spooky castle, and the dark hall lit by sudden torches with time-cued music are all part of his big entrance. Lovecraft liked doing elaborate horror buildups too before showing any actual monsters.
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Airanuva In reply to KSchnee [2010-11-25 15:29:48 +0000 UTC]
True, actually showing the characters can make them more interesting, but suddenly thrusting them into the reader's face just makes the story seem... flatter, for lack of a better term. In real life you wouldn't almsot instantly know everything about someone, you'd slowly learn them, and that is primarilly how I go about writing.
As for build up... It can backfire. If you know about Stephen King's It, then you know that too much build up can actually produce a negative reaction. The right ammount can work yes, but it's easy for even a good writer (based on the story of the Shawshank redeption) to go overboard.
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Princess-Kay In reply to Airanuva [2010-11-02 04:24:35 +0000 UTC]
But that's an element to the introduction, not the introduction itself - keeping things hidden is a choice. if that's all there was too it, they wouldn't be there at all.
I don't think it brings you closer to the character, either. Further into the story, perhaps. More interested in them, sure - but your investment is only in finding out the answer; none of it is really for the character.
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Airanuva In reply to Princess-Kay [2010-11-03 00:17:11 +0000 UTC]
point taken, and I probably should have waited 'til morning to post, where I can actually think clearly...
What I really meant was slowly introducing the character, instead of dumping them into the laps of the reader. Like reveal a little of what their personality is before revealing their name, their looks, ect. Most of the above gives the audience an immediate idea of what the character is like, with little time to warm up to them. A slower introduction I feel can make the audience not only more sympathetic to a character, but can also make the character itself seem stronger.
sorry for the mix up...
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Princess-Kay In reply to Airanuva [2010-11-03 00:29:18 +0000 UTC]
*nods* perhaps, I suppose - but i think it depends...
Introdducing certain ASPECTS slowly can make them more sympathetic - a hardened character, or even a seemingly happy one, who's past is slowly doled out. Keeping them to the shadows without enough detail, though, makes people more interested but less attached. Or at least not attached in a good way.
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Seth-Space [2010-11-01 21:29:46 +0000 UTC]
My OC Seth was introduced in his first story by waking up from cryogenic sleep, and getting briefed on the planet his ship had arrived to. Turns out, he has a twisted sense of morality and an unconventional methodology of doing "the right thing."
Bob, the jerk wizard who loves to TF and TG people, was introduced by walking down the street, finding a vacant spot and erecting a magic shop in it using a magic spell.
Hope, Seth's daughter, was introduced by barging into a room halfway through a story, interrupting a critical conversation.
Glinda, Seth's nemesis/lover, was introduced walking out of a military installation that she "crashed into" and destroyed.
Jezebel, the prodigy, appeared in a critical battle, playing her hand to turn the tables in her favor with a single swift move.
Do you notice a trend here?
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Princess-Kay In reply to Seth-Space [2010-11-01 23:10:15 +0000 UTC]
You prefer the stumbling introduction? Sorta, anyway.
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Seth-Space In reply to Princess-Kay [2010-11-02 04:21:25 +0000 UTC]
I didn't know where to classify my entrances. I guess stumbling is as good as any, though.
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