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Princess-Kay — How to Introduce a Character by-nc
Published: 2010-11-01 20:58:41 +0000 UTC; Views: 20279; Favourites: 395; Downloads: 42
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Description The classical Movie Introduction – Sometimes, you get a hero. Not over time, but right at the start – this is your hero. He's confident, he's suave, and he always packs his shaving cream. Somehow he always manages to get that beard just right, despite the fact that you've never seen him trim. Everything about him is admirable, and you just wanna follow him like a little puppy dog because that's how AWESOME he is.

…it might work, but you still shouldn't do it. It's one thing for movies, where you can simply follow someone's action across the screens. In books, you want the closeness that only seeing the character fall on their face time times just to get it right once will bring.

The stumbling introduction - sometimes, your character stumbles into the wrong thing at the wrong time. Or the right thing at the right time, perhaps, but – if you want a good story – you should probably make sure it ends up worse for them than it would have otherwise.

Oh, sure, things can END alright, but I think most of us find it honestly more fun when we see the helpless character stumbling about; plus, your audience will like them more for being introduced.

The Angsty Opening Introduction – oh, god, these are horrid and I've DONE one… You shouldn't start out with a character reminiscing about how horrid their past is. It doesn't set the mood; it makes them prepared for the worst. If you insist on doing it anyway, you better make the story so good that you meet and exceed the expectations already set in place – assuming you didn't just make it so angsty that they assumed it would be horrid to begin with and stopped reading right then and there.

The voiceover opening introduction – it's like the angsty one, but without the angst. It might be from the character, or it might be from someone else. It sets the scene but lets the story tell itself without coloring people's expectations. It's a good way to go if you want to introduce someone into a setting that might not make much sense otherwise.

The Destined Introduction – this generally goes with the stumbling introduction, but it's where some destiny is introduced early on. When you do this, you're pretty much letting everyone know "Yeah. That idiot's the chosen one." That isn't a bad way to go, either, but keep in mind if you're going to do the destiny one that you can take it too far quite easily. Keep the power levels down, make everyone doubt them – make them doubt themselves, for that matter. Or make only them be the doubters, running away from the destiny that they were supposedly born from and which everyone has expected them to accomplish from birth. Maybe they never even got training, because there was some vague sense of "You're going to save us one day," and not much else, or they only got training and they're finally rebelling against it. Maybe someone doesn't want them to save everyone, and they've been chased from their homes by opposing forces and they don't know how to deal with it because… well, dang it, "I'm supposed to be the chosen one!"

It can also be surprisingly fun to deprive these people of their status. Or to make it work out completely differently - like "Saving everyone," by turning into a girl and continuing the female – okay, that might be a bit too cruel, but a chosen weapon of girlification can be fun, particularly if you want to bring some gender equality into the story WITHOUT relying too heavily on a feminine side you might not be in touch with yet. You should still have side characters that are female, mind you, if only for the main character's sanity – but some people might find this an easier option than throwing their entire weights behind a gender they don't know. (The same goes for girls writing with guys, but that might send a different sort of message unless you're willing to rewrite that world as being ultra-feminist and against all males.)

The Forced Introduction – sometimes, someone else introduces the main character. Maybe it's summoning an assistant, laying a spell, or bashing them over the head and kidnapping them for marriage, but somehow or another they are DRAGGED into the story. They don't want to be there, but they're there, and they've been introduced quite nicely. This is a wonderful case for those of you who want to give the damsel her own back and let her do her own rescue.

The "horror," introduction – something bad has happened. That's all that matters. The city has been destroyed, or the world is on the brink of destruction, and you have to go do something right now. I personally would like pairing this with the forced introduction – maybe while your "damsel" is plotting her escape, her knight is trying his best to save her,. The two clash in their plan, everything spins into chaos, and – oh, wait, I'm plotting out a Robert Jordan book. Let's face it, any basic plot is going to be in one of those things; take your pick, and RUN with it!

Accidental Introduction – probably best for a side character, but this is the mini-version of a stumble. They run into the person, they walk out with the person, or else go on their own path because of what happened with the person and do something interesting that we all want to read about. Short and to the point, but still a bit interesting, so long as it doesn't look too contrived; introducing someone for the soul purpose of creating a secondary plotline is never a good idea, without at least giving them something to do in that moment of time.

The speaking introduction – sometimes, you don't need to introduce someone. Drop them into the middle of an interesting conversation, and they'll learn the characters by watching them. They'll smile, they'll laugh… and then you'll probably rely on one of the former options to introduce the story itself, anyway. But it's still a good start.


Introducing my main character gave me trouble, earlier – I decided to go with a forced/stumbling introduction, personally – brought into another world by magic, but without any way of knowing who (if anyone) was responsible, so he stumbles through things.  It annoyed me enough that I decided I'd write a guide to help anyone else having trouble, though I did do this earlier then I'd promised myself I would. *Sighs at my inability to weight*

Anyway, have fun, particularly if you're doing nanowrimo – and don't just limit yourself to main characters with this, either!
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Comments: 40

AbsolxHTT [2017-12-30 22:29:19 +0000 UTC]

This is really good! Although I have one more,

I use a Past Introduction- A scene in which the main character is in its past. This scene can't just be boring or plain, like "Oh this fair princess's parents died when she was a baby now she needs to be found again." Bleh. Flesh it out. Make sure to make it about the character and make it affect its future. My one is...
"Ever since Absol ran away for Discord City and killing her father, she felt no love for anything or anyone besides Katelyn and Midnight." That's a lot better. Also you can make this introduction make zero sense to the reader at the moment, but soon over time they will piece together a basic puzzle/theory about your main characters past, which will be later rejected for reasonable reasons, or accepted.

Hope this is useful

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RoseWolf88652702 [2015-11-05 23:03:24 +0000 UTC]

I actually began using the "Forced Introduction" the second I read the paragraph. Opened Pages and began writing and halfway down the page I was like "I'm gonna thank you." So... Yeah. Thanks much. Have a great day/evening.

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Shilohkai [2013-01-04 19:31:12 +0000 UTC]

This was a very enlightening read. I'm having a lot of trouble introducing the protagonist of my story "correctly", but this is giving me some idea of what I can do. Thank you for doing this

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DragonLord-Rhea [2011-05-19 14:23:22 +0000 UTC]

hey! your tutorial is permanently featured in this-> [link]
just thought you'd want to know

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Princess-Kay In reply to DragonLord-Rhea [2011-05-22 05:54:25 +0000 UTC]

Thanks!

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thelovelypenguin [2011-03-27 20:31:52 +0000 UTC]

This should be quite helpful.

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Princess-Kay In reply to thelovelypenguin [2011-05-22 05:54:26 +0000 UTC]

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KSchnee [2010-11-24 17:23:36 +0000 UTC]

Interesting article. It makes me think about how I introduced the main character in several drafts of the novel I'm re-re-rewriting. First he was sitting around at a restaurant talking with a friend. Then I added a flash-forward prelude where he's riding a boat in a hurricane, for action's sake. Then I cut that and tried having him standing there thinking about the impending hurricane. Now, the story starts where the disaster hits and we immediately see how he reacts to that crisis.

Something else useful I saw was the idea that you can use the wording of dialogue to strongly characterize somebody very quickly. Think about starting a story with the words, "Aw, Mom!" In *two words* you establish two characters, their relationship, and the fact that they're in conflict.

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Princess-Kay In reply to KSchnee [2010-11-24 19:28:53 +0000 UTC]

Don't you just love re-re-rewriting? "D

True.

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KSchnee In reply to Princess-Kay [2010-11-24 22:58:05 +0000 UTC]

"You ought to cut the entire first part," said my friends. "But it's too important!" I said, and rewrote and shortened it instead. Then a small publisher said "hey, this is interesting but you really ought to cut the entire first part." Lesson learned! It's an educational experience. Still, I'm sick of this seasteading SF story and want to go write about kitsune transformation or something!

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Princess-Kay In reply to KSchnee [2010-11-24 23:26:37 +0000 UTC]

Interesting things are interesting - write what hits you.

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JonniLove [2010-11-15 02:07:18 +0000 UTC]

I've actually been writing two books, and this helped me introduce the main character in one of them. cx thanks!

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Princess-Kay In reply to JonniLove [2010-11-15 03:36:00 +0000 UTC]

Ohhhhh. Aaaaaaaaaaaaaaaawesome.

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obsessedwithcolour [2010-11-02 20:04:23 +0000 UTC]

somehow, this has inspired me to carry on some writing i've left off, so thanks btw i seem to favour accidental and forced introductions, and i especially like keeping names back until they're spoken by a character, dunno why

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Princess-Kay In reply to obsessedwithcolour [2010-11-03 00:44:37 +0000 UTC]

Hurrah!

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petit-squeak [2010-11-02 07:18:04 +0000 UTC]

Pretty useful, i thank you for writing this, it's a very good guide.

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Princess-Kay In reply to petit-squeak [2010-11-02 08:08:19 +0000 UTC]

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Airanuva [2010-11-02 03:09:37 +0000 UTC]

I prefer a sort of mysterious introduction for heroes, not revealing who they are until it is dramatic enough. Like for instance, Yan was only revealed in TGFTG at the very end of the first page, after showing him some, making the audience wonder who he is. Also in my Styrm Garde story, the hero hasn't even been named yet, but his significance is hinted at. But, that only really works if it is a series, or if the character has meaning before hand. But, if the story has splitting story lines the characters can meet with a msterious introduction, givng that much power behind the intro when the two finally cross paths.

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Princess-Kay In reply to Airanuva [2010-11-02 03:42:36 +0000 UTC]

True, but the intro in this case is where you first meet them, not where they're named and revealed.

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Airanuva In reply to Princess-Kay [2010-11-02 03:51:01 +0000 UTC]

true, but the mystery introduction spans until the character is named and revealed, the others listed sound like the exact introduction, where the character is revealed almost immediately.

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Princess-Kay In reply to Airanuva [2010-11-02 03:52:27 +0000 UTC]

As a rule, yes - but keeping thing secret is more an author's choice than a archetype. I'll plug it in, but it only really works in conjuction with something else.

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Airanuva In reply to Princess-Kay [2010-11-02 04:05:24 +0000 UTC]

Actually, it's a rather used trope. For example, all of organization 13 in KHII (apart from roxas and axel) are kept a mystery for a very long time, but are introduced pretty early on. We learn nothing of them in their introduction, and that's why it's so powerful: We want to know who they are and what they want.

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KSchnee In reply to Airanuva [2010-11-24 17:38:51 +0000 UTC]

Hmm. Most of the ones in KH2 first show up on a balcony to taunt Sora for no good reason, while Axel gets introduced as a guy suddenly showing up but with more complex motives beyond "bwahaha, I'm evil". The lesson there seems to be that you can use a character introduction to set the tone for what the audience is supposed to think of and expect from the person. Eg. we expect Org XIII to show up mysteriously as a recurring villain group. Or think of Shrek in the first of his two (two!) movies, and how he's introduced as a gross but decent monster-guy getting harassed by a pitchfork mob.

But you can also look at the events surrounding a character introduction to help characterize them. Axel gets brought in amid confusing, surreal breaks in Roxas' reality, while the other Org XIII guys show up against a Sora who's been fighting monsters and can react with a "yeah, whatever, I'll take you down". Axel ends up being the most interesting of them. Magus from "Chrono Trigger" is another good intro example: there's a huge buildup so that the bridge battle, the spooky castle, and the dark hall lit by sudden torches with time-cued music are all part of his big entrance. Lovecraft liked doing elaborate horror buildups too before showing any actual monsters.

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Airanuva In reply to KSchnee [2010-11-25 15:29:48 +0000 UTC]

True, actually showing the characters can make them more interesting, but suddenly thrusting them into the reader's face just makes the story seem... flatter, for lack of a better term. In real life you wouldn't almsot instantly know everything about someone, you'd slowly learn them, and that is primarilly how I go about writing.

As for build up... It can backfire. If you know about Stephen King's It, then you know that too much build up can actually produce a negative reaction. The right ammount can work yes, but it's easy for even a good writer (based on the story of the Shawshank redeption) to go overboard.

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Princess-Kay In reply to Airanuva [2010-11-02 04:24:35 +0000 UTC]

But that's an element to the introduction, not the introduction itself - keeping things hidden is a choice. if that's all there was too it, they wouldn't be there at all.

I don't think it brings you closer to the character, either. Further into the story, perhaps. More interested in them, sure - but your investment is only in finding out the answer; none of it is really for the character.

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Airanuva In reply to Princess-Kay [2010-11-03 00:17:11 +0000 UTC]

point taken, and I probably should have waited 'til morning to post, where I can actually think clearly...

What I really meant was slowly introducing the character, instead of dumping them into the laps of the reader. Like reveal a little of what their personality is before revealing their name, their looks, ect. Most of the above gives the audience an immediate idea of what the character is like, with little time to warm up to them. A slower introduction I feel can make the audience not only more sympathetic to a character, but can also make the character itself seem stronger.

sorry for the mix up...

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Princess-Kay In reply to Airanuva [2010-11-03 00:29:18 +0000 UTC]

*nods* perhaps, I suppose - but i think it depends...

Introdducing certain ASPECTS slowly can make them more sympathetic - a hardened character, or even a seemingly happy one, who's past is slowly doled out. Keeping them to the shadows without enough detail, though, makes people more interested but less attached. Or at least not attached in a good way.

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gekkodimoria [2010-11-01 23:00:38 +0000 UTC]

nice

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Princess-Kay In reply to gekkodimoria [2010-11-01 23:10:30 +0000 UTC]

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gekkodimoria In reply to Princess-Kay [2010-11-02 14:32:43 +0000 UTC]

not at all

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Princess-Kay In reply to gekkodimoria [2010-11-04 05:25:04 +0000 UTC]

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gekkodimoria In reply to Princess-Kay [2010-11-04 09:20:20 +0000 UTC]

not at all

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Seth-Space [2010-11-01 21:29:46 +0000 UTC]

My OC Seth was introduced in his first story by waking up from cryogenic sleep, and getting briefed on the planet his ship had arrived to. Turns out, he has a twisted sense of morality and an unconventional methodology of doing "the right thing."

Bob, the jerk wizard who loves to TF and TG people, was introduced by walking down the street, finding a vacant spot and erecting a magic shop in it using a magic spell.

Hope, Seth's daughter, was introduced by barging into a room halfway through a story, interrupting a critical conversation.

Glinda, Seth's nemesis/lover, was introduced walking out of a military installation that she "crashed into" and destroyed.

Jezebel, the prodigy, appeared in a critical battle, playing her hand to turn the tables in her favor with a single swift move.

Do you notice a trend here?

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Princess-Kay In reply to Seth-Space [2010-11-01 23:10:15 +0000 UTC]

You prefer the stumbling introduction? Sorta, anyway.

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Seth-Space In reply to Princess-Kay [2010-11-02 04:21:25 +0000 UTC]

I didn't know where to classify my entrances. I guess stumbling is as good as any, though.

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Princess-Kay In reply to Seth-Space [2010-11-04 05:25:59 +0000 UTC]

*NODS*

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Animequeen111 [2010-11-01 21:27:41 +0000 UTC]

this is just what i needed XD
your the best kevin

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Princess-Kay In reply to Animequeen111 [2010-11-01 23:10:26 +0000 UTC]

*hugs* It's something anyone can use.

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Animequeen111 In reply to Princess-Kay [2010-11-06 18:11:18 +0000 UTC]

yep and i plan to use it ^^

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Princess-Kay In reply to Animequeen111 [2010-11-07 05:27:02 +0000 UTC]

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