Comments: 77
griffingirl19 [2012-12-17 02:07:12 +0000 UTC]
I have an idea for the finished version! Tell me if you want to hear it.
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buko-studios [2012-06-29 15:25:20 +0000 UTC]
Cool game! Lots going on in this! Thanks for letting us feature it on our group!
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QueenSaphira [2011-09-01 22:37:45 +0000 UTC]
Awesome game. I love the Ortek concept.
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Shadowseapnt [2011-02-19 20:41:15 +0000 UTC]
You made Cyber Ortek?
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cooltime17 [2011-02-05 05:00:08 +0000 UTC]
hey at the main menu I turn the sound off off, then when I louded my game the sound turn back on. just though I should tell you
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Mourlie [2011-01-25 19:08:53 +0000 UTC]
I LOVE THIS.
pity it's not finished ._.
and the music is awesome.
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Engxo [2010-09-30 15:22:50 +0000 UTC]
oh i remember this, i found that several years ago on armorgames.com
i also know a glitch or something like that which worked to avoid most of the enemy fire: just outrun the screen by flying to the left top...
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DarkMatery [2010-06-17 19:37:15 +0000 UTC]
I love it, even though it is a difficult game,for the most of us.
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DarkMatery [2010-06-13 09:13:17 +0000 UTC]
I love this!
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King-wolfedness [2009-05-17 15:15:08 +0000 UTC]
two heads make more things burn then one!!!!!
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WinTear [2009-04-13 10:42:56 +0000 UTC]
Ooohh, this is a nice game! The dragonz r kickass. =O
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saber2 [2009-02-19 19:20:51 +0000 UTC]
the game rocks but the amisle kiles me in every mision i try with it and it doesen't do that much damage to boses its to dangerous to use...
any way good game
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calthax In reply to saber2 [2013-06-25 13:40:04 +0000 UTC]
Yeah, the AtomMissile is the worst weapon in this game.
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pokykid [2009-01-07 22:54:21 +0000 UTC]
I like it but are you ever going to finish it?
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KranKerns-249 [2008-10-14 21:56:41 +0000 UTC]
So it was you who made it. That's something I had wondered for a long time. I like how challenging it is.
This is a very good game and that music is excellent considering how you composed it yourself. Really enjoy playing as a twin-headed dragon.
Just to finish what I have to say, the planets that are flown around look really great. Overall, I say it scores 83%.
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EWKHou [2008-05-07 06:30:54 +0000 UTC]
COOL! For some reason, this game reminds me of Final Fantasy...
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jackball25 [2007-12-17 03:22:10 +0000 UTC]
I love this game! is there a final version?
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IEatBabiesXF [2007-12-02 23:29:40 +0000 UTC]
Really good! It's fun to hit the mine things and set off a chain reaction that lasts 30 seconds.
Ah, thiry seconds of explosions are Da Bomb!
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comycboy [2007-07-25 06:07:51 +0000 UTC]
damn, you rule... i wish i was as cool as you
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dnmph [2007-07-03 12:46:03 +0000 UTC]
Woah, you made this? Damn, I remember playin this a while back and adoring it! Nicely done!!!
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Biozilla [2007-05-07 03:09:44 +0000 UTC]
Did you compose the music yourself or did you use other music?
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Pseudolonewolf In reply to Biozilla [2007-05-07 07:57:39 +0000 UTC]
I composed all of the music in this myself!
(And looking back on it now, it's so... *inferior* to what I can compose now... Ew.)
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Biozilla In reply to Pseudolonewolf [2007-05-07 14:05:20 +0000 UTC]
Man...
This music sunds good to me!
And even though I've beaten your game like 5 times and are a level 25.
IT'S AWSOME!!!!!!
(not awsucks)
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Pseudolonewolf In reply to kalicothekat [2006-10-13 02:20:36 +0000 UTC]
Thank you!
Yes, it did take quite a bit of time and effort, but it's all worth it in the end if people can gain some kind of enjoyment from my work! ^_^
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darkshadowmech [2006-10-01 13:51:29 +0000 UTC]
THAT GAME WAS SO COOL MY HEAD EXPLODED!!!!
^-^
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Akhekhu [2006-08-09 03:51:45 +0000 UTC]
This game totally rocks! I played it for a long time. Only problem is, there's no pause button. Otherwise, it's fantastic!
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Pseudolonewolf In reply to Akhekhu [2006-08-09 09:47:31 +0000 UTC]
Thank you!
I didn't add a pause button because it proved to be too hard to code well... But in my next action game, I'll be sure to include one!
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Akhekhu In reply to Pseudolonewolf [2006-08-09 22:49:01 +0000 UTC]
I understand. It must have taken you a long time, huh? And I forgot what level I was on... *goes to play again*
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meztli [2006-06-19 05:43:55 +0000 UTC]
Totally and absolutely amazing!
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The-Intoxicated-Song [2006-03-05 05:13:37 +0000 UTC]
I really don't see what people mean when they say that this game is really hard.
sure, i died once, when I still didn't know what was going on. However, that happens in every game.
here are some bug-ish things, but they might just be the fault of deviantart.
When i hit [Escape], the little screen goes black, and restarts, but the cursor disappears, and you have to guess where you are clicking. Also, just in general, when the cursor is outside the box, it flashes on and off when you move it.
my criticism would be that the game is a bit too easy, where on Easy mode, you can hold down [a] and just press the left and up arrows till you get to the top left corner, and then hit the bottom and right arrows as you get to the middle bottom.
I think there should be some more 'progression' in buying upgrades-- I beat two levels, and equipped dark armor, resulting in the rest of the game being basically instant-win, as holding down flame breath didn't lower mp. I guess you could do that by increasing costs.
HOwever, I did think this was the coolest thing ever, upon playing it--i even came back a month later (now) and played it again. THis is far too sweet to not finish
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dragonhunter2203 [2006-01-19 02:05:57 +0000 UTC]
I played this game, that's very good. How long did it take to actually make the game? If you ask me, I suggest using BASIC to make your flash 2D game into a living 3D game. Just a suggestion, but the game is awesome. Love it, keep up the good work.
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Pseudolonewolf In reply to TidalNight [2006-01-03 05:14:37 +0000 UTC]
Flash uses 'SharedObjects' to save data, and there's a SharedObject actionscript you can use to handle it and so on.
Here's what my Save and Load functions look like:
//Save/Load functions:
gameID="SMECOF_";
toStore=["PCstats","SCORE","SysCOORDS","OPTIONS","WORLD"];
function SaveGame(){
SO=SharedObject.getLocal(gameID+"_sg_","/");
for(var s=0;s
SO.data[toStore[s]]=_root[toStore[s]];
}
SO.flush(SO.getSize());
for(o in SO){ delete SO[o]; }
delete SO;
}
function LoadGame(){
SO=SharedObject.getLocal(gameID+"_sg_","/");
for(var s=0;s
_root[toStore[s]]=SO.data[toStore[s]];
}
SO.flush(SO.getSize());
for(o in SO){ delete SO[o]; }
delete SO;
}
You can find more helpful information on SharedObjects by searching for 'SharedObject' on Google, or in the actionscript library thing in Flash, or something.
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WraithGod [2005-12-22 02:32:27 +0000 UTC]
WWWWWWWWWWWWOOOOOOOOOOOOOOWWWWWWWWWWWWWW WWWWWWW!!!!!!!!!!!!!!!! FUCKIN A!!!!!!!!!!!!
Does it really save your progress?
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Pseudolonewolf In reply to wadifahtook [2005-12-11 13:02:17 +0000 UTC]
If it runs too slowly, you can change the quality from the menu, or by pressing the Q key in game.
And yes, I make games for fun, not profit!
...Yet!
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dragongeek [2005-12-08 19:26:42 +0000 UTC]
Great game, understood the whole thing all the way, well in the game play department. Got me hooked for a good thirdy mintues.
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stateless [2005-11-24 15:07:13 +0000 UTC]
Runs well, and is well done, nice work.
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Sabreur [2005-11-20 03:52:10 +0000 UTC]
Congratulations. We now have documented evidence that you have way too much time on your hands.
But yeah, excellently done. The effects are interesting, the concept of "you play the bad guy" is an amusing departure from the usual plotline of scrolling/shooting games, and the gameplay is nicely done. I like the concept of regenerating health and ammo, it works well and makes the pacing a bit different. It was particularly interesting in the places where it was actually beneficial or even necessary to quickly plunge through enemy fire to gain an advantageous position.
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Agrela [2005-11-19 07:29:00 +0000 UTC]
OMG! That's so awsome!
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