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PsychedelicMind — The Tea Room

Published: 2011-04-16 08:44:37 +0000 UTC; Views: 1563; Favourites: 16; Downloads: 25
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Description Unity 3D Room Project.
We're all to use Unity (www.unity3d.com) to create a 50x50x50 room. Design is up to our creativity.

It needs:
2 textures of our making
2 sounds (One of which needs to be triggered by the player)
A Teleport anywhere in the room (to take the player to another place in the room or to another room when they are linked together)

It's still rough around the edges. Will fix as soon as possible.

This room is a nod to American McGee's Alice... One of the best games I've not finished playing because its atmosphere totally creeped me out... *coff*


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Comments: 26

Janigany [2011-06-17 06:52:26 +0000 UTC]

OooOoh!!! You're doing 3D!!
I'm giving that a try next semester, but with bonzai- hope it's not too hard!

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chibimeli [2011-04-20 02:15:54 +0000 UTC]

how creepy is it? D:

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PsychedelicMind In reply to chibimeli [2011-04-21 04:00:31 +0000 UTC]

not super creepy XD there's no enemies in the room or anything. it's more like an experience full of sounds and the ability to teleport here and there~ :3

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chibimeli In reply to PsychedelicMind [2011-04-21 06:18:04 +0000 UTC]

oooh, that sounds fun XD

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ChatteDange [2011-04-18 04:22:58 +0000 UTC]

Cool. ^^ Makes me want to get back into designing stuff.

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PsychedelicMind In reply to ChatteDange [2011-04-19 13:46:25 +0000 UTC]

and learn Unity if you get half the chance :3 it's an interesting program~ hehe..

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PsychedelicMind In reply to ChatteDange [2011-04-19 13:46:01 +0000 UTC]

woo go for it :3 flex those design muscles...

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soosookachoo [2011-04-16 18:09:29 +0000 UTC]

W-whoa. So creepy. oAo;

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PsychedelicMind In reply to soosookachoo [2011-04-19 13:45:43 +0000 UTC]

nya. if only you could hear the sound. i think it'd be creepier XD"

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soosookachoo In reply to PsychedelicMind [2011-04-19 16:20:22 +0000 UTC]

Oh gosh, no thanks. The image is scary enough! I'll probably have nightmares if I heard the sound. D:

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Kari-Hino [2011-04-16 15:28:41 +0000 UTC]

Some of the spacial relationships are very difficult to understand. Is this a zero gravity environment? Lots of things look like they're floating. And is that a side-room full of swords/spikes, or is it a poster? It's very difficult to capture a small space like that from within. If you can have programmed camera moves (instead of a user-controlled camera, or maybe even that if you put limits on it) one way to help with that issue is to remove one of the walls temporarily so you can shoot from further back from the space.

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PsychedelicMind In reply to Kari-Hino [2011-04-19 13:44:46 +0000 UTC]

The gravity works normally in this space, so you will fall off a floating wooden board if you don't land on it properly. The opening that you're talking about has spikes coming out from it. So the only way you can get out of the room is to hop-skip your way up the wooden boards and get to the platform that goes beyond the spikes~

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Kari-Hino In reply to Kari-Hino [2011-04-16 15:30:11 +0000 UTC]

Oh, and your wood texture looks very nice, just beware of it getting too wavy.

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PsychedelicMind In reply to Kari-Hino [2011-04-19 13:45:19 +0000 UTC]

it's wavy because the dimensions of the object were not right. it has been fixed.

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PhaineOfCatz [2011-04-16 15:19:59 +0000 UTC]

do any of the clocks move and tick? just seeing some screens it's hard to appreciate a 3D environment properly. I'd have definitely have put a trigger in the tea cups so if you fell in you were swimming in tea XD

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PsychedelicMind In reply to PhaineOfCatz [2011-04-19 13:41:37 +0000 UTC]

unfortunately they don't move. but there are ticking sound effects and other sound effects to make the place sound spooky. I'm not at liberty to put the finished interactive online at the moment. It's for a school project and our head lecturer is going to put it all together soon. so screenshots are all i can give.

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PhaineOfCatz In reply to PsychedelicMind [2011-04-21 17:22:55 +0000 UTC]

it wasn't a complaint, it was an explanation for why I had to ask about the movement. I know how that sort of thing goes, been through the group ownership thing with the school myself

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DarkLordZafiel [2011-04-16 14:05:25 +0000 UTC]

I like the feel of this room, but I wouldn't wanna sleep in it.

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PsychedelicMind In reply to DarkLordZafiel [2011-04-19 13:46:54 +0000 UTC]

i wouldn't either.... have to sleep with your eyes open..... o_____o""

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SEZwho [2011-04-16 13:34:41 +0000 UTC]

Wow this reminds me of those internet games where you find the pieces of the puzzle to escape the room...only bigger!

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CaptainUSSR [2011-04-16 10:09:55 +0000 UTC]

Amazing!

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lonegamer7 [2011-04-16 09:00:21 +0000 UTC]

And "Alice: Madness Returns" will creep you out EVEN MORE.

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PsychedelicMind In reply to lonegamer7 [2011-04-16 09:04:10 +0000 UTC]

aah... i have not seen that one. i'm not sure if i should... <.<"

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lonegamer7 In reply to PsychedelicMind [2011-04-17 04:23:28 +0000 UTC]

Game's not out yet, but three trailers are out.

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PsychedelicMind In reply to lonegamer7 [2011-04-19 13:47:18 +0000 UTC]

nice. more mental trauma for everyone..... @u@""

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lonegamer7 In reply to PsychedelicMind [2011-04-19 17:35:25 +0000 UTC]

You have NO idea... High Octane Nightmare Fuel.

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