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PsychoanalyticBrony β€” Crackle Bloom

Published: 2012-08-02 04:19:08 +0000 UTC; Views: 2904; Favourites: 123; Downloads: 122
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Description Whoa there Apple Bloom

SVG: [link]
Inkscape SVG: [link]

The end of the bow and bottom of the neck are improvised because they were cut off in the frame.

There was only one highlight present in the frame and I included it.

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Comments: 11

AnimalFreak1 [2014-10-11 11:07:11 +0000 UTC]

Applebloom: Hnnggggg

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Avgardiste [2014-04-29 21:43:38 +0000 UTC]

APPEL GLOOM

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MillenniumFalsehood [2012-08-05 20:21:30 +0000 UTC]

Thoroughly adorable!

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BB-K [2012-08-04 18:44:51 +0000 UTC]

She'll be burst out in laughter afterwards.

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blocklanrainbowbrony In reply to BB-K [2013-06-15 21:18:45 +0000 UTC]

[link]

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kuroiStar [2012-08-04 07:23:05 +0000 UTC]

Oh come on now. She looks nothing like Crackle, xD.

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mehoep [2012-08-02 08:35:37 +0000 UTC]

.svg please?
(i think the best thing would be to just shove into sta.sh and put the link in the description *g )

btw: nice pic, even though it could use some finishing touches ;>
(if you're willing to improve i may be able to give you some pointers, but this would be easier with the source file, that's why i ask for it in the first place, not to bitch over what you did in a certain way, but to help you get even better at it, mkay? )

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PsychoanalyticBrony In reply to mehoep [2012-08-02 17:26:03 +0000 UTC]

Okay sure. I'm not 100% sure the download will work. Tell me if you have any problems. I included the resource frame for reference. It might be cut off because I'm unsure how to change the canvas size. I'd love to get some tips because all my knowledge came from YouTube videos and a bit of personal experience.

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mehoep In reply to PsychoanalyticBrony [2012-08-02 22:27:39 +0000 UTC]

the link works, you don't need to link directly to the picture though, the link to the sta.sh page (that link) does the trick ;>

and for changing the canvas size in inkscape: select the things that should be in the pic (like all the objects you made) and hit ctrl+shift+d (that'll open the image preferences), there click 'resize page to content' and than 'resize page to drawing or selection'. that way everything you selected will be in the pic ;> (at least if you chose 'page' in the export window)

and to the pic:
- i noticed that the stroke at the side of the head is layered over the pupil? that's not really supposed to happen( afaik), after a little derping aroung in the .svg (the stroke width was a little off too) it looks like this , not too bad, is it? :>

- next thing would be symmetry, something that always makes stuff look good
the eye lids ( or lashes, i dunno...the black thingies above the eye) in this pic are not quite the same and also got too many nodes in them ._.

(hint: try to do things with the minimum amount of nodes, because it is (a) fewer nodes to adjust and (b) helps to avoid wobbly lines and other bad things *g)

...as i was saying, that is what you want to make, few nodes and a nice, sharp stroke ;>

while i'm on the topic: little objects (like the nostril and inner ear) can be made with just 2 nodes and still look good x)

but please don't mistake the things i mentioned as me being a meany pants over technical details. i just try to show you how things can work. these might seem insignificant, but if you get used to some techniques, you will save a lot of time in the long run and the quality might improve too ;> (even though you started pretty strong )

> I'd love to get some tips

i don't know if you already viewed them but there are some tutorials for inkscape(or general vectoring), that helped me out a great deal :

essentials:
inkscape basics
ΓΌber pony unicorn magic glow
high quality vector guide

color guide

"advanced":
layers
strokes
clipping/masking
tapering

i think that list covers all the important stuff, the rest comes with a little practice ;>

and if you have a question about stuff in inkscape/vectroring, feel free to send me a note

ps: there are sometimes errors in the sources( missing parts(eye lashes, highlights,...) or little derps (clipping fails and stuff like that)) but that doesn't mean, that we can't fix them while vectoring x)

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PsychoanalyticBrony In reply to mehoep [2012-08-03 03:15:05 +0000 UTC]

The unicorn magic glow would be really useful. I saw a screenshot that I wanted to vectorize but magic was used and I decided not to. Maybe I will now.

The pupil (and the right eye's eyeliner) is like that because the original frame was (except one of the node of the right eye's eyliner's handles were off [link] , which was my mistake). I also don't use the color guide and take the colors from the source because I've been wanting to keep the lighting conditions and other color-changing aspects to the vector (and with that thought process, if someone wants to use it, they can change the colors with the SVG link).

But with all this, I think I'm staying a bit too faithful to the original animation... like that [link] you mentioned said I shouldn't do in the "Bad Tracing Methods" section. It also said not to use the Stroke to Object tool as often, and I literally used that tool for every single object.

What you said about the ear hole and nostril are completely correct though. I'll do that for now on.

Thank you very much for all the help. I'm sure these tips will utilize my vector making skills and increase the speed at which I make them.

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mehoep In reply to PsychoanalyticBrony [2012-08-03 08:46:13 +0000 UTC]

>but magic was used

tell me about it... in my very first deviation i tried to make magic glow with semi opaque brushes in gimp


>not to use the Stroke to Object tool as often

i wouldn't worry about that too much ;>
( for example this is made by someone who really knows a thing or two about vectoring and there is a lot of ctrl+alt+c )

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