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PyroDragoness — Calling forth the Dragon...

Published: 2010-04-26 22:37:39 +0000 UTC; Views: 1056; Favourites: 32; Downloads: 19
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Description Yeah, I did some 3D dragonballs on Blender 3D again. This time I tried combining the Glass material I used previously with SSS (Sub-surface scattering) which is normally used for giving a material a waxy coating for things like candle wax, milk, skin...etc and I think it gave it a nice touch. The problem is it really increases your rendering time. This took me a whole hour to render but I'm happy with it (Just as well lol)!

I probably should've tried to buff the shadows a bit or done something with the floor but I really didn't want to increase the rendering time anymore.
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Comments: 8

Brigittemx [2011-02-18 02:19:12 +0000 UTC]

awesome balls.

👍: 0 ⏩: 1

PyroDragoness In reply to Brigittemx [2011-02-18 09:40:06 +0000 UTC]

Thanks !

👍: 0 ⏩: 0

kwessels [2010-05-25 05:15:21 +0000 UTC]

Badass fx dude

👍: 0 ⏩: 0

FinaNightmare [2010-04-27 19:07:43 +0000 UTC]

:3 Ah, I want them!

👍: 0 ⏩: 1

PyroDragoness In reply to FinaNightmare [2010-04-27 21:19:56 +0000 UTC]

Heh. Don't we all...?

👍: 0 ⏩: 1

FinaNightmare In reply to PyroDragoness [2010-04-28 15:43:16 +0000 UTC]

^-^yeah, think so.

👍: 0 ⏩: 0

ScaryBulma [2010-04-27 09:06:45 +0000 UTC]

W-w-wow! That's incredible.

👍: 0 ⏩: 1

PyroDragoness In reply to ScaryBulma [2010-04-27 09:54:32 +0000 UTC]

Thank you !

👍: 0 ⏩: 0