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pythos-cheetah — Pool Gator

#alligator #anthro #gator #inflatable #male #man #manip #morph #morphing #photomanip #photomorph #pool #pooltoy #reptile #rubber #shifting #tf #toy #transformation #transforming #vinyl #anthropomorphic #photomanipulation #shapeshifting #pooltoytf
Published: 2018-04-15 17:21:56 +0000 UTC; Views: 13367; Favourites: 99; Downloads: 42
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Description

There might be an ice storm over a large part of the country right now, but you can always dream of summer.  The smell of chlorine at the pool, the feel of water on your vinyl…wait, VINYL!?


Human stock by Null-Entity

null-entity.deviantart.com/art…

 

Background by en11-stock

en11-stock.deviantart.com/art/…

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Comments: 14

Silviux93abletv [2019-06-08 00:22:52 +0000 UTC]

Cool

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Henzigen [2019-03-07 18:48:09 +0000 UTC]

Oh, if this was possable!  

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totuio [2018-04-20 16:50:30 +0000 UTC]

 

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RaptorialShifter [2018-04-17 04:58:12 +0000 UTC]

Yay! Pooltoy.

👍: 0 ⏩: 0

August-from-April214 [2018-04-15 19:45:36 +0000 UTC]

Oh dear, he’s a balloon.

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VGDCMario [2018-04-15 18:12:14 +0000 UTC]

How close is the blending method to this to the one you used for the Zorak TF?

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pythos-cheetah In reply to VGDCMario [2018-04-15 18:14:10 +0000 UTC]

Pretty close.  It's pretty much all Liquify, Dodge/Burn and Color layers

👍: 0 ⏩: 1

VGDCMario In reply to pythos-cheetah [2018-04-15 18:19:17 +0000 UTC]

What about the blended skin (like the talons on the Discord TF and the boots on the Zorak TF)?

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pythos-cheetah In reply to VGDCMario [2018-04-15 18:30:32 +0000 UTC]

I don't remember what I did on the talons.  I know for the boots that was just liquify, and then a smudge brush to smooth them out

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VGDCMario In reply to pythos-cheetah [2018-04-15 18:39:40 +0000 UTC]

I see. Was the hands and valve here also done with liquify?

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pythos-cheetah In reply to VGDCMario [2018-04-15 18:43:57 +0000 UTC]

Hands, yes.  I actually just straight up drew the valve, since I couldn't find any good stock photos of one

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VGDCMario In reply to pythos-cheetah [2018-04-15 18:49:02 +0000 UTC]

How'd you move the hand anatomy around (palm, two bumps below and bump above the palm) without this problem happening; Horse-Man Tf (questionable content warning, error is; right leg knee bulges unrealistically, transform artifacts are clearly visible)?

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pythos-cheetah In reply to VGDCMario [2018-04-15 19:02:51 +0000 UTC]

Cut out the hand to a separate layer, separated a couple fingers and enlarged them, repositioned them and then erased the others.  Went into Liquify and reshaped the fingers, and then merged them with the rest of the hand.  I then selected the whole layer (ctrl-click), and used a smudge brush to smooth out the skin somewhat (selecting it first makes it so you can't smudge outside the lines).  Used Dodge/Burn, both on Highlight, to add in the shading (the bumps you mentioned), and colored it with a layer set to Color blending mode

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VGDCMario In reply to pythos-cheetah [2018-04-15 19:03:31 +0000 UTC]

Ah, I see. Thanks a ton!

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