Comments: 14
Henzigen [2019-03-07 18:48:09 +0000 UTC]
Oh, if this was possable!
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totuio [2018-04-20 16:50:30 +0000 UTC]
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VGDCMario [2018-04-15 18:12:14 +0000 UTC]
How close is the blending method to this to the one you used for the Zorak TF?
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pythos-cheetah In reply to VGDCMario [2018-04-15 18:14:10 +0000 UTC]
Pretty close. It's pretty much all Liquify, Dodge/Burn and Color layers
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VGDCMario In reply to pythos-cheetah [2018-04-15 18:19:17 +0000 UTC]
What about the blended skin (like the talons on the Discord TF and the boots on the Zorak TF)?
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pythos-cheetah In reply to VGDCMario [2018-04-15 18:30:32 +0000 UTC]
I don't remember what I did on the talons. I know for the boots that was just liquify, and then a smudge brush to smooth them out
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VGDCMario In reply to pythos-cheetah [2018-04-15 18:39:40 +0000 UTC]
I see. Was the hands and valve here also done with liquify?
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pythos-cheetah In reply to VGDCMario [2018-04-15 18:43:57 +0000 UTC]
Hands, yes. I actually just straight up drew the valve, since I couldn't find any good stock photos of one
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VGDCMario In reply to pythos-cheetah [2018-04-15 18:49:02 +0000 UTC]
How'd you move the hand anatomy around (palm, two bumps below and bump above the palm) without this problem happening; Horse-Man Tf (questionable content warning, error is; right leg knee bulges unrealistically, transform artifacts are clearly visible)?
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pythos-cheetah In reply to VGDCMario [2018-04-15 19:02:51 +0000 UTC]
Cut out the hand to a separate layer, separated a couple fingers and enlarged them, repositioned them and then erased the others. Went into Liquify and reshaped the fingers, and then merged them with the rest of the hand. I then selected the whole layer (ctrl-click), and used a smudge brush to smooth out the skin somewhat (selecting it first makes it so you can't smudge outside the lines). Used Dodge/Burn, both on Highlight, to add in the shading (the bumps you mentioned), and colored it with a layer set to Color blending mode
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