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Ramul — Meener updates

#3d #blender #blue #brown #gnarl #green #minions #models #overlord #red
Published: 2019-01-02 19:09:18 +0000 UTC; Views: 2404; Favourites: 36; Downloads: 8
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Description

Did a bit of work on the models. Changes include:

-Fixing some mistakes in the armature, parenting, meshes and textures, deleting superfluous objects

-Additional shape keys (frown, a shape key for increasing and decreasing muscle mass, a shape key that allows the eyelids to follow the eyes when they are pulled forwards)

-UV padding, so no more black seams

The derpiness of the ragdoll seems to be caused by me being messy and having all models on several layers, so the ragdolls of the different models affect each other and cause them flying all over the places. Unfortunately, I still don't know how to switch between ragdoll and posing/animation (e. g. making the ragdoll follow the position of the armature), since there seems to be not a single useful tutorial for that available.

Models and textures available here: www.dropbox.com/sh/eyimf8gzu0v…

And an XNA conversion: www.deviantart.com/mianarialir…

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Comments: 7

Demonkingswrath [2022-08-04 15:18:14 +0000 UTC]

👍: 0 ⏩: 0

Batterymaster [2019-11-02 15:53:46 +0000 UTC]

Impressive! I didnt know you were getting into 3d. Then again I haven't checked out your stuff in a while lol

👍: 0 ⏩: 1

Ramul In reply to Batterymaster [2019-11-02 23:25:47 +0000 UTC]

Must have been quite some time, because I have started playing around in Sculptris in 2012 and 2015 in Blender.

👍: 0 ⏩: 1

Batterymaster In reply to Ramul [2019-11-03 00:08:04 +0000 UTC]

Oooh, nice

👍: 0 ⏩: 0

kingdragon01 [2019-04-30 23:02:34 +0000 UTC]

Wow, these are cool!

👍: 0 ⏩: 0

Sunjinjo [2019-01-10 09:58:11 +0000 UTC]

You’ve been busy! Hah, ragdoll physics. That should ensure endless amusement Pff, dat sexual dimorphism bro. Oh wait, ha I see the difference in waistline, makes sense as your females are fertile. Well done on the expression finetuning, that must’ve been a pain.

👍: 0 ⏩: 1

Ramul In reply to Sunjinjo [2019-01-10 14:22:24 +0000 UTC]

It would ensure much more amusement if they would work properly, because i haven't found a way to pose/animate the setup, so it only works from base pose. I might have forgotten to add the average size difference, but this is about the shape key, anyway. The expressions weren't that much of a problem to make, just a bit tedious, because there were a lot of expressions for five models to make.

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