Comments: 11
beefa270 [2012-07-17 13:04:16 +0000 UTC]
That was totally awesome!!!!!!!!!!
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Akari2011 [2011-08-03 06:04:16 +0000 UTC]
Awesome!
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Wysard-Ink [2010-11-24 09:09:54 +0000 UTC]
I really like the artistic style for this, works well with the story. Did you just use surface shaders and a toon shader for the main bird?
For a critique I find the camera moves way to much, you definitely have the right idea for the shots, its just the movement that is unnecessary.
Shot 1 - the 3 second mark is the right amount of movement, just extend that key to the 5 second mark
Shot 2 - really nice fly by and the pan up to the title is really effective
Shot 3 - kill the movement entirely, I would suggest having a shot from the ground looking up watching the bird land.
Shot 4- the idea of the blossoms growing is really effective, I would either have the camera looking from the birds feet down the length of the branch or from the tip of the branch looking back at the bird.
Shot 5 - movement totally unnecessary, you framed the shot at approx 25seconds really well so use it!
Shot 6 - personally I would cut it out because...
Shot 7 -... this angle is awesome. Scrap shot 6 and just extend this shot in order to see the orb crumbling.
Shot 8 - I like the idea of the black birds contrasting the white one but the movement continuity is throwing me off. Just make sure you stick to something like white bird/moon on left side of screen and black bird/moon and right side of screen.
Shot 9 - Same deal with continuity and too much camera movement. I would suggest removing shot 8 and changing this camera angle to look up at the mountain (similar to shot 11) and have the birds fly over head, maybe even with a camera shake and feathers dropping.
Shot 10 - Just stick with a shot of the white bird arching up and spreading its wings. pull in closer and directly behind it, cut out the shot of it squawking.
Shot 11 - great shot, the dive is really nice and having him swoop into the oncoming swarm is powerful. Loose the fade to black, fading to black implies a passage of time or an ending, this section is full of action so stick to cuts.
Shot 12 - Great shot to finish it off, perfect amount of camera movement, subtlety is key!
All of this is based on my opinion of course. I saw this animation and really liked it, hence the lengthy critique. Some last tips would be:
-Dont be afraid to use a static camera, action and cuts can be all well and good but a well thought out angle over a long shot can really look good
-Watch your directors line, white bird = left of screen, black birds = right side of screen
-Cameras are not meant to be felt, wild movements and bumps in panning remind the viewer that the camera is there which takes us away from watching your work.
Anyway good work again, I hope you take this critique into consideration (had to write it in notepad so I can scrub though your animation) and keep up the good work.
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darquevision [2010-11-14 12:58:07 +0000 UTC]
cool very cool.
some of the shots were really spot on.
and i get what ya mean about the music, i have that feeling about clint mansell's "req..." all versions.
but great work!
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werewolfpokemon [2010-11-14 10:20:05 +0000 UTC]
Wow that's really awesome!
I love the 3D effect it looks really amazing.
Had to click the link to get sound but it was worth using up some of my downloads for it XD
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johnnyjester [2010-11-13 21:32:14 +0000 UTC]
I watched it silently and the camera movement seemed it bit much. But! Then I watched it with sound on the Vimeo site and the movement worked quite well with the music. Really good for just a couple of days!
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StickMenCreation [2010-11-13 11:49:26 +0000 UTC]
That's amazing. I like the 3D/2D style, but what program did you use? It doesn't seem like Flash.
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evbj281089 [2010-11-13 11:35:32 +0000 UTC]
...amazing animation. i love it!
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Jon-Wood [2010-11-13 11:16:00 +0000 UTC]
That's no moon, that's--well, that's quite creepy is what it is.
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