Comments: 124
RawArt3d In reply to ??? [2023-01-14 17:55:41 +0000 UTC]
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zwn3x In reply to RawArt3d [2023-01-15 04:58:47 +0000 UTC]
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danielcmx [2020-10-29 19:49:11 +0000 UTC]
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sapat [2020-09-09 22:27:59 +0000 UTC]
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smithdb [2020-06-22 13:49:09 +0000 UTC]
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thiliono [2020-01-07 10:05:25 +0000 UTC]
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RawArt3d In reply to thiliono [2020-01-07 11:13:17 +0000 UTC]
the download still works
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Laschae [2019-04-25 01:39:57 +0000 UTC]
I freakin love this! I just downloaded it a few days back and have been using it a TON thank you so so so so much <3 <3 <3
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RawArt3d In reply to Laschae [2019-04-25 10:01:51 +0000 UTC]
cool...glad you like
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Childe-Of-Fyre [2019-03-29 08:07:30 +0000 UTC]
Thank you very much!
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PeggyWalters [2017-07-23 17:29:51 +0000 UTC]
Thanks!
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w4wy4w [2017-03-26 00:13:33 +0000 UTC]
Awesome! Thank you very much.
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pauladegg65 [2017-02-05 11:02:35 +0000 UTC]
Thank you very much.
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Herhey [2016-10-24 20:10:22 +0000 UTC]
Cool, thanks.
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RawArt3d In reply to Herhey [2016-10-25 21:31:24 +0000 UTC]
You're welcome
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mininessie66 [2016-06-05 19:08:21 +0000 UTC]
thank you so much!
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AussieArtist64 [2016-06-04 14:26:22 +0000 UTC]
most kind of you - Raw
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avmorgan [2016-03-21 13:27:30 +0000 UTC]
Ah, I sort of created one of my own after reading SickleYield's post on the subject, citing your original work. Nice to actually find it! Be nice to compare mine to yours and see what else I can learn! FYI, I built mine (along with a transparent emmiter for soft environment lighting) on a sphere primitive, and they seem to be playing well with Iray Environment IBL. I was having problems with large scale photometric mesh lights blocking out my IBLs.
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Oblomovomich [2016-01-17 02:11:10 +0000 UTC]
Many thanks
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RawArt3d In reply to MrDarshag [2015-12-31 23:09:27 +0000 UTC]
that is a good camera as well...i have it
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kevmann [2015-11-17 00:43:06 +0000 UTC]
Thanks for sharing it.
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dresdenskin [2015-09-08 21:28:00 +0000 UTC]
Thanks for this. I'm really looking forward to using this in my next render.
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Art-of-DarkElegance [2015-09-05 23:02:41 +0000 UTC]
I have been trying to get the fog setting to work..as in the breaks in the light and the "streaks" with in the fog...any tips out to do this?
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RawArt3d In reply to Art-of-DarkElegance [2015-09-06 14:09:13 +0000 UTC]
Sorry no deeply insightful tips......think it is all about the lighting
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