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RenDragonClaw — Sanda Sketch Study

Published: 2009-04-24 05:37:43 +0000 UTC; Views: 6224; Favourites: 56; Downloads: 0
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Description Evening ladies and gents, today I have Sanda's sketch study to bestow upon you. This one is of particular interest because of all the sketch studies I've done, this one has six versions for your viewing pleasure. So without further adue, I will present them to you.

Showa Sanda by Toho:
-mostly humaniod
-orange to blonde fur
-pebbly scales underneath fur
-deep eyes
-large eye brows chiseled features
Synopsis: Showa Sanda is the original and is a fairly successful creation. Capable of showing plenty of facial expression despite having no verbal dialog, Showa Sanda conveys the essence of a good man in the body of a beast. Having a bizzare mix of scales and fur meshed all over his body, Showa's design is somewhat haphazard but intriguing. He's like a mutant wolfman minus the side burns.

Neo Sanda by Matt Frank (KaijuSamurai):
-chisled facial features, big eyebrows, bigger chin.
-blue eyes
-blonde...(lol)
-skin is covered in a rocky texture or actually is rock
-most of body is covered in fur save for biceps, chest, abs, and knees
-build like a letter 'T' as his upper body is HUGE and his waist and legs are small by comparison
-side burns (he's rock'n them)
Synopsis: Neo Sanda is like his brother, a comic style interpretation. Apparently Sanda is a no nonsense kind of guy because his face is harder than granite and its as unreadable as a brick wall. The big guy definitely has everyone else beat in the strength department because his arms are 'hulk-tastic'. His chest is equally massive, wouldn't take much thought to imagine him pounding it. Again the only thing I really hold against the Neo is the tiny waist. It just feels so fragile compared to the rest of him. Still, design wise the Neo is pretty solid.

World of G (WOG) by The_Great_MM:
-large cupped ears
-long dark hair
-beard
-flint colored eyes
-large eyebrows
-jutting lower canines
-powerful and sturdy build
-covered completely in fur except for chest and abdomen
-similar to bigfoot
-likes to smash things with trees...
Synopsis: I felt bad that I forgot about WOG Gaira so I emphasized WOG Sanda for this sketch study. This Sanda is basically one of the two 'manliest' kaiju in this study on account of his facial hair. I mean damn. Is that not the most badass thing you could add to Sanda? Next thing you know he'll be carrying off your daughters and drinking mead. This Sanda is a tad more...agressive looking than the others, maybe its the fangs or the smug expression on his face. Who knows? Either way he knows how to use that tree and it looks like he's found a handy target for it lol. Quickly becoming one of my favorites.

Big Foot Sanda by kaijulord21:
-mustache
-beard (I think)
-big ape pecs
-yeti like build, thick and stout
-face like a dwarf ( or Teddy Rosevelt)
-ape feet
-covered almost entirely in thick fur
Synopsis: kaijulord's gargantuas seem to be more primal then other incarnations, this holds true with Big Foot Sanda. He is like a cross between a fantasy dwarf, a yeti, and Teddy Rosevelt. Apparently Mr. Rosevelt didn't die, he just retired and became a kaiju for the greater good. Hunting things larger than bears apparently. He's in desperate need of a monocle. This is the other 'manly' kaiju on this kaiju study. I suppose the Neo would count, in a military drill sargent kind of fashion. I can see Big Foot Sanda kick'n back over his bear rug throwing back a tankard of ale while admiring his various trophies. He's the grizzly adams of the party to be sure. A jovial fellow though, when he's not pounding human munchers in the head.

Trip Sanda by invaderTRIPP666:
-elongated but human body
-covered in red fur
-long rocker hair
-three forehead ridges
-is prettier than you
Synopsis: Trip Sanda is probably the most 'elegant' of the Sanda presented here. His forehead ridges are of particular interest as it seems to be something from the Showa that you could never be entirely sure. The Neo shares the formation for the most part too though its more subdued. This Sanda is an outright red head and by red I mean really freaking red. Alongside his brother its like Christmas coming early...either that or that one obnoxious meme featuring a certain annoying doll. He certainly looks like a Sanda wouldn't find being rescued by, if you were a woman.

Age of Monsters (AOM) Sanda by TyrantisTerror:
-triangular face
-big yellow eyes
-ape nose
-level underbite, small fangs
-two green stripes from right eye
-long lanky limbs
-three claws
-fur around head and chest
-rest of body is like a treant (animated tree)
-possible back branches
Synopsis: The final Sanda in the study is an unique creation that is basically a tree elemental of sorts. AOM Sanda feels very much like a nature spirit, having a gentle and intricate nature about him that the others don't. An old critique on the design suggested adding branches somewhere on him, I gave a slight indication of this in the outline if your curious. His feet are like roots so it would be quite difficult to pick him up or shove him over, making the famous fight scene between brother interesting. His long arms and grasping claws would allow him to save Akemi with perhaps greater ease than the Showa did. Gets points for uniqueness.

Alright everyone, cast your votes lol. Suggestions, thoughts, and Ideas for a Hybrid is what I'm looking for. Enjoy .

-RenDragonClaw
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Comments: 62

RenDragonClaw In reply to ??? [2009-04-25 21:39:24 +0000 UTC]

Last I checked, Showa Sanda never had a beard. He had neck fur but thats it. It was kinda hard to tell anyway.

-RenDragonClaw

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Guyverman In reply to RenDragonClaw [2009-04-25 21:48:21 +0000 UTC]

well he does have a beard.

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RenDragonClaw In reply to Guyverman [2009-04-25 22:03:40 +0000 UTC]

he was hairy everywhere but directly over his face. Either way I couldn't make out a big bloom'n beard when I saw the movie, his chin looked smooth to me, not that you can tell with that enormous overbite taking up most of the shot.

-RenDragonClaw

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JacobSpencerKaiju79 [2009-04-25 04:47:03 +0000 UTC]

Hmmm,

I would go with this:
Showa's Face with Neo's Sideburns and some facial hair (like MM's)

Body can be muscular, but not overly. Mix of rock-looking scales on torso, but hairy overall.

Color-wise: I say a miss of blonde/golden with a hint of orange.

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RenDragonClaw In reply to JacobSpencerKaiju79 [2009-04-25 05:51:42 +0000 UTC]

Thats about the most fair assessment of what I need to do that I've heard yet . Simple and effective.

-RenDragonClaw

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JacobSpencerKaiju79 In reply to RenDragonClaw [2009-04-28 22:16:52 +0000 UTC]

Hey, I always go for simple.

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The-Great-MM [2009-04-24 23:50:02 +0000 UTC]

YAY! And LOL @ the bonking of Neo Gaira.

This could be hard to do, 'cause frankly, I love the Showa version, the "Big Foot" one, and, of course, my own WOG one.

This design is gonna' be hard to get down, 'cause it's even more different than Gaira. The only things I could really shout for my own the hair, fangs, and tree.

I kinda' prefer my beard and hair over Trip's and Big Foot's, but that's probably just because I did WOG. Trip's has a nice base, but he just seems a bit too... clean... to be a rugged mountain man monster.

Neo... Meh. I'm not a fan of adding that much bulk to a kaiju that doesn't need it. When I think of War of the Gargantuas being remade, I want to think of a sort of WWE match gone bad between Austin and HHH, not a rematch of the Hulk and the Abomination.

.... Bonk.

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RenDragonClaw In reply to The-Great-MM [2009-04-25 00:09:14 +0000 UTC]

Heh heh, I figured you'd like that little inside joke there. *THWACK*

I've been getting the suggestion that facial hair may interfer with his 'Frankensteinness'. Neo does have a good pair of sideburns that could work instead of an outright beard but I'm still debating it. I agree about Trip's, its just a tad...pretty for what we're going for. He does have a pretty solid body though.

I was thinking something along the lines of just a stockier Showa, obviously accustomed to climbing mountains and what not. As with Gaira, the Neo is just too big and that waifer of a waist is really inconvient. These guys got the shit kicked out of them by mazers, they really don't need a cliche comic waist to make them even more vulnerable.

The real question I have is what freaking color he should be. Blonde, brown, red...The showa had indications of orange with blonde highlights, I kinda liked that.

-RenDragonClaw

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The-Great-MM In reply to RenDragonClaw [2009-04-25 00:34:16 +0000 UTC]

I prefer brown myself.

>.>

With a beard. I never really saw much Frankenstein in either Sanda or Gaira besides being giant humanoids and having semi-flat heads. I mean, giving Frankenstein's "sons" fur and scales interfers with the Frankensteinism even more so than a beard.

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RenDragonClaw In reply to The-Great-MM [2009-04-25 01:19:07 +0000 UTC]

You got a good point there. Two votes for beard to one against. He'll be swaggering like a Norsemen before too long lol . Maybe a 'Grizzly' look to his colors ought to work. Mostly brown but highlighted where it counts. Won't have to worry about color yet for awhile anyway.

-RenDragonClaw

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Scatha-the-Worm [2009-04-24 22:57:36 +0000 UTC]

Mmm, again I'm not going to be much help, but they all look pretty damn awesome.

Let's see...Showa build with the muscles of the others again is what I can add to the rest of the advice, the facial hair of Bigfoot, without the mustache for a "cleaner faced" look, and WOG's penchant for tree swinging. Add some bits from the others, and you'll have a pretty good design, I think.

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RenDragonClaw In reply to Scatha-the-Worm [2009-04-24 23:03:14 +0000 UTC]

Facial hair might be over doing it for Sanda. Sideburns will work and maybe longer hair but he's still a spawn of Frankenstein underneath all of that fur. I have to keep that somewhat identifiable. Still, he should be appropiately hairy. General Showa build with a bit more stockiness and muscle but not overly so and addition of the pebble scales and we'll probably have something. Little to say or not, your still a great help Scatha, thank you .

-RenDragonClaw

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KZ-KW [2009-04-24 22:16:32 +0000 UTC]

LOL, Bigfoot Sanda's face looks like Teddy Roosevelt's?

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RenDragonClaw In reply to KZ-KW [2009-04-24 22:54:04 +0000 UTC]

Seriously, you just have to look at it. It just screamed Teddy to me. Either that Gimmli lol. Just look up Sanda and I'm sure you'll find it on DA.

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-04-25 00:16:56 +0000 UTC]

Sanda really tried to teach Gaira to be a vegetarian, but they would just get in a fit, then Gaira would run away saying "It's my life!" and Sanda says "Were not humans damn it!".

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RenDragonClaw In reply to KZ-KW [2009-04-25 01:33:10 +0000 UTC]

I have an interesting explaination for Gaira's rampant destructive impulse. In a book series called 'Clan of the Cave Bear' the neanderthals never taught anyone the rules of their tribes because the knowledge was more like instinct in that it was passed down as a form of Ancestorial Memory from parent to child.

Being a primal creature, I imagine Frankenstein's further mutated descendents may have something similar. Gaira attacks Oodaku initially because he remembers his father's last painful memories within the tentacles of the octopus. I figure that most of Frankenstein's more negative memories were passed on to Gaira and the positive ones surfaced in Sanda due to the way he lived (leaving parts of himself in the mountain with Baragon and the rest of him Oodaku in the ocean). Faced with a frantic crew that may have attacked him in fear, Gaira may have deemed humanity at first a threat and then a possible food source. Memories from the original Frankenstein flitering through his concious upon being given a proper stimulis.

I figure Gaira represents the instinctual cruelty and need to survive that the original Frankenstein possessed and Sanda is the humane side that simply wanted to exist in those brief moments of clarity. Gaira's fear of light and fire and Sanda's gentleness with women are all traits that Frankenstein at one time or another possessed.

Anyway, funny bit of dialog there. After watching the movie I admit that it does feel like a sitcom at times with Sanda trying to placate his brother only for Gaira to respond with anger and irrational aggression. Besides, he did hit him with a tree for fuck's sake.

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-04-25 01:41:00 +0000 UTC]

Are you with the Toho Crew? Cause you really have a talent in ideas, but yeah, I did see that part on Youtube. Gaira was really pooped out when eating all that meat. XD

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RenDragonClaw In reply to KZ-KW [2009-04-25 01:44:26 +0000 UTC]

Toho Crew? I don't recall being a member of such a group so afraid not. What exactly are you refering too? The company?

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-04-25 02:10:19 +0000 UTC]

Yes, I'm just saying that you sound like as if you worked with Toho. ^^

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RenDragonClaw In reply to KZ-KW [2009-04-25 02:40:37 +0000 UTC]

If I had worked with Toho, a lot of batshit crazy stuff they pulled would have had a serious looking at. More than likely I'd just be a concept artist though.

Toho is a cultural icon for monster making but they aren't the end all be all. Hell, Stan Winston productions have done their fair share as has Ray Harrihausen and his crew. Would probably be a lot of fun working for those guys. But no, I've never worked for great creative company like that. Wish I did though .

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-04-26 02:20:51 +0000 UTC]

You should try-out.

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RenDragonClaw In reply to KZ-KW [2009-04-26 03:14:17 +0000 UTC]

For Toho? Clear the hell over in Japan? Naaaah. Thats a Weeabo pipe dream, I'm not that stupid.

Even Stan Winston's or other comic companies sound like very far fetched affairs. I'd rather set myself up as an independent entity and create my own stuff.

I'd have to go about creating a portfolio too. I don't do nearly enough life drawings. I'll get around to it eventually though. I have some other stuff to sort out at the moment.

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-04-26 16:47:42 +0000 UTC]

Like creating your Norsemen Empire?

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RenDragonClaw In reply to KZ-KW [2009-04-26 18:16:51 +0000 UTC]

You know its funny. I beat that first Leighton campaign using mass Norse warriors in a massive zerg rush like wave. One right after the other. I filled almost the entire que with them and as the older one's died, I just upgraded the lower level ones. Hard to stop an tidal wave of warriors when they endlessly 'rank up' until only a handful of level fours remain. That cheat I ended up using allowed me to upgrade with no skulls when it comes to units.

How to beat that campaign without cheating is beyond me. Your beset on both sides by super powerful enemies that could utterly crush you in one sweep. Walls stave them off for awhile but then eventually they bring the seige units and then your right proper fucked. The norse on that map are the worst, they get nastier as you get stronger and eventually start sending those damn log cannons and titans and steam tanks after you. The Dustriders aren't so bad, providing they don't bring their titans to bear.

The Dustriders are also less defended than the Norse though I fixed that problem one time with log cannons lol. The Dustriders aren't all that heavy on the side closest to your base but if you press your luck they will hunt you down and obliterate you. The fact that your on a time limit and you have get 20 flamethrowers down there is really hard. I just barely made it under 30 minutes by building a weapon's smith really close to the plateu of Gigantosaurus and Spinosaurus's and then massed them from there and sent them out to the carrier.

There seems to be an interval where you could do a lot of damage to either side. While one side is preoccupied with destroying the other, you can attack with seige from a safe distance or wait until the opposition is wiped out and then send you own team to raise hell right after them. I learned not to attack in the same area the Dustriders where when their Titan's targeted my units as well as the Norse...it sucked.

The warrior rush strategy worked since I can upgrade them for free now and they are the single cheapest attack unit the Norse have. Its brillant. Level ones become level twos and twos threes and threes fours...forever until they are all dead. By that time concentrated fire has utterly hammered any obstacle in their way and buildings are leveled left and right. I tore down their towers and gates with brutal effeciency this way and that made that final push toward their 'Relic' all the sweeter. Then I had to rush Leighton to the carrier...lol at the spinosaurus ambush along the way. I don't think the dustriders have this problem on their side. It would be smooth sailing if you could just reach their relic from down below in the low lands with log cannons. Another irritating issue is Leighton always getting targeted and then getting killed...again. I tried stuffing him on a Titan and that worked for a good while but ultimately making a good diverse army just took too much time and you couldn't take the whole base with it.

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-04-26 18:39:19 +0000 UTC]

You should make an art where Leighton is raising and aiming his sword at the enemy, as his "Norsemen" attack with their axes, kicks, and thunder claps.

I remember when I did that mission, when I went to destroy their "floating emerald rocks", Leighton would be knocked down continously by this one warrior with his flying kick attack. Until finally the rocks where destroyed and they stopped attacking. Then all that's left was going to the carrier, and obviously I get ambushed by Spinos and some T.Rexes. It was really funny because they were attacking each other before I came in, but where did you find the Giganos?

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RenDragonClaw In reply to KZ-KW [2009-04-26 22:34:34 +0000 UTC]

Those weren't T.Rexes. those were the Giganos. Paraworld T-Rex is orange headed, slightly horned and brown. It holds its head up high most of the time also. The Gigano is greenish brown with a ridge going down its back and big funky ass eyes . It was the Gigano's I saw on mine.

I found them on the same hunting ground as the Spinos on the Norse's side of the map. (I used my norse-zerg army to kick their ass as I utterly hated them during that campaign so I was using their path to the carrier).

I think them fighting each other is the a major strategy point on this map. I just haven't figured out how to utilize that to my advantage. A couple times when I started the map, they overran my ass before I could even get walls up...that really pissed me off because it felt like the AI remembered me and then kicked me off before I could do anything. The AI on this map is pretty damn smart too, they use pikemen on your dino's and seige on your walls.

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-04-26 22:57:14 +0000 UTC]

There's a trick with the flamethrowers and the walls. Man your Flamethrowers behind the gate walls, so then when the enemy arrives, the flamethrowers will be torching them behind the walls, 20 of them! XD

The next mission will be hard too, I can tell you this, don't let Leighton and Kleemann die. Not even once...

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RenDragonClaw In reply to KZ-KW [2009-04-27 02:24:50 +0000 UTC]

I played through all three of them and the second one was no picnic but I survived. The major thing that is infinitely important is to get the god damn steam tank. It will save your ass so many times over. This is also a map where practical use of the druid's 'I SEE WUT J00 DID THAR' comes in handy as the place is littered with traps.

Apparently there is a way to get a lot more goodies at the end but that requires going the hard risky way through the graveyard...I played it smart and used the steam tank to ferry most of my guys across the needle fens. The epic reinforcement scene was frankly awesome as the SEAS go war of the worlds all over the pirates . Then it was trophy time and then the bizzare puzzle with leighton. After that fiasco it was a brutal game of 'Run from the Killer statue' as the steam tank rolled around in circles trying to heal and keep the massive statue at bay. The ending cinematic was like "oh you cock suckers..." then "*snicker* lulz".

Third campaign was much more laid back, at least after I got my base back up and running. More on that later if your interested.

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-04-28 00:28:46 +0000 UTC]

The third mission is great, the only thing that's the definition of "Irritaiting" is the Dragon Clan, damn they're annoying! That's why I decided in destroying they're base.

Also, do you want to know how to meet the Monkey Ninjas and get the Titan Unit?

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RenDragonClaw In reply to KZ-KW [2009-04-28 02:55:54 +0000 UTC]

I figured out how to get the Titan (lol the pirates stole it ) a little too late in the game but I am very interested in these monkey ninjas.

Dragon Clan is awesome. They have traps and they do half the fighting for you. The tricky part is getting them all set up ahead of time. I've found some insanely evil combos to use with them.

Smoketower + tripwire + poisontrap = infantry never getting out alive.

tripwire + flametrap = barbecued infantry

Spikes + mines = there goes your cavalry.

Smoketower + tripwire + posiontrap + dilophosaurus nest(s) = RAEP TIME

Terrain limits some of these options and makes it better for others. Narrow gorges are great for fire and seculded valleys make the 'smoke, hang, and poison' an awesome strat. Its just really annoying when the enemy pops in to raid before you have your 'doormat' laid out.

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-04-28 22:32:58 +0000 UTC]

Monkey Ninjas: You know where you find the Titan armor? Well, start looking around the trees until you see a barrel of bananas. Then cut through the trees to get to it, make a tradecart, and tell it to collect the barrels. Now take the Tradecart back to your main base, escort it through transport ship to a little island in the middle, (to the west of the map). Now unload the tradecart out of the ship, tell it to go to the center of the little island, and wait for about 2 seconds. If done correctly, your cart will be killed by monkey ninjas in an instant, thus exposing them from hiding.

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RenDragonClaw In reply to KZ-KW [2009-04-29 01:05:08 +0000 UTC]

I suppose you then kill the Ninja Monkies for great lulz right .

Reminds me of that one map where they have a literal Donkey Kong on an island. Beating him was a major pain in the ass and he tossed barrels at the ships! Its interesting, the leighton campaigns shed some light on the various situations that the heroes find themselves in.

-Pirates stole the titan from another Dragon Clan tribe that was researching it.

-The Poachers and the Barbarians were a very powerful group of tribes at war with each other over sacred territory. SEAS came in and destroyed their relics, stopping the war and enlisting both parties or at least the Barbarians. Devoid of meaning, they join the SEAS in their quest for domination and take their despair and anger out on every tribe in their way. Poachers seek greener pastures on the mammoth ises...

-Pirates somehow get the gates of the Holy City open and thus pave the way for a massive raid that sends the city spiralling into chaos. Heroes later stumble across said chaos.

-The key that the SEAS found in 'Wallhala' opens the gates to 'Vallhala' and the tree of life. A treasure that a certain russian attempts to take for himself.

Any other odd and interesting connections that I might be missing?

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-04-29 01:36:55 +0000 UTC]

About the Monkey Ninjas, don't attack, literally. You'll be annihilated, oblitorated, or any other word that relates to them. Monkey Ninjas have 500000 HP I think, like Donkey Kong's aswell as their attack power. It's a suicide mission, but if you kill them, you'll have my respect...

Any other connection? No not really, you already solved the puzzle, I never even thought about the barbarians thing with the SEAS. The only thing missing is the Godzilla breakthrough. But since Ubisoft are bas***ds, there will not be a new sequel. Unless we buy the license/codes/trademarks from them if it's possible.

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RenDragonClaw In reply to KZ-KW [2009-04-29 05:34:55 +0000 UTC]

Yeah...you'd think that in a world run by dinosaurs that a Godzilla tribute would be a natural decision. I could easily come up with a model design, actually creating it would be out of my hands though.

As for the Ninja Monkeys, I think theres a strategy to beat them. Are they worth skulls? Either way, massive naval bombardment could spell the end of them if they have shit for ranged attack. If they have ranged and melee than a specialized army could take them down with enough time. Monks in the back while the infantry holds them and the ranged guys keep them busy. Since we get ice spearmen on that mission...you could conceivably keep most of them pinned and frozen while the rest hammer them. So it really depends on how many Monkey Ninjas and whether they have ranged or not.

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-04-30 01:45:17 +0000 UTC]

There's about 5 Monkey Ninjas, it's a fool hardy thing to try, but it's BRILLIANT!

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RenDragonClaw In reply to KZ-KW [2009-04-30 06:14:50 +0000 UTC]

mighty they may be my friend but with at least four icespearmen the battle may just go in our favor .

Ice Spearmen...the bane of single mega units and heroes the world over . Thats actually how I took down the Seismotitan. I brought a ice spearmen with back up and it couldn't do anything . It died a slow and painful death.

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-04-30 22:39:06 +0000 UTC]

You gotta love those freezing chicks with the spears. 8)
If you think they're good now, then you should get them on a Salta. It's awesome! It'll be a "Ice Salta"!

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RenDragonClaw In reply to KZ-KW [2009-05-01 02:41:44 +0000 UTC]

Oh my god.... that is such a boss strategy its outrageous. Ice spearmen are weak in close quarters but shielded on a transporter they are untouchable as long as it stands... Get them to atleast around rank 3 or 4 and you got yourself a titan killer. Speaking of titans, if your fighting with a friend and he's norse, you can stick them on the Triceratops Titan...Freezing tank of doom.

*Sigh*...the SEAS heroes are kinda funky to use. Leighton does alright if he's not being focus fired to death and Kleeman can safely remain at range and build skulls . Have you figured out any strategies to use with them?

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-05-01 20:45:25 +0000 UTC]

Freezing Tank of Doom.... Brilliant!

Not really, Kleemann's special sucks, the same with Leighton. I use heroes like "The Governer" to give me the Wall, "Warden" for Dilo Nest, "Taslow" for poison traps, and "Arch Druid" for flaming arrows. Enabling to make an awesome Dragon Clan Fortress! :imhappyplz:

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RenDragonClaw In reply to KZ-KW [2009-05-02 02:20:27 +0000 UTC]

Kleeman sacrifices a unit to heal himself and improve his attack right? Maybe keeping some dispensable workers or grunts around would be more of an incentive. Fodder if you will. Normally I'd just stick him in a transport and have him fire away. I don't know if their auras still work while transported, probably not. I think Kleeman works best with the Dustriders as they have very powerful transports to hide in when things get dicey and they are always in need of skulls which Kleeman helps deliver by level 2. He's a resource buff hero, probably best used that way lol.

Leighton's vanish has some possibilities, sneak attacks on workers for one. Trick is getting him there, he's not like a ninja who is invisible as long as he doesn't attack. Leighton's aura is pretty nasty, enemies hurting themselves in order to attack you, och. Basically he's kinda like a reverse war drums, just carry him into battle and have him stand in the middle somewhere out of direct combat and he should be alright. Backup with healers is probably a must for him if you plan on having him melee where that 'ain heal' thing he does comes into effect. He's best for small skirmishes and guerilla warfare. Big battles involve heavy artillery and once the enemy starts focus firing him he's done. Probably works best with the dragon clan as he can be hidden by smoke generators . The enemy will be wondering "WHERE IS THE PAIN COMING FROM!" and Leighton will be standing in the smoke chuckling. He's a more insidous type of hero and so requires a bit more strategy to use I wager. He's not like Cole who can just march into the fray like he owned it. He's a smart fighter, picking off the weak and keeping out of harm's way.

Oh, and if you thought the freeze tank was an insane idea, try loading a brachio transporter with venom throwers some time....its so evil.

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-05-02 17:45:17 +0000 UTC]

LOL! Leighton would be raping them constantly! XD

Again, Brilliant! I always put them in the stego for some reason...

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RenDragonClaw In reply to KZ-KW [2009-05-02 20:17:39 +0000 UTC]

Kleeman is good on stego or any kind of transporter as he can fire from range where its safe. This is actually the best place for heroes like Ada and Babbit during big battles as in the chaos the 'squishier' heroes tend to get killed. AI tends to go for the weakest link which usually means your ranged heroes, ranged units, and healers. I discovered this during a skirmish match where I had Ada and Babbit out while playing Dragon Clan.

Stego's are alright but they aren't AS durable as a Brachio and Brachio isn't as durable as the TriceraTitan. Brachio also has the shockwave attack which can give you some room if the enemy starts harping on it. Leighton biggest bonus is his aura though so he really should be on the ground unless he's getting his ass kicked. I'd bring a transporter with a free slot just in case so he can hop in if things go wrong. The thing that realy irks me about Leighton is the flame throwers he brings into play can't fire from a transport. Talk about epic suck . There would really be nothing funnier than to see a brachio come lumbering in with flame jets shooting off of it.

A thing I'm currently wondering is the advantages of raptor vs. poison rock ammo for ankylocatapaults. Like what instances is it best to use them

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-05-02 22:47:42 +0000 UTC]

AI are wimps. Those bastards kill my workers, they just pass through my men like I they were ghosts! Also, in Ancient Treasures (my favorite original map) if you have fog of war on and you're in base two, three, or four. They'll just go to your base (unknownly that you were there) and start building a tower, if only I had 10 Titans to overkill them for their stupidity, I'd be relieved.

What would be cool is that if we could change the skin of a level 5 unit (like samurai) so when they level up to 5, they'll have our custom skin making them look like a Clan leader, basically us.

Raptors and Anky suck, but I would get anky for bombardment, better than raptor handler.

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RenDragonClaw In reply to KZ-KW [2009-05-02 23:41:37 +0000 UTC]

I didn't mean the handlers lol . Those guys are good for rushing and little else. They can be mass produced for the lulz but generally they are useless, though I may get one to level 5 just to see what it can do and what it looks like. Probably a raptor the size of a pickup truck.

Ank-Catapaults can fire both egg shells that spew raptors everywhere that then run around and attack people or poison rocks. I figure that raptors are good for attacking units and the rocks buildings, though the poison is a good incentive to use them on units too. Normal anks are a good med game seige unit though, they smash buildings like no one's business. Pretty good for taking out towers and such.

AI seems to know the tried honored strategy of attacking the economy first then going after your units. I've seen two Starcraft II players duking it out during one of those Blizzard battle reports. They do everything they can to try and get at the workers. Because once your revenue screechs to a halt, thats an opening for your opponent to build a bigger and nastier army in order to smush you. Like all RTS's, Paraworld can employ this strategy as well. Its generally a bad idea to allow your opponent to build up. Harassing them if at all possible for as long as possible in order to keep them busy and off of you.

I did a skirmish match once that had me (norse) vs. AI (dustriders) on a small artic map. There are a shit load of smilodon's between us but thats about it. Because I allowed them to build too much and focused on my base for too long, they eventually got gnarly cavalry and kicked my ass. I retryed and just bum rushed over through the evil kitty horde and into their base. I proceeded to cut them down in short order. Moral of the Story: on small maps, rush as quickly as possible or your gonna die.

Speaking of maps, one of the new ones in the booster pack has this nice massive gorge that seperates the players. Its four man map and promotes co-op between the players on the same side to make a complete defense. It was mildly disappointing when I get my mighty 'sabre kitty death trap' set up and no one shows up. I go bring my army and the suckers haven't moved or updated or anything. It's the like the AI didn't connect the dots or something. Maybe harsher difficulty would have made them more adventuresome but damn if that didn't kill my enjoyment of that mission. The hardest opponets I fought where the herd of brachio's in the center of the gorge. They get mighty pissed off when you attack them and they attack in mass. They run when you kill one but they eventually come back. Had to hunt them in order to get skulls since my opponent was pouting in the corner lol.

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-05-03 01:59:05 +0000 UTC]

Level 5 Raptor Handler will look the same, except with more attack and etc.

Ankys are very weak, especially in combat. They won't last unless you have a distraction to cover them.

That doesn't changed the fact that their annoying though, but a few traps and I'll be laughing at their deaths. I always make my base first and wait for the enemy to attack, I like seeing my base constructed as the time passess, until the day comes to attack the enemy. I like playing it defensively.

But that map, Cold Blooded, sucks. It doesn't have enough materials for an actual base, just for a strike team. I only play that map when I'm bored.

Oh, you mean that one desert map. I like that map because it has two small Baryonyx islands and enough space for a base. I'd defend the Baryonyxes if the enemies attacked them.

You should try my Yunque map ya'know, both clans will have a periless journey arriving at each other's bases.
You get some additional units: one Samurai, two spearman, three archers, and a special unit the Siegetower. But the siegetower is not much useful, only for transport for three people.

There's also some hard treasures to get too, obviously. ^^

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RenDragonClaw In reply to KZ-KW [2009-05-03 03:52:11 +0000 UTC]

Ah well, they aren't exactly too exciting to use anyway.

Your map sounds like a lot of fun. How do I add it to the list of maps I have after I download it?

-RenDragonClaw

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KZ-KW In reply to RenDragonClaw [2009-05-03 15:40:28 +0000 UTC]

Put the file in in your Paraworld folder at: Data/Base/Maps/Multiplayer.

Paste the file in there and enjoy your new multiplayer map.
(For Skirmish too of course)

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TyrantisTerror [2009-04-24 21:33:29 +0000 UTC]

As much as the beard and sideburns of Kaijulord's take look badass, I can't recommend them - Sanda needs to be clean shaven to capture the Frankenstein look, which is sorta important to him. Neo's bigass sideburns, on the other hand, would look great - add a nice heroic badassery to him without losing the FRankenstein look. Other than that, I say mix the facial features and builds of the other fairly evenly and you've got a great Sanda.

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RenDragonClaw In reply to TyrantisTerror [2009-04-24 22:57:56 +0000 UTC]

I was thinking that might be why. Sideburns might be a good compromise and it would keep Frankenstein's traits visible. It would also be hard to mistake Gaira for Sanda if Sanda had a big ole bit of facial swag. A more sensible Showa is probably what we need here. Much the same way I did Gaira. Thanks for that good piece of advice TT .

-RenDragonClaw

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BlueRavenfire [2009-04-24 21:32:02 +0000 UTC]

cool sketches

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