Description
I made it for Magitics, the boardgame of Norbert Kiss.
An unusual structure has emerged on the mountainside that one could have thought to be desolate: a long-lost temple fort of Artheastam, the Kingdom of Light, or rather a slaughterhouse?
Several adventurers have been brave enough to discover the secret of the temple, yet none returned to tell the tale. What could this secret be? Why do so many go about risking their lives? Are they aware of what lies ahead of them?
The Kingdom of Artheastam has come to the decision to send its three most excellent warriors to face the peril. This will surely not be watched from the side line by either the offsprings of darkness or the Mountaindeep or by the dispersed spacebenders. The stake is the future of their world and to get hold of their legacy.
Jael
He was born in the Kingdom of Light, although he declares himself the son of nobody, and he does it proudly with his head held high. Jael is a well-known messenger and courier. He is also widely known as a fickle adventurer, or as a downright good-for-nothing drunkard by some. Indeed, Jael enjoys entertainment and wordly joy and he is always itching for trouble. He cannot imagine life without adventures, travelling, and discovering and experiencing new things. It is change that keeps him going. Naturally, his inherited ability is also responsible for the personality he has developed so far. Due to his unique space perception and space manipulating skill, he is capable of achieving incredible speed with practically no effort.