Comments: 134
RetSamys In reply to ??? [2022-03-14 09:06:22 +0000 UTC]
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ToddNTheShiningSword [2019-11-08 07:31:19 +0000 UTC]
This reminds me of a Japanese painting of the ocean, lol
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RetSamys In reply to VedranR [2017-05-02 10:51:06 +0000 UTC]
*googles ceramic illustration and saves it for later*
Thanks! That's certainly a feeling I wanted to approximate.
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Ingoingmage920 [2016-05-02 23:32:03 +0000 UTC]
I used this for a schools slideshow backround I hope you don't mind if you want to see it I will send the link privately.
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RetSamys In reply to Lajsaleando97 [2015-07-07 20:15:47 +0000 UTC]
Thank you! Both Okami and my inspirations for this animation were based on ancient illustrations.
But you're not the first to mention that game, I definitely need to check it out!
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DominicDrawsArt [2015-05-06 00:04:17 +0000 UTC]
That's gorgeous, it looks a bit like a background from The Secret of Kells or Song of the Sea!!
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DominicDrawsArt In reply to RetSamys [2015-05-07 08:23:27 +0000 UTC]
You're welcome! No, it's not worrisome at all, I do the same thing too with most animated movies! Hi five!!
Personally, I love CG animated films as much as hand-drawn animation as both methods have their own merits and shortcomings. That said, I wouldn't say no to a hand-drawn animation revival from Disney and/or Dreamworks, though! I live in hope.Β
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RetSamys In reply to XAlexDentonX [2015-02-12 16:01:08 +0000 UTC]
You mean pop-up books? Oh, I'd love to do some real paper engineering! Thank you, that's a rather big compliment.
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XAlexDentonX In reply to RetSamys [2015-02-12 16:12:32 +0000 UTC]
Riiiiiight pop-up books!! I love those.
Now that I think about it, I have a young niece now, maybe it's time to learn how to make those ... could be fun, I'm gonna do some research.
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TwiggyStone [2014-12-30 03:07:38 +0000 UTC]
That is amazing.
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my-sword-is-bigger [2014-11-14 12:23:17 +0000 UTC]
oh my this is just too amazing and fluid
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RetSamys In reply to my-sword-is-bigger [2014-11-14 16:11:32 +0000 UTC]
Haha, not the parts I did frame by frame! But thank you.
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RetSamys In reply to my-sword-is-bigger [2014-12-02 12:40:34 +0000 UTC]
So, basically, CreaToon spits out the animation (in single frame images or in a movie file) after you made keyframes.
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my-sword-is-bigger In reply to RetSamys [2014-12-04 00:21:23 +0000 UTC]
Oooh it even does movie files! That's great ~ I've been using a roundabout way to turn mine into a movie >_>
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RetSamys In reply to my-sword-is-bigger [2014-12-04 08:14:02 +0000 UTC]
Oh, one more thing: If you want to import animations into CreaToon, you have to do it frame by frame. So, with Open Ocean, I made a frame-by-frame animation in GIMP, then imported the single frames into CreaToon, then made one "Shader" with the first frame, then went to all successive time stamps to add each frame to each corresponding time mark. Then, I copied the time line as many times as needed for the loop. Then, at the end, I exported the animation as single frames again and compiled it into a GIF (and optimised it) in GIMP.
CreaToon is helpful, but you kind of have to know when to use it.
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my-sword-is-bigger In reply to RetSamys [2014-12-08 09:02:15 +0000 UTC]
Ah, I know what you mean ~ I sometimes switch back and forth between programs as well, but that's mainly for drawing.
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RetSamys In reply to my-sword-is-bigger [2014-12-02 12:39:40 +0000 UTC]
So why do you use CreaToon?But what I've figured is that CreaToon is sort of like β¦ Movie Maker mixed with Gimp or something? Does it allow more frames than Gimp without lagging, or does it simply make it easier to piece together an animation?I use CreaToon because it simplifies a lot of things. It kind of is a bit like Movie Maker and GIMP combined. It's actually more like Flash... and it doesn't "allow" more frames, it creates frames between given keyframes.
Here's how it works: You put in an image or part of an image and then you jump around in the time line (which is counted in the number of the resulting frames) and tell it how the image should behave. It then creates the frames between the first instance and the point in the time line you chose.
That sounds unnecessarily complicated. Here's an example:
I have drawn a car. I import it into CreaToon. I put it on the canvas, on the left. We are currently at the times tamp 0 (which will be the first frame). Next, I go to another point in the time line. I choose "40" (which will be the 41st frame). I will now move the car where it will be in the last frame: on the right.
I click on play. The car moves from left (0) to right (40) smoothly.
I can now decide that the car needs to move slower. So I take everything that's on "40" and move it to "55". Now there will be 55 frames of this car moving smoothly from left (0) to right (55).
CreaToon can move things, it can rotate them and it can resize them. It also has some sort of z-axis, which means you can rotate or move things away from you, which allows me to make simple 3D animations such as this Rubik's cube .PS. I didn't know what paths were on Gimp before - will have to look into that [especially for fight scenes]![I look forward to those!]
Paths. Usually, paths are found in vector images. I'll just assume that you need an explanation for this as well.
What you usually have, a photo, a drawing on your computer, a scan or a GIF animation, is a raster image. With pixels. Which means that if you zoom into a raster image, you get to see the pixels. Doesn't look good.
A vector image is built differently. With... math. Let's say you have a point in the middle of the image. From this point, you have a curve going in both directions. Everything below that curve is black, everything else is white. Zoom in and the curve is still a mathematical and thus smooth curve, resulting in a great zooming experience.
Here's an image to illustrate it.
In GIMP, paths are saved in a specific window/box/tab and will be saved along with the image in the XCF raw file. This is a great thing, because this way, I can reuse selections. Also lines, but I use selections rather than tracing the paths.
Let me know if there's anything more I should explain. I can tell you how to use paths in GIMP. Or maybe one of my explanations needs some refinement.
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RetSamys In reply to my-sword-is-bigger [2014-12-04 08:05:14 +0000 UTC]
One thing about CreaToon - it's made for Windows XP and below. Which is why I also wrote a tutorial on how to install it on Windows 8.So what if you were doing something that is more than rotating/moving/zooming? What if the object pretty changes considerably, like the dragon's wings in my avatar, does CreaToon somehow morph these for the in-between frames?No, unfortunately not. What you can do is making lines (straight lines that don't bend) as an image that will be manipulated (stretched, rotated, moved) and use it as reference or base. There also is a built-in tool that works on the basis of paths which would allow you to use those as lineart for the animation. The problem with that tool is that it makes the program crash a lot. Um... I don't use it a lot, but here's a test I made with that tool , in that case I made planes with the curves and filled them with a colour.
Oh, I see, about the paths! I'd thought they were some kind of 'motion function' on GIMP, but it turns out they're selection tools. That's really helpful when colouring! They are neither. I think you get the point, but I only use it as a selection tool. It can easily be used as a motion tool: Duplicate the path and change the curves slightly each time and you have more frames.
[Well, that looks complicated! Good luck.]
No problem. I always like to help with this kind of thing.
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RetSamys In reply to my-sword-is-bigger [2014-12-08 14:12:21 +0000 UTC]
Ah, I could have told you that!
Yes, it was advertised as a "cut-out animation tool".
Yes, paths are guidelines if you want to use them like that (but the automatic trace function takes care of that), a bit like a savable lasso tool as well. Depends on how you want to use them.
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Gorgonzzola [2014-05-04 09:32:10 +0000 UTC]
soo cool!
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BerriesAre [2014-04-04 16:34:28 +0000 UTC]
.. whoa.
.. erm, is it okay for me to use this as my desktop background? o-o
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RetSamys In reply to BerriesAre [2014-04-04 21:11:57 +0000 UTC]
What you have on your computer is your business.
It's if you want to use it anywhere you can share content with other users that you have to ask. And in that case, the answer would be in the license: Do whatever you want with it, just credit me (Also known as the CC-BY license).
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BerriesAre In reply to RetSamys [2014-04-04 22:15:21 +0000 UTC]
Okay. Thank you.
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rythiian [2014-02-26 14:37:32 +0000 UTC]
you're like the one person in this group (TheSlowestAnimators) who's professional compared to everyone else ;;
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RetSamys In reply to rythiian [2014-02-26 17:07:50 +0000 UTC]
Haha, not at all.
First of all, I can't be professional because I don't earn money with it. Sadly.
Also, some of my animations may look great, but when it comes to actual skill, they only reveal my tech affinity and (at least so far) my unwillingness to seriously try out traditional animation.
Furthermore, even though I let the computer help me make the animation, it takes an eternity to finish anything. TheSlowestAnimators is definitely the right group for me.
Besides, I've seen rather good animation in the group.
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rythiian In reply to RetSamys [2014-02-26 17:41:40 +0000 UTC]
aaaaaa
by professional i meant like, really really really good! uwu !
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RetSamys In reply to MachiavelliCro [2014-02-17 19:44:50 +0000 UTC]
You telling me that really means a lot to me. Thank you so much!
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Eisschweif [2013-12-08 12:39:49 +0000 UTC]
das ist echt cool
respekt
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RetSamys In reply to Eisschweif [2013-12-08 16:11:58 +0000 UTC]
Danke schΓΆn!
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Eisschweif In reply to RetSamys [2013-12-08 18:49:52 +0000 UTC]
kein problem :3
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XxQuinn701zy [2013-12-05 00:45:17 +0000 UTC]
Woah! This is really cool!
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