Comments: 9
Rev4lis In reply to hyamei [2011-01-05 15:12:50 +0000 UTC]
It's not hard to set up and manipulate; rather easy actually... Just string together a few splines, apply Hair and Fur to it, and let the magic happen. It's the getting the hairs tweaked right and getting them to render properly that's a pain. :/
I like to sort things out into Layers, but I have to be careful because it seems like if I have Lights, Mesh, and Hair on separate layers then I can run into things like the Hair strands render, but no shadows. Or vice versa.
As for the render times, it's not too bad.. you can adjust the number of hairs / density / hair passes to make test renders come out quickly. That render only takes about 1-2 minutes. And that's with 6 Hair and Fur Effects: 4 that have 600 strands, 100 density, 2 passes, and 30 segments. So not too bad.
I think the trick is using multiple collections of splines, instead of 1 big piece. And lighting... How you setup the lighting makes all the difference in the world.
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efioramonti [2011-01-04 19:52:24 +0000 UTC]
nice topology!! seams to be quite low res for such a nice render!
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