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Rev4lis — Facial Topology Study

Published: 2011-01-04 18:16:13 +0000 UTC; Views: 2445; Favourites: 18; Downloads: 21
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Description This is a (perpetual) work-in-progress for a self-study in topology. The hair is, unfortunately, a bit thin, but until I command the powers of gods, I doubt I will get Hair and Fur to do what I want it to do.

Software:
3DS Max, Photoshop
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Comments: 9

neesa [2011-01-06 18:12:49 +0000 UTC]

If you did that with hair & fur then I shall have to applaud you! That thing is buggy as hell imo.

Very clean topo and pretty lady. Nice work.

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jsdu19 [2011-01-06 15:39:47 +0000 UTC]

very nice your work maybe the hollow neck is weird

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Rev4lis In reply to jsdu19 [2011-01-06 16:01:04 +0000 UTC]

Yeah, the neck muscles are a bit protrud-y. Thanks for the feedback!

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jsdu19 In reply to Rev4lis [2011-01-06 16:23:47 +0000 UTC]

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hyamei [2011-01-04 20:50:29 +0000 UTC]

A low poly character and beautiful render! I'm really fascinated how you did the hair. I haven't tried doing those before but they said it takes alot of time to render hair

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Rev4lis In reply to hyamei [2011-01-05 15:12:50 +0000 UTC]

It's not hard to set up and manipulate; rather easy actually... Just string together a few splines, apply Hair and Fur to it, and let the magic happen. It's the getting the hairs tweaked right and getting them to render properly that's a pain. :/

I like to sort things out into Layers, but I have to be careful because it seems like if I have Lights, Mesh, and Hair on separate layers then I can run into things like the Hair strands render, but no shadows. Or vice versa.

As for the render times, it's not too bad.. you can adjust the number of hairs / density / hair passes to make test renders come out quickly. That render only takes about 1-2 minutes. And that's with 6 Hair and Fur Effects: 4 that have 600 strands, 100 density, 2 passes, and 30 segments. So not too bad.

I think the trick is using multiple collections of splines, instead of 1 big piece. And lighting... How you setup the lighting makes all the difference in the world.

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efioramonti [2011-01-04 19:52:24 +0000 UTC]

nice topology!! seams to be quite low res for such a nice render!

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Rev4lis In reply to efioramonti [2011-01-04 20:46:24 +0000 UTC]

Thanks! It's at 1,040 Polys before the Turbosmooth, but I anticipate that fluctuating a bit once I get to fixing the Ear area. I'm cheating by covering them up at the moment.

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efioramonti In reply to Rev4lis [2011-01-04 20:57:18 +0000 UTC]

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