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RNNguy — A bottle of perfume

#3d #parfumes #blender3dmodel #blendercycles
Published: 2024-02-05 13:48:02 +0000 UTC; Views: 158; Favourites: 0; Downloads: 0
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Description (pardon any mistakes, I'm using a translator  )
Hi folks , I'm out of ideas for 3D models/scenes again, so I looked at what my mom has and used one of her perfumes as a reference. Actually, I just drew this bottle, installed a suitable HDRI card and rendered it.
The scene is not complicated, but not simple, it took me about 2 hours, and I want to do something similar in the near future.

For those who are interested, I will describe the main theses that can help you understand how the scene is organized  .

The container of perfumes is not difficult to make, just a little deformed cube, on which I applied modifier "Solidify" with some parameters and priminil it to create space inside.
About the atomizer little that I can say, just deformed the cylinder with the help of ekstrudizirovanie , function on ctrl + R (do not remember how it is called) and the hole is made with the modifier Boolean.
Lid too zdelano extremely simple, I took a little deformed cube, and modifier Boolean cut a hole in it in the shape of a slightly reduced atomizer.
I didn't simulate the liquid, I don't have enough PC power and I don't know how to use the Blender liquid system. So I copied the inside of the perfume container and separated it into a separate model, reversed the normals (because originally they looked inward), then created another cube, which I deformed like small waves with Geometry nodes(NoiceTexture -> Combine Vector(Z) -> Set position), and cut this cube out of our 'liquid'.
Oh, one more thing, this is the first time I don't use Denoice, I used to just keep it on, and I think a little noise adds realism, and also for that I put a little Linse Distorsion in the compositor.
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