Comments: 7
MarkWilder [2012-11-15 02:33:40 +0000 UTC]
Wow. She is actually wearing enough armor to actualy protect smething! I'm impressed!
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RobertDBrown In reply to MarkWilder [2012-11-15 15:24:39 +0000 UTC]
Hahah, possibly the most astute, logical and intelligent comment on my whole account!
..although a bit cliche' around her breasts, I was stoked to work on not a completely sexist armor set on her. It was fun to reverse the trend of some games where the armor gets smaller as it gets better.. Witchelf comes to mind in WaR haha.
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MarkWilder In reply to RobertDBrown [2012-11-16 00:13:39 +0000 UTC]
I like it a lot.
Basically, the Star Trek universe has politically fallen apart, resulting in several wars. You are a ship-captain serving either the Federation faction, which is at war with the Klingons. There are several neutral factions, so not everyone is just smasing each other. The Federation works to stabilize as much as they can. (The Klingon faction is unlocked later, but it's very incomplete) The graphics are great for an MMO.
STO is a bit odd for an MMO styled game: it has fast paced battles and such, but the game is much more focused on your skill in management of resources, instead of "level-grinding" to become more powerful. This takes place between battles.
For example: Worthwhile equipment must be earned or bought. To get in-game currency, you rely on Duty-officers to complete side missions while you are doing something else. Choose the wrong duty-officer and it could be a fiasco, possibly killing the officer(s) involved! Also, to get very high grade stuff, (end-game content) you must increase your reputation with a certain faction. The best way is to support Government projects with supplies or effort.
Space combat is a matter of the arrangement of your weapons, and the skills of your officers. There are three basic weapons, each with a specific use. A general bias is that if a ship comes with a weapon standard, the that is the best weapon for it: this is not always true. Instead, find a mix of guns that work for your play style. (I use a mix of all three) Each weapon has two dozen variations, some more expensive than others.
[link] - Beam Weapons: very good for attacking tiny ships
[link] - Cannons: rapid-firing guns that are *overwhelming* at mid-range
[link] - Torpedoes: hard hitting homing shots, good for crushing heavy targets.
Bridge Officers are Computercharacters that help you directly. Your Bridge Officers can, depending on their skills, overcharge your weapons, make your ship tougher, or weaken the enemy ship.
Ground combat in STO has a definite shooter style, a sniper view, grenades, assault rifles, optional melee attacks, and a wide variety of other weapons. It is highly upgraded from Star Trek's TV shows, which were often lackluster about ground-based shooting fights. Most characters have energy shields and light armor: by endgame, a high-level player in good-standing with M.A.C.O. may have energy-absorbing powered-armor, healing factor, a plasma carbine, and a battle-staff with laser blades built in. However, it is not Halo: STO is still modified from the Champions game engine.
[link] - STO Ground Combat
[link] - Halo 4
(I would say the firepower compares favorably to Halo, though )
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RobertDBrown In reply to MarkWilder [2012-11-19 17:21:45 +0000 UTC]
Wow, that is a lot more feature than I expected. It sounds pretty cool, and a decent tweak of the standards. Funny, I've never heard it described as good as you just did. I think the marketing must have missed a bit or it would be a more popular alternative.
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MarkWilder In reply to RobertDBrown [2012-11-19 21:48:26 +0000 UTC]
No: the problem is that it's a Star Trek title. Star Trek is *the* mainstream Sci-Fi of Planet Earth, but it has a scattered fandom. That, and other sci-fi fans have a big grudge against it for some reason.
For example: a common gripe you will get on the Internet is that Star Trek Online is a "pay-to-win" title, in that you must purchase in-game items for money to perform well, or to get the most out of the game. That's a cold lie. Most of the purchasable items are simple customization options that have no impact on the game at all, like retro (older Star Trek) uniform designs. A few do have game impact, but the impact is extremely minor for the most part. (aside the Dreadnaught, which is an overpowered ship that must be purchased to recieve.)
When I started STO, the developers had set up a "Two Year Anniversary Event" at the Spacedock. (Where you begin the game, and the best place to stock up on supplies and standard equipment) At the event, players were given a chance to earn an Odyssey Class Star Cruiser: flat out the best ship avalible: it's the flagship, and marginally superior to the Dreadnaught in certain roles.
[link]
[link]
[link]
The event was totally free, and I got my Odyssey for exactly 0 cost, except a few minutes playing a test-flight mission. In addition, I have never felt any kind of pressure to buy anything. Before that (before I joined ) the strongest melee weapons in the game - laser blades - were passed out for free at the "Q's Winter Wonderland" event. (Q is a powerful entity) You had to poke a bit around to find it. The developers said that it was for Star Wars fans playing the game, there are many of them.
[link]
If anything, the developers give out high-end stuff like cookies at grandmas!
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