Description
RIP me trying to replicate this
Basic Information:
Name: Amadahy (Forest Water)
Nickname: Hell Naw she too serious for that
Gender: Mare
Age: 4 years old
Birth Season: Spring, 1990 of the New Generation
Breed: Anomalous Equine.
Bloodline: Purebred Hihiri
Eye Color: Blue
Build: Light-Medium
Height: 16.3 hh
Design Sheet: Desired Design
Phenotype: Bay Splash Partial Tiger
Genotype: EE/Aa/nSpl/DD/nTs Mutations:
- Pescetarian Digestive System (Automatic)
Herd Information:
Herd: Hihiri
Herd Rank: Hihiri Hunter in training
Current Location: Kahukura Island
Personal Information:
Sire: NPC
Dam: NPC
Mate(s): None
Offspring: None
Personality:
Excitable | Hot-headed | Temperamental | Thoughtful | Humorous
History:
It is said that Amadahy's family came from Tangaroa long ago fleeing the volcano and were among those to first make peace with the Kahukura. Whilst that may have been the case, the traits of peace-making were certainly not passed onto this daughter of the sea. As a foal she was most commonly found tearing around Kahukura like a wild thing, picking fights and generally being disorderly. This misconduct could perhaps be attributed to the lack of attention she received as a foal from her busy, hardworking sire and dam, but whatever the reason, now that her vigil has shown her path in life - to join the Hihiri hunters, here's hoping she settles down.....
Skills & Talents:
Ability:
- Fleetfoot: +15 Agility Skill Cap
- Mage: Those with Mage seem to be able to sense when magic is being used around them, when an area is cursed with dark magic, and pick up on magical lessons more quickly than others.+15 Magic Skill Cap (ie, 115 instead of 100) +2 Magic Bonus to anyone they tutor!
Herbs/Medicine: 0/100 (Age Cap: 19 Points Max [Basic Level]).
Magic Type: Electric
Magic Level: 0/115 (Age Cap: 19 Points Max [Basic Level]).
Agility: 20/100 (Age Cap: 19 Points Max [Basic Level]).
Stamina: 13/85 (Age Cap: 19 Points Max [Basic Level]).
Strength: 12/55 (Age Cap: 19 Points Max [Basic Level]).
Experience: N/A
Points Breakdown:
Starter Bonus
+ 8 Agility
+ 2 Stamina
+ 10 Strength
Mare Light/Medium Build Bonus
+ 12 Agility - Build Bonus.
+ 11 Stamina - Build Bonus.
+ 2 Strength - Build Bonus.
Electricity MagicNo Level:
- 0-2 Years Old.
- 0 Points.
Note: Can experience magical leaks at about 1-2 years old!
Basic Level:
- 3-5 Years Old.
- 1-19 Points.
Medium Level:
- 6-9 Years Old.
- 20-49 Points.
Advanced Level:
- 10-14 Years Old.
- 50-74 Points.
Master Level:
- 15+ Years Old.
- 75+ Points.
Basic Level Casters can cast spells that can...
- Ability to sense when a storm is coming.
- Immune to any sort of small, electrical shocks.
Note that a Basic level caster is still susceptible to outbursts of magic if they get too emotional!
Medium Level Casters can cast spells that can…
- Exude small electrical shocks capable of causing minor amounts of pain to others.
- Direct small amounts of electricity away from themselves or one other individual.
- Can generate larger amounts of electricity when running!
- Can detect nearby life-forms through flashes of energy when they move.
Advanced Level Casters can cast spells that can…
- Exude large electrical shocks capable of causing burns.
- Direct large amounts of electricity away from themselves or up to two others.
- Generate much larger amounts of electricity, even when just walking.
- Can summon small electrical storms.
- Boost the magic by one level of up to one other Electricity caster in the vicinity temporarily.
- Detect faraway lifeforms through flashes of energy when they move.
Master Level Casters can cast spells that can…
- Exude electricity powerful enough to sear flesh and cause paralysis, sometimes permanent, or death.
- Generate massive amounts of electricity when moving.
- Can summon huge storms and manipulate natural electricity.
- Boost the magic by two levels of up to three other Electricity casters in the vicinity temporarily.
- Immune to the electricity of other casters.
Electricity casters of any level cannot...
- Control fire. Even if they set a fire with their electricity, they cannot control the fire!
- Control a storm. Yes, they can summon a storm. But it is only the electricity that will listen to their call.
- Heal wounds caused by electricity.