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Rogerregorroger — Sonic Boom dissected

Published: 2014-02-08 09:28:28 +0000 UTC; Views: 11608; Favourites: 125; Downloads: 58
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Description All the stuff everyone already said, but now said by us.
Hoozah.
New game. Yes I'm happy. Genuinely and not carefully as with Lost world.
One thing I forgot to mention, I am a little concerned that the envirements look kind of generic.
While I prefer that over pink donut land, I do hope there's SOME bits of creativity and we're not going all th  way to yet ANOTHER extreme.
Oops forgot to credit Hyrit.

For those who didn't get the message with the previous animation, I don't upload big Sonic dissectes on here anymore, so the previous one was only on youtube:
www.youtube.com/watch?v=3RRem9…
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Comments: 130

GrandMetroViper [2016-02-03 20:22:07 +0000 UTC]

These are really good keep up the work  . Perfectly encapsulates what I originally thought of the game.......and then it came out.

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FangDracknar [2014-10-13 03:53:14 +0000 UTC]

Knuckles ate the Master Emerald in a last ditch attempt to stop Eggman from stealing it

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Rogerregorroger In reply to FangDracknar [2014-10-13 08:03:38 +0000 UTC]

makes sense. Explains his increasing body lenght in Boom

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goodbrony [2014-10-12 01:16:09 +0000 UTC]

do I even want to know why tails is grinning?

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Yourmove17 [2014-09-28 01:10:03 +0000 UTC]

What are you talking about?

The Sonic series always has been spot on with characterization and its humor...

... I mean...

McNosehair!

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lightyearpig [2014-05-25 03:41:28 +0000 UTC]

Very interesting.

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tulf42 [2014-05-06 23:56:35 +0000 UTC]

I reckon Sonic Boom Universe and the main Sonic Universe will collide in a future game entitled "Sonic Dimensions"... that's my theory

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SonallyrlzKC [2014-04-23 23:13:30 +0000 UTC]

Look at me, I'm funny!

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SonallyrlzKC [2014-04-23 23:12:26 +0000 UTC]

Knuckles: RAAAAAAAAAAAAAAAA--

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Simbaben [2014-04-15 20:56:45 +0000 UTC]

awesome, And yes I would like to see new knuckles tribe history

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WightMamba [2014-04-10 15:47:32 +0000 UTC]

Meh, I don't really get excited about sonic anymore....Well now that my mailbox is out of crud to watch, I will go play Diablo

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Rogerregorroger In reply to WightMamba [2014-04-10 20:13:34 +0000 UTC]

have fun

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WightMamba In reply to Rogerregorroger [2014-04-10 20:41:57 +0000 UTC]

I need to get the expansion...no one was on

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DemonChan22 [2014-02-25 12:20:17 +0000 UTC]

did you know Sonic Boom going to be a TV show too

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UltraTheHedgetoaster [2014-02-20 10:58:26 +0000 UTC]

Yeah, that looks genuinely interesting! If anything, it's got me intriged far more so then "Colors" or "Lost World" ever did.

Although stock-phrases like "An ancient land discovered", "four friends... begin an incredible journey" immediatelly remind me of what I see daily as the synopsis of a clichéd first fanfic.
But ah well, that's generic marketing jargon for ya.

It certainly isn't Sonic's return to "Adventure 2"/"2006"-seriousness, but it's a step in the right direction again.

I like how in the cartoon-trailer, the silly "woops, I broke the handle"-moment doesn't interupt the flow of the action. This immediatelly reminded me of that one scene in "Sonic X"'s first episode, where Sonic is chased off a dead-end roadway by a formula one racer. Up to that point, everything's still being played as dead-serious, there's this whole atmosphere of "wow, this is serious! Sonic is in a place he doesn't know, he's being chased by the authorities! Will he ever get back home?". Then Sonic sees he's gonna land in a pool. He looks at the camera, stops mid-air, gets this extremely exagerated sheepish grin, then falls straight down. That completely broke the atmosphere. (Not that the rest of the show was trying to be "serious" anymore anyway, but yeah, that was the moment from whereon I knew how things were going to go down, even before Chris Thorndike showed up.)

Hm, dubstep hopefully isn't going to be the main music genre for the new Sonic as rock'n'roll was for the old. I like me some nice dubstep remix every now and again, but if executed poorly/repetetive/excessively, it can very easily get annoying very fast. Heh. I guess dubstep might be the "damn you pesky kids, turn down your newfangled rock'n'roll!" for our generation, eh?

As for the character designs, I like 'em.

Of course, yeah, insert obligatory "Knuckles/Hulk" joke here. Heh, and remember my 'Generations to come' ? I guess I should add "band-aid Sonic" and "mummyfied Sonic" to the list then. And in "Sonic Boom2: Boom Harder", Amy will become a Samus Aran type action heroine.

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Rogerregorroger In reply to UltraTheHedgetoaster [2014-02-22 12:51:48 +0000 UTC]

Yeah, that's my main problem with Sonic Boom, it seems extremely generic and bland at the moment.
Tough it's a step forward from Lost world, so I'm for it.
Tough yeah, that puts me on the same level as people who like Sonic Colors because "it's not Sonic 06".

And yeah, that was encouraging of the cartoon indeed, not interupting the flow. Well spotted.
Altoguh there's still Sonic and Eggman having the whole comedy routine. Wasn't too bad, but with a lesser writer I'm worried they might act to clever and smart assy grinding everything too much to a halt. Ah well, we'll see.
Dubstep can work as part of a music assemble, Ducktales remastered used it here and there and it worked.
But as teh primary instrument, it just seems noise sucking up all the other instruments and rhytm.
Tough maybe that's me and my untrained ears being an old fart.
As you implied, it's probably the same as what our grand parents think about rock and roll and such.

Heh, Sonic Boom2 Boom harder.

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theEyZmaster [2014-02-18 16:46:21 +0000 UTC]

I rather see it as simply another incarnation of Sonic... You know, kinda like how Mega Man has all these incarnations around..

If Classic Sonic, a series of sidescroller platformers, can be seen as Classic Mega Man...
then "Modern" Sonic was sort of Mega Man X, an update/continuation of the series with tons of new characters and gimmicks.
Each got their share fans, pros and cons, etc. With some questionable later follow-ups.

Sonic Boom now is sort of the Mega Man Battle Network or whatever have you. Based around a gimmick series just to sell whatever toys and without having its creator around anymore for some time already.

The End.
Ha

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Rogerregorroger In reply to theEyZmaster [2014-02-19 08:12:47 +0000 UTC]

True, that's probably what it's going to be like.

Only question is, will there be a Sonic equilevant of Megaman Zero while Battlenetwork goes on or is it only Star Force shenanigans in the future? Only time will tell.

Not that I personally care, Pretty sure Sega distanced itself from the adventure mythology and wasn't going to return there anyway, and modern Sonic is so basic and stripped down that most games are just a bunch of levels tied together with jokes, so it's hardly a involving story and mythology we're losing here.

Far as I'm concerned, SonicBoom can take it all over.As much as I can see it so far, it's taking everything people liked from the Colors era and building on top of that.
Other then people perhaps being unhappy with the design changes I don't see any alarming  developments just yet, especially since THE TV show continues from the usual Status Quo.

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theEyZmaster In reply to Rogerregorroger [2014-02-19 09:01:50 +0000 UTC]

Well, I... Only know the real Mega Man, X and Legend. And I always prefered the classic Nes ones over any of the later games, so I'm gonna cut short my comparision right here

Modern's Sonic is like a simplified (GOTTAGOFAST!!) Classic Sonic which offered some nuances & challenges. And I'm not even talking in terms of story. (in the good ol' days, we had that... in the manuals! ha!)

Looks like they're gonna keep both Sonics alongside (all three of them actually, since they don't shy away from showing classic Sonic anymore now -> Sonic Generations).

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Rogerregorroger In reply to theEyZmaster [2014-02-19 20:37:44 +0000 UTC]

Generations seems like a one time deal.
But who knows, Sega can do whatever they want I guess.

It's not like Sonic has a reputation for rebooting itself or going into a completely new direction in each new game, heh.

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TitanTea [2014-02-13 23:40:42 +0000 UTC]

Oh my god!  I never noticed that Knuckles had fingers!!!

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Flipsideart3111 In reply to TitanTea [2014-02-16 21:37:06 +0000 UTC]

I bet before this, people were wondering what Knuckles' fingers looked like under those boxing gloves.

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windflame [2014-02-13 14:17:10 +0000 UTC]

I'll judge this game when i play it, i am looking to see what the story is going to be like and how all the characters will be with each other, but i just can't get around the character designs especially knuckles, why oh why did they make knuckles like that. the only one i like is tails because it looks like they used his actual model and just added detail to him.

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Rogerregorroger In reply to windflame [2014-02-14 16:02:13 +0000 UTC]

Jup, certainly.

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Dwig [2014-02-11 01:04:16 +0000 UTC]

I can't log into youtube atm so I'll say this here:
Please no more '06, I've played it, there are plenty of good dissections of it, and frankly its comical how people still hate the game 7-8 years later.


On SBoom, I'm thinking that it'll be like Jak 2 and 3 with okay settings but good characterization, stage music and platforming.

If they bring back any Jak 1 or Crash antics we may see some live cutscenes too, and some vehicle sections. I can't remember the female protagonists of Jak very well though, one was a semi-plucky mechanic who may as well have been human Tails, the other was your regular Ms. Serious who I believed shows up in the second game.

Nows a good time to grab some of the old Jak/Crash games to see the direction of Sonic, or at least have some good games to play while you wait.

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Rogerregorroger In reply to Dwig [2014-02-11 08:50:22 +0000 UTC]

Oh trust me, I watched all the other video's about 06 and I went mostly with a more positive/neutral and whole diffrent angle aproach.
But alright.


I played Jak and Daxter 1 and 3, didn't like either. Not a big fan of collecting thigns, tight time challenges and spending a lot of time just in one location.
It's why I'm hoping for a Crash twinsanity approach, it had jak and daxter's openness combined with Crash's straight forward pace.
But yeah, that was a diffrent team. Damn.

Kinda funny how many are happy this new sonic game will break new grounsd while lost world was too much a mario clone, and then notice how much this new sonic resemble Ratchet and clank/ Jak and Daxter/ Crash.
Tough to Sonic Boom's credit, at least most of those games have been MIA for a long time, so is a bigger desire to get to again then yet another Mario game.
Not to mention I always tought it's kinda weird to go head-on your exclusive console's flagship game. At least now this Nintendo game is getting some Playstation esque games, providing more variation for Wii U owners.

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Dwig In reply to Rogerregorroger [2014-02-11 15:34:16 +0000 UTC]

Stupid PS3 word limit.

I do have faith in the new Sonic Boom, and I must agree with Luke that the CD intro song or a remix should be used. The title alones actually pretty cool, it promises action rather than something generic like "Lost Worlds"- "Unleashed", "Heroes", "Adventures", "Colorz".

I've only seen a few '06 videos including Clementes overly long tyrade, I enjoy watching the games glitches by themselves, but honestly can't sit through the rants, Clementes had some insight mixed in hate, but did it have to be an hour long?

I wouldn't mind more '06 dissecting honestly, hopefully your neutral/open approach will inspire a few others to do the same rather than band wago-ing.

Oui, my fingers hurt, I need some sports tape.

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Rogerregorroger In reply to Dwig [2014-02-11 20:43:10 +0000 UTC]

I'm not too happy with Clements video either.
he has a couple good points, but I agree I wish he'd just had a 2 minute "I really hate this game" moment at the start to get his anger out and then drop it for the rest of the review. Kinda like Spoony, I found the first part of his Final fantasy 8 review to be a pain since it's hateful ranting again, but when he's done with that and get's to the point in taking the game down bit by bit, it get's massively more interesting and entertaining.

Heh, sports tape.
You know, I heard about the sports tape before I saw the designs (Was on a chatroom reporting on the event), when I looked up what sportstape was on google, first thing I saw was this:
www.examiner.com/images/blog/E…
I was actually relieved to "just" see mummy bandages, i was almost expecting Sonic to wear baby coloured Indian warpaint.

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Dwig In reply to Rogerregorroger [2014-02-12 00:59:57 +0000 UTC]

That would work actually, some brief rage, then an in-depth dissection, then a bit of rage at the exit, perfect structure to keep veiwers going through and through each part. I never saw Spoonys FF8 review, he used to be a pretty entertaining reviewer until he got more ranty and less structured, but he seriously had some rage\anxiety trouble later in his stuff.


Pff, I'm tempted to just make a doodle of that, Sonic in "Baby colored Indian warpaint", I'm just glad that his pupils weren't dilated up like most "realistic" cartoon characters, like the Smurfs films. I think I last heard about sports tape when I looked up a fighting game character.


If I had anymore sports tape I'd just wrap up Charmys mouth.

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Dwig In reply to Rogerregorroger [2014-02-11 15:21:38 +0000 UTC]

Right, I commend you for dissecting '06 with an open minded approach. I tried the game myself and wanted to write a review, but after a few glitch deaths I just thought "Why bother?". I actually enjoy the complements I see about Sonic '06 like its opening cutscene quality. At times I just feel that its like feeding a dead horse,but the honest insights do make it worthwhile.

I could only get into Jak 3 and X, 1 I could play because it had decent environments and story with a few mini games to break up the collect a thon. It was vibrant and lively like a Crash game.

Jak 2, at Sonys request, was GTA for teenagers so it was dark, Jack got a "soul patch", and they even swear a few times! WOW! This games so edgy! It was also boring, lacking any of the first games life, character or vibrant environments. It was GTA 4 before GTA 4!

I never got the Mario-fication of Sonic myself, it just felt lazy, I wouldn't mind a Sonic game with PS1/PS2-ish platforming so long as its not "Collect 500 Chaos Emerald shards!'.

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pokedude356 [2014-02-10 11:50:58 +0000 UTC]

I am very excited for what previous Naughty Dog Employees can do with Sonic...
Hopefully this doesn't disappoint

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Waimbert [2014-02-10 03:43:50 +0000 UTC]

Fantastic video Roger, that thumbnail alone made me laugh out loud, though regarding most of the videos and concept art of Sonic Boom I am rather cautiously optimistic about it. It certainly have a vibe that screams Jak and Daxter, but for some odd reason it actually work for Sonic. This is how he should have evolve into a epic adventure with beautiful scenery and intense action, its Satam all over again. Though the design will get some getting use to, but like anything else I will get use to it. However, I feel that this game will spark the Sega of Japan vs. Sega of American Wars again, and that the two Sonic continuity will be at odds with one another.  

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Rogerregorroger In reply to Waimbert [2014-02-10 08:20:12 +0000 UTC]

Yeah, it does seem to become America versus Japan again.
Not for a while tough, I'm sure Sonic team would rather work on something else for a while now they're finally released from Sonic.
Heck, Sonic Lost world felt like they'd desperately wanted to do something else already.

Can't blame them, it's not fun for a creative person to be forced to make sequels for decades on end.

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Waimbert In reply to Rogerregorroger [2014-02-10 10:01:33 +0000 UTC]

Not necessarily, Nintendo have been making Mario games for years and they still show a great amount of creativity and pride with each new Mario game for decade.  Its just Sega don't know what to do with Sonic anymore, because in a country like Japan with their tradition and culture, Sonic was never Japanese to begin with, and as hard as they try to inject Japanese themes into his game, such as turning Sonic into a Shonen like hero,  or making him fight Monster of Week like creature, and dealing with dark and light like some final fantasy games Sega was constantly alienating Sonic core Western audience.  Sonic fans from who grew up with his games knows he fight crazy mad scientist and that there was always a nature vs. technology in those series, so when Sega reboot the franchise with Sonic Adventure they turn Sonic core them into a convoluted Shonen style  storyline, Sonic was Sonic anymore. He wasn't a hedgehog, he was man that so happen to look like a hedgehog. That why some many new Sonic fans often thinks he has more things in common with Dragonball Z,with its hyper kinetic style action, instead of being an anthropomorphic hedgehog who fight for his survival and the survival of other woodland creature in a world dominated by machine. Sonic should be more like the Secret of Nimh and less like some Hyper Frantic Anime, and I believe Sonic Boom can return those aspect to Sonic.

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Rogerregorroger In reply to Waimbert [2014-02-10 20:29:44 +0000 UTC]

Mario has much bigger gaps between his main games then Sonic, so his team has more chance to work on other projects (I mean heck, not counting Yoshi's island, there's only been 4 proper Mario platformers from 1991 up to 2006, not to mention that Mario 64 and Sunshine are practically a entire diffrent kind of game then 2d Mario, eit doens't even try to have the same kind of pace and gameplay structure) so it makes sense Mario's team is less tired of him.

Now I think about it, it's almost weird to see how few Mario games there were then and how diffrent they all were, versus having a yearly Mario that mostly look the same these days. Ah well. Maybe just approaching the games from an increasingly improving obstacle course frame of mind is less tiresome then constantly having to re-invent the wheel as with Sonic.

Dunno, New Super Mario bros looks like just going trough the motions to me, but I didn't play it, so I dunno.
I'm more visually inclined then gameplay focused anyway.

At least Mario 3d land looks cool. Wish they'd venter some more outside the grass-cave-castle level themes and used more of the world created in the Mario kart games, where we see Bowser has a giant city and there's shopping malls and airports and everything. Those locations could be cool levels too. Ah well.
I suppose a regular Mario Kart course inspired level will do.

Dunno if Sonic Boom will return to the nature versus science themes. I hope so, big terrifying facotry stages were sorely missing in Sonic lost world.
Definitly looking forward to some oily greasy rusted steam punk factory in the mountains or something in Boom.

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Waimbert In reply to Rogerregorroger [2014-02-10 23:16:25 +0000 UTC]

Yap, Nintendo seem to do no wrong when it comes to Mario games, that why he is so beloved, but I even I think Nintendo is warring thin on the Mario property by refusing to think outside the box and give something fresh original and new with the Mario series. Hence, why I can never truly fault Sonic Team for experimenting with Sonic formula. In fact, I love Lost World, and thought it had a lot of potential, but even that game needed something a little bit more to standout from all the other platformers that has been coming out in recent years, and perhaps Sonic Boom can do the trick.

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DarkJesterFox [2014-02-10 03:17:07 +0000 UTC]

I'm not for or against Sonic Boom. I'm just going to patiently wait for its release and then make my judgment after giving it a fair shot. I gave other cartoons a shot, so I feel this deserves a good once through just to satisfy my curiosity, and so I can make an informed decision on my stance in the matter of good or bad.

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Godforoth [2014-02-09 22:32:12 +0000 UTC]

Great one

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Kellodrawsalot [2014-02-09 19:46:42 +0000 UTC]

A very well good critic I had no idea that the creator of Sonic Extreme is on the lead of the Sonic Boom project! that is fantastic I always liked that none-released game. Like most I am okay and happy with most redesigns, Knuckles looks silly his head is just so small..compared to that big body. XD Knuckles was already a goof, I used to be a huge Knuckles fangirl but that faded seeing more of Knuckles being silly, goofy and not really a true rival to Sonic. So his design kinda fit his personality now?


Amy's new life design in character and design is something I am really looking forward to.


I do like how it's more lighthearted and the world being  steampunked-liked. 

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Rogerregorroger In reply to Kellodrawsalot [2014-02-10 08:23:16 +0000 UTC]

More lighthearted then what? Sonic's been hopping around making puns in pink donut land for almost a decade now,
This new show is starting to climb the "Dark" ladder a little again. Sonic 06 is almost 8 years old you know Longer then the entire era of classic Sonic.

But I understand what you mean. Sonic boom seems to become a nice balance between the toooo dark and tooo kiddy Sonic. That's why I'm excited. Sonic's biggest problem is that he always goes in extremes, it's time for some balance.

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Kellodrawsalot In reply to Rogerregorroger [2014-02-10 09:40:18 +0000 UTC]

8 years? I feel so old. D: I meant to say ita nice to know they are staying this lighthearted since Generations/colors.

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Rogerregorroger In reply to Kellodrawsalot [2014-02-10 13:03:52 +0000 UTC]

Time has no mercy

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Kellodrawsalot In reply to Rogerregorroger [2014-02-10 13:48:02 +0000 UTC]

To me Between Sonic 06 and Boom it felt just 5 years. D:

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SalaComMander [2014-02-09 18:12:55 +0000 UTC]

I would like to clarify that one of the developers of Sonic Boom has answered a couple of my questions about the designs. The characters were meticulously designed to better convey what they're all about. Knuckles' massive size is due to them trying to convey that he is a powerhouse to someone who would be unfamiliar with him. However, I think Knuckles' old gloves did more for his strong appearance than his new physique does. Just because Knuckles was about the same height as Sonic doesn't mean he also couldn't look muscular and powerful. In fact, part of the appeal to me was that this 3'7" little creature was capable of breaking boulders with his fists, busting through steel like paper, punching hard enough to split atoms in order to create a small nuclear explosion, and on one occasion, punching the moon in order to change its orbit.

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Rogerregorroger In reply to SalaComMander [2014-02-10 08:25:47 +0000 UTC]

Oh I understand perfectly why they changed Knuckles and what it's supposed to mean.
It's just that they went too far.
It's like suddenly giving Tails giant nerd glasses because "he's smart, lol".

....Actually, Tails suddenly DID get glasses....Hm..

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SalaComMander In reply to Rogerregorroger [2014-02-11 04:22:42 +0000 UTC]

I agree!

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Kaitos-106 [2014-02-09 13:10:06 +0000 UTC]

I am looking forward to the 3DS version of this game because of all the design choices,I like the look of some of the designs which remind me of Crash,Jak and Daxter and Ratchet and Clank,I mean it looks like the game that could potentially be a great game btw I actually think the designs are kinda decent

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Rogerregorroger In reply to Kaitos-106 [2014-02-10 08:24:36 +0000 UTC]

Alrighty

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Kaitos-106 In reply to Rogerregorroger [2014-02-15 13:13:18 +0000 UTC]

Though I heard the 3DS version maybe different because Sanzaru are working on it

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Rogerregorroger In reply to Kaitos-106 [2014-02-16 07:15:54 +0000 UTC]

We'll see.

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