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rrward β€” The Cat's Pajamas

Published: 2011-05-12 07:00:07 +0000 UTC; Views: 2792; Favourites: 25; Downloads: 581
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Comments: 14

stronghands07 [2011-05-13 15:17:52 +0000 UTC]

meeeoooow!

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hotlilme74 [2011-05-13 04:19:57 +0000 UTC]

Cute!

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blackjamie [2011-05-12 17:23:52 +0000 UTC]

mewow

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Ptrope [2011-05-12 15:29:08 +0000 UTC]

Love the bell ...

Well, helLO, Kitty ...

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rrward In reply to Ptrope [2011-05-12 15:39:52 +0000 UTC]

Injured mouse returning to the mouse nest: "Oh, you said *bell the cat*!"

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Venomater [2011-05-12 15:26:33 +0000 UTC]

Nice Kitty. . . .

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De3pBl4ck [2011-05-12 13:48:40 +0000 UTC]

This cat just ate the canary, didn't she?
Wait, hold on a minute…
Why are we only seeing her torso…?


Maybe she's not wearing any pants?!

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rrward In reply to De3pBl4ck [2011-05-12 15:44:16 +0000 UTC]

Years ago I had an amusing conversation with a young artist who was very new at using 3D programs. She was frustrated that she couldn't get underwear to stop poking through the outer clothes on her models. I explained that, unless you are making an image where the underwear was visible, you didn't put any on your figure and unless you said otherwise, people would just assume that they are properly dressed. She was horrified at the idea of her figures being naked under their clothes.

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De3pBl4ck In reply to rrward [2011-05-12 15:50:50 +0000 UTC]

I figured that out after several tries at getting BATLAbs Relax Lingerie not to sheer through clothes.
The only real way to prevent that from happening is build your own magnets/deforms to allow the clothes to wrap over the underwear.
I never did figure how to do that.
If I'm building a scene were underwear is apparent or exposed, I usually mess with the dials in the clothes on top to effectively (and I use that term loosely here) to ensure no sheering goes in in the render.
Doesn't always work though…

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rrward In reply to De3pBl4ck [2011-05-12 15:56:52 +0000 UTC]

I tend to just do a full-pass render with most of what I want, and then follow that up with small area renders to fill in the parts that don't work out. Like hiding different parts that poke through, or making outfits that don't actually exist by blending the results together. Most of my renders consist of multiple parts edited together, even this one. (Her eyes needed some touch up that required the temporary removal of her eyelashes.)

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De3pBl4ck In reply to rrward [2011-05-12 16:17:11 +0000 UTC]

Ah, I see now.
Hmm, I should try that out.
Now, when do that, are the resultant layers multiplied, soft/hard lighted, and added to the render?

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rrward In reply to De3pBl4ck [2011-05-12 17:26:01 +0000 UTC]

If I'm fixing a problem I will add the new layers on top, erase the parts I don't need and flatten the image. I only use blending on the last step to give softness to the image.

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De3pBl4ck In reply to rrward [2011-05-13 13:37:12 +0000 UTC]

Oh, I see.

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Pheenix42 [2011-05-12 07:35:13 +0000 UTC]

She can curl up in my lap anytime! *nyan!*

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