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ryanbilalbelbot — Megaman Magnamax Overload Stage Enemies (Part 1)

#8bit #megaman #pixelarts #spritesheet #vinewoman #battleman #gustman #magnamaxoverload #firebirdman
Published: 2021-12-28 06:53:42 +0000 UTC; Views: 20944; Favourites: 28; Downloads: 26
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Description Hey, Mega Man fans, sorry to keep you guys waiting for over five years in the dark, so, I did it. I finally did it! I created my own personal Stage Enemy Sprite Sheets, the original familiar and all-new Enemies that was completely different from the originals specifically designed for heavily armed combat for the world's Military origanizations that was used for as prototypes in mass-production until Dr. Wily steal them for personal gains for the creation of his Doomsday weapon: Skull Nuclear Missile Bomb (S.N.M.B.) Cannon, a genocidal nuclear armed weapon of mass destruction that contained the huge level amounts of plutonium nuclear radiation fission at the atomic-level rate and Megaton detonator bombs, powered by the remains of the Double Gear System. creating a new and dangerous powerful device that was designed for aggressive and rage-berserker mode Robot Masters known as Overload System. So, without further adue and delay, let's begin the introduction of the original Stage Enemies and I wanted to give credits for JusteDesserts, ZEDIC0N and the other members of Team Time Tangent for their ideas for the Original Stage Enemies so, I'll give some new Christmas gifts specially for them as appreciation for holiday spirits. Then, let's go!

Firebird Man's Stage: Location: Advanced Geothermal Institute, Kīlauea, Hawaii, United States

Changkey Maker MK.II: Changkey Maker MK.II is the upgraded prototype of the original Changkey Maker that was completely retired and decommissioned during controversial Robot expiration date law era few years ago. It was originally created for industrial production sites and bonfire camping grounds in the summer for peaceful exploration. That is until Dr. Wily's Overload System Programming overwrittened it's circuitry and began to upgraded into a dangerously agreessive Robots along side with the other mass-produced Changkey Maker MK.II robot units in the Geothermal Institute until Firebird Man Takes over Hawaii as his and his Robotic Minions' new Base of Operations. Now in it's Aggressive State, Changkey Maker MK.II can now throw the burning incinerating powered Changkeys than can damage the Player's Health bars whether you play as Mega Man, Proto Man or Bass.


Popo Heli MK.II: A new and approved upgraded of the original Popo Heli that was equipped with Secondary Flamethrower Buster that can incinerate and melt every ice and solid metal alloy such as silicon, mercury and silver plating. It's Face shield is still immune to plasma shots including the other weapons, but it will only penetrated and destroyed by Battle Man's Battle Arsenal's explosive firepower and was modified by Dr. Wily during the Skull Nuclear Missile Bomb War. 


Lava Geyser: The New Indistrial Robot that was created for only purpose and Prime directive orders: To fuel the Volcano's molten hot lava to produce some new type of metal for science and Oiling fuel refinery transportation ship cargos for supplement. However, it's was corrupted by Dr. Wily's Overload System and uses the Volcano top Section to erupt to spew out The Volcanic magma while shooting out the lava, launching the more Changkeys. It's only damages are the Mega Busters in charge shot and the other Equipped weapons. 


Fire Telly MK.II: A customized and Updated version of the original Fire Telly that was created and modified by Dr. Wily for combat. It fires the small Flames from the fire emitters from the underside just like the original on the ground to create the the flame shockwaves as it's new feature. 


Molten Blazer: The Industrial Hovering flight Robot with twin Flamethrower arms that was used for manufacturing materials for new raw metals in peaceful endeavors. However, the Overload System kicked in their systems and goes on the rampage and entered into Combat mode. However, it's only weakness damage is the Buster weapons to cause the explosion. 


Sola 0 Returns: The upgraded and Heavily modified version of the previous Sola 0 was specifically created by Dr. Wily at the end of the Roboenza Incident. Equipped with the Overload System, it first engaged in combat the solar-powered Flower Petals that was sharper than ever to absorb enough Solar energy from the sun and Volcano Molten Lava radiation to create an infinite blast to damage the player's health bar. 


Changkey Valvecano: The original Industrial Robot that take the shape of a Volcano that can deploy the Changkey Fireheads by emitting out the fire like a true volcano. The only way to damage to damage Changkey Valvecano is to hit it with the Mega Buster or freeze it by using the Freezer Zero. 


Pyro Joe: The Pyromanic Prototype upgrade variant version of the Sniper Joe with the Flamethrower Buster on it's left arm and flammable Propane tanks as a backpack to incinerate anyone in it's path in the combat zone that was Modified by Dr. Wily. And they have their own different color schemes/Paint jobs as variants for different stages available. 


(And as for Changkey and Fire Metall, they will appear in Firebird Man's Stage and other random different stages, you know what their profiles about, thanks.)

Vine Woman's Stage: Location: Mechanical Forest Jungle, Amazonian Rainforest, Brazil

Plant Weeder: The Flower Petal Robot that was blooming on the ground for planting fertilizer by Botanical Researchers and Scientists for Mother Nature. And it's systems was overwritten and curropted by the notorious Overload System to enter into the state of aggression and berserker to launching the Flower petals in three directions as projectiles and it will be damage the Mega Buster or the Phoenix Striker.

Leaf Metall: The Camouflage Robot Variant of the original Metall that was hidden into the bushy grass as the new protection shield as once it activates and stepped out the grass it will attack the Player by blasting and shooting three shots and makes a running cycle and jumped off the platform. 


Forest Bomber: The Forest tree-like Robot that was specifically designed for Peaceful nature and the place for birds in American Parks and other country forests. It was corrupted by the effects of Dr. Wily's Overload System to overwritten and entered into Combat Mode to fire the the Green Seed-like bombs to make a Leaf Bomb. 


Hive Buzzer (A gift of MegaRed225): A honeycomb Hive Robot that has the ability to spread out some sticky honey and deploying the Buzzerbee drones for Syrup marketing for groceries and harvesting for humans and robots alike. And until it's circuitry and programming was rewritten and corrupted by the Overload System computer chip, performing into a aggressive combat mode to cause harm to the innocent humans and robots at the same time in the Mechanical Forest area. It's only damage is the use of the Mega Buster and incinerated by the Phoenix Striker.

Robo Dolphin: A Dolphin Support Robot that was designed for underwater reconnaissance mission or for water park entertainment and pool free time. Until the complete dominated control of the Overload System, they jumped from the water and attack the player to damage their health bars and the only way to destroy the Robo Dolphin is to use the Mega/Proto/Bass Busters and other weapons to cause the collateral damage.

Kero Metall (A gift for JusteDeeserts & Team Time Tangent): A new Japanese Kero/Frog/Toad Variant version of the Metall that can leap on the ground to the pond in the lake for combat that was modified by Dr. Wily with the use of the Overload System and it's only damage weakness is the normal weapons.

Mecha Beetle (A Gift for ZEDIC0N): A original Japanese Rhinoceros Beetle/Kabutomushi Robot that can opened it's wings and take flight to fire homing missiles that can launch in different directions to hit the enemy targets with the Overload System programming which was created and modified by Dr. Wily and it's only damage is the normal Buster weapon.

Mushroom Bombmax: A Mushroom Fungus Robot that was created for the Vegetarian Food supply harvest as the non-lethal Citizen robot supporter for humanity and robots. That is until The Overload System chip has entered into their circuits to be override by the programming and throws the Fungus cap and be used as a bomb to make a colorful explosion  to damage the Health Bar for the player and the buster weapon can damage the body that make a dramatic explosion again.

Dragoonfly: Another one of Vine Woman's Robotic Dragonfly that was personally created and modified by Dr. Wily for aerial combat for surveillance and reconnaissance missions and to drop bomb to cause a explosive shockwave to hit a player. 


Kero Marine: A Submarine variant version of the Kerog that can only operated in the ocean investigation that can fire Tadpole torpedo missiles to make a direct contact on the target Player.

Gust Man's Stage: Aerial Sky Fortress, High Mountain Range, Mount Fuji, Tokyo, Japan

Fan Fiend (Matasaburo) MK.II: A newly upgraded and improved version of the previous Fan Fiend (Matasaburo) with a different head unit and paint job to provide some Air wind for weather control. Until they were enter into Combat mode due the Overload system programming and blow the player away with the Fan at the fast rate to the player and fall into the bottomless pit or spikes. 


Lightning Lord (Kaminari Goro) Returns: A new form of the enemy Robot that has body of Spark Man and the returning Thunder Chariot that can use the lightning rods that can raise the lightning bolts to power up the Thunder and zap the ground sections to create the lightning wave to electrify the player in the place. 


Gale Bird: A fighter jet-like Eagle with Rotating twin turbines and wings to take flight in the sky for aerial performance until the they were corrupted into the submission by the Overload System and drop the bombing missile to damage the Player's health bar in Gust Man's stage. 


Gust Ryujin (A gift for ZEDIC0N): A Japanese Serpentine Dragon that can fly in the sky like a true dragon and fires a small gust of windy tornado to damage the player in the middle of the stage. 


Ningust Joe: A new variant type of the line of Joe series that takes the form of the Blue Robot Ninjas with winged Jet packs and an arm cannon that the shape of a fan that was an inspiration from Tengu Man, Shadow Man and Air Man's body types and color schemes for combat that was created by Dr. Wily under the control of the Overload Systems and uses the arm cannon to blow the player with the gust tornado wind.

Shield Attacker GZX: A new line of Shield Attackers that was created and Modified by Dr. Wily with a penetrable and destruction shield to deflect bullets with the use of the Overload System. 


Bazookopter: A aerial combat Robot with a bazooka launcher on the right arm shoulder that was created and modified by Dr. Wily under the Overload System protocol. It fires a missile from the Bazooka muzzle to damage the player, making it a direct hit. 


Dirigibomber (A gift of JusteDeeserts & Team Time Tangent): A Rescue blimp Robot to find civilian Humans and Robots lost in the barren and abandoned areas. Unfortunately, they were all effected and made contacted by the Overload System, created by Dr. Wily, to make them into Combat mode to fire the a plasma blast from it's cannon to damage the player. 


Ballonboo Rainbow: A Hot air Balloon Robot that takes the color of a rainbow from the previous Ballonboo that will just float up and down and try to fire pellets at the player. However, if the player fires at the Rainbow balloon, balloon, it will pop and go out of control. Depending on the size of the screen, just like the original. However, If player shoots the robotic face, it will explode, sending the Rainbow balloon to the sky. And it may attempt to tackle the player more than once.

Metall VX: A golden Metallic yellow Metall with the boot section with a gold shoe soles that can shoot the five plasma pellets. 


Zephyr Fanoroid: A new original Enemy Robot with three fans that can slowly blow the player away from it's personal space without a sweat. 


Battle Man's Stage: Location: Military War Battleship Transporter Base, Washington, DC, United States

Ironbrawl Demolishtank (My own original enemy that pays homage to TF:UT's Decepticon Demolishor and Combaticon Brawl's Name): An original new Enemy Stage Robot that takes the form of a walking tank-tread Mecha that has the Arms of the Anti-Aircraft Missile Tank, Double cannons for Chest and The Targeting eye-scope for a Right eye. Created by the US Military R&D Division, they give their first running test and training excercise for warfare by firing the finger Gattling guns, launching projectile Missile and firing Grenade Bombs from it's cannon chest for close-range combat to destroy brick structures in ease for the service of the Military.....Until The Overload System Chip has reprogrammed the Anti-Aircraft Tank shaped Robots to go into the aggressive Combat mode, to become the deadliest war Machines, armed with firepower to destroy. And the only way to damage to damage Ironbrawl Demolishtank is to blast through the Abdomen area to make it explode on impact and it has variant color schemes that takes place in the different stages.

Green Beret Joe (as mention on the Opening scene and made their first appearance): The New Line of Militarized Sniper Joe Types equipped with Gatling Gun-Missile Launcher hybridized Arm Cannon and Ground Type shield for maximum military firepower in live combat maneuvering with armed tactical vest and Green Beret Headwear which symbolizes the authority of the service of the United States Military Special Forces: The Green Beret. They were doing well with test results for their test drive in part of their target practice training. And they were all reprogrammed by the Overload System and stole a Backpack filled with heavy machine gun ammo to go into the warzone of battlefield to follow the Battle Man's orders and directive commands as they called the Heavily Armed Robot Master their War General to fire every bullets to damage the players' health bar. And It's only damage is to shoot it with a regular Buster or Charge Shots. At the Alternate colors will each represent colors of camoflauge of seasons such as Black Bombers, Desert, two Winter Variants, Combat Special Ops and finally; Wily Fortress Colors (Megatron Homage colors).

Triceraton Joe (A new original Sniper Joe Variant that pays homage to TMNT's Triceraton Race and their gadgetry): A new type variants of the Sniper Joe Serial types that was based on Triceratops of the Ceratopsian Reptilian dinosaurs that has a special sets of Armor plating materials and equips with the Triceratops head-motif Handheld bunker shield for Right arm and the Neutron Ionic Neutralizing Phasing Laser Cannon Buster on it's left arm containing the highly-concentration Gamma-Nuclear radiation-level Laser beam blast from the emitter to destroy every building blocks, glass structures and bricks in one shot at ease for the United States and Nations World Home countries' Armed Military Science Divisions and homeland security. However, they were all effected and corrupted by the rewritting Microchip of the Overload System, invented by Dr. Wily to drove them into becoming more Aggressive and berserkerized state to urge to shoot to kill to damage the Player's health bar and it's only Achilles' heel to damage it is to use the Normal Buster weapons and Robot Master Weapons to do so with the only Alternate colors are Blue, Olive Green and Bronze colors are for the Elite Squadron colors, the grayish Orange and Carmine reds are the Razorback Pilots, the three color variants are for the Wily Fortress & Special Stages and finally the last two are the winter camouflage colors.

Soldier Metall: A new Military Soldier Helmet for the new lines Metalls with the antenna to detect the Enemy presence and their energy signature to shield, protect and fortified themselves from the nuclear and atomic radiations. After that, when the player gets close to it, and just like every Metall variants before it, lifts its Soldier helmet up, shot quadruple plasma rapid bullets to damage the Player's healthbar and it's weakness damage weak spot is to shoot it with normal Buster weapon and other weapons to boot.


Helichopper Joe (It's a original Stage Enemy & not a Mini-boss): A new Military Attack Combat Helicopter Gunship devoloped by the United States Military's robotic research & development division team that was specifically design for the Pilot operator. It was equipped with Twin Missile Launchers on the Wing sections, Rapid firing-multi-barrel Gatling Missile underneath the cockpit for targeting systems and launching the endless supplies of Nuclear Missile and Shrapnel Shell Missile, and the door in the middle section, containing for the Green Beret Joe in Black Bombers Color variants to enter into the ground zone for combat until the Pilot's circuitry and programming was rewritten and corrupted by the Overload System to enter in the state of hostile and berserker mode to kill, eliminate, destroy and exterminate the targets, by they human or robots by the damage the player's heallthbar and the only weak spot is to blast the cockpit front section by using the buster weapon and other required Robot Master Weapons, causing a the huge explosion. On the Alternate colors section there are the other variant colors besides the default Black Bomber Colors such as Dread Wing Colors, Blackout Colors, Bolting Borter Colors and Bombarder Brigaders Colors for different stages.


Triceraton Razorback: A brand new Ground Assault Vehicle for the Triceraton and Green Beret Joes to pilot created by Dr. Wily for Combat during the Military War Battleship Transporter Base's takeover occupation. It was armed with multiple Missile launchers and Mortor Tank Turret that has the ability to target the player and fires the Missile at three positions and damage the healthbar at the four draining rate. And the weak spot to make a critical damage is the cockpit section to target and to create a giant explosion just like the Helichopper Joe, allowing the three Joe variant pilots to escape and engaged the player.


Lugbomber Fortress (Gift for Jaru and his Flying Bomber Enemy suggestion): A new Prototype Bomber Plane Jet Robot that was designed and based after The Boeing B-29 Superfortress, an American four-engined propeller-driven heavy bomber. It was designed by the US Military R&D Division and it's directive purpose is to drop and Small nuclear bomb at the mountain range away from the civillian population for further testing. The result was going pretty well for the Military until the Overload System was corrputed it's programming and goes insane and hostile to use the nuclear bombs to kill and destroy. Try to avoid the Nulcear bomb dropping and use the Silcer Blade to penetrate and damage it's face.

(As for Fire Metall and Changkey, yeah, you might wanna take a look at the Wiki about these two. I've created a returning 8-Bit versions and their individual profiles, that's all.)


*takes a deep breath and phews* There, that's my first part of the Enemy Stage for the Robot Masters, guys. And I've give you guys a new gift to make some appreciation for available to free use, if you guys can give me some credits to be more favorable, thank you very much, dudes and dudettes. As of now, i'll take a huge break for New Year's Eve from Sprite sheet pixel Art until further notice and details. Thanks, Jaru and Pixelboy for giving me a chance to make the first half of the Stage Enemies this year and sorry to keep you guys in the dark, i don't wanna be rushed. So, until then, stay safe and healthy out there, guys and happy New year 2022 and give Enemy Stage ideas for Subzero, Slicer, Electro, Chrono Man, Wily Stage and Special Stages for the new members of the Mega Man Killers: Nega Man, Necro and Geister coming up soon, See ya!


MMMO's Original Stage Enemies @ Me.


Kero Metall, Beetle Enemy, Beehive Enemy, Dirigibomber, Gust Ryujin's Sprite Template and Battle Man's Stage Enemy Bombing Flyer Suggestion @ JusteDesserts, ZEDIC0N, Team Time Tangent, Jaru and more.


Fire Metall, Changkey, Joe Variant Designs @ Megaman Series & Capcom.


Happy Holidays & New Year 2022!

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