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Sabine62 β€” DuomoDue

Published: 2015-01-16 14:24:49 +0000 UTC; Views: 624; Favourites: 32; Downloads: 0
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Description Re-Render of After a tip from I set the max. iterations to 15 instead of 60. Not only did the total render-time change from 9 to 3 hours, this is a much better render... I think. But because I never really am sure about anything I post, I'd like to hear from you if you agree or not
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Comments: 59

Sabine62 In reply to ??? [2015-06-13 20:58:07 +0000 UTC]

Thank you!

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Manndacity In reply to Sabine62 [2015-06-13 21:03:50 +0000 UTC]

Yes, the Pope would be proud to sport this upon his Holy head.

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Sabine62 In reply to Manndacity [2015-06-13 21:05:15 +0000 UTC]

LOL very probably

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Les-Monts [2015-02-03 21:50:47 +0000 UTC]

Excellent work. Impressed with the transparency - something I've never tried.

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Sabine62 In reply to Les-Monts [2015-02-03 22:12:18 +0000 UTC]

Thank you very much! Transparency is not that hard ... finding shapes that are 'clean' inside is more difficult. But then there's dIFS luckily All you need is patience or a good night's sleep for the render times

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Misqua [2015-01-31 13:34:13 +0000 UTC]

I almost missed this marvel. The transparency is great and everything looks better!!! Β 

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Sabine62 In reply to Misqua [2015-01-31 15:34:16 +0000 UTC]

Ohh how nice that you like it too
Thank you, Domingo!

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catelee2u [2015-01-25 23:03:31 +0000 UTC]

Beautiful!!

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Sabine62 In reply to catelee2u [2015-01-25 23:13:40 +0000 UTC]

Thank you, Catelee!

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Jojodyne [2015-01-22 06:30:43 +0000 UTC]

Up for debate I guess ... Dit is wel een zuiverdere render, vriendelijker voor het oog, de andere is indrukwekkend, maar heel druk. Maar ik vindt ze beiden wel super hoor! dIFS lonken al heel lang maar ze duuuuuren zo lang

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Sabine62 In reply to Jojodyne [2015-01-22 08:55:16 +0000 UTC]

Ohh dank je wel, Johan! Ik vind het ook wat lastig. De andere is inderdaad erg druk en daar heb ik dan mijn makke dat ik altijd teveel tegelijk in beeld wil laten verschijnen Deze is een beetje meer zen
Oh en de truuk met de rendertijd voor difs (kreeg ik van Jorge en ik las er ook wat van bij HalTenny): Max. iterations zo laag mogelijk, sommigen schijnen zelf maar 5 te nemen... Dan verlies je wel wat detail, dus het is even uitkienen tot how laag je kunt gaan. Deze is op 15 gerenderd, scheelde 6 uur...

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Jojodyne In reply to Sabine62 [2015-01-23 06:33:27 +0000 UTC]

Altijd welgekomen . 'T is altijd wat subjectief natuurlijk, maar in dit geval is max detail versus clean en zen toch wat meer zen . Ik schijn minder en minder tijd te vinden, maar die max iterations tip jeukt in m'n vingers... MOET ik uitproberen. Thks!

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Sabine62 In reply to Jojodyne [2015-01-23 09:55:02 +0000 UTC]

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GLO-HE [2015-01-18 19:58:21 +0000 UTC]

cool und schΓΆn

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Sabine62 In reply to GLO-HE [2015-01-18 20:20:56 +0000 UTC]

DankeschΓΆn!

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GLO-HE In reply to Sabine62 [2015-01-18 22:15:11 +0000 UTC]

Β  Β  Β immer gerneΒ  Β 

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Sabine62 In reply to GLO-HE [2015-01-18 22:17:24 +0000 UTC]

Β 

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GLO-HE In reply to Sabine62 [2015-01-18 22:23:43 +0000 UTC]

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gannjondal [2015-01-18 12:13:35 +0000 UTC]

Guess you have done a bit more than limiting the max # of iterations - or is the clearer transparency really just an effect of that one change?

In any case the balance between light and shadow is better here which improves the overall lightning, and clarity.
My opinion only, of courseΒ  - Β  Β 

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Sabine62 In reply to gannjondal [2015-01-18 12:29:55 +0000 UTC]

The transparency really changes with each iteration, because the colours change It really works just like changing the DE Stop. And because I assigned different transparency values to almost all of the colours, the transparency changes with them.
Glad you agree, Gannjondal, and thank you very much!

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gannjondal In reply to Sabine62 [2015-01-20 23:03:54 +0000 UTC]

I guess for that topic a closer look would be nice. I believe there has been a tutorial (cannot find it right now), but I don't know anymore how detailed that may have been.

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Sabine62 In reply to gannjondal [2015-01-21 09:21:44 +0000 UTC]

I will investigate the whole thing a bit further Β 

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gannjondal In reply to gannjondal [2015-01-18 12:15:51 +0000 UTC]

Missed your answer to HanZeeman .Β  Thus the question is answered. Interesting, and worth some try

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Undead-Academy [2015-01-17 10:49:05 +0000 UTC]

You did great dear friend , love the transparency I love both versions of this

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Sabine62 In reply to Undead-Academy [2015-01-17 11:09:30 +0000 UTC]

Can you see I have looked really hard at your DIFs, dear? Nothing drowned this time and it's all from scratch! I'm so happy it all worked
Thank you, dear Patty! Β 

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Undead-Academy In reply to Sabine62 [2015-01-17 13:03:03 +0000 UTC]

Never had a doubt in my mind , always knew you could do it , am so proud of ya my dear and you are always welcomed Β 

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Sabine62 In reply to Undead-Academy [2015-01-17 13:09:23 +0000 UTC]

Aww

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Undead-Academy In reply to Sabine62 [2015-01-17 13:13:34 +0000 UTC]

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Jaffa-Tealc [2015-01-16 20:58:29 +0000 UTC]

You're right, Sabine, it is great render! I can't wait to see it on bigger screen.

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Sabine62 In reply to Jaffa-Tealc [2015-01-16 21:00:54 +0000 UTC]

Thank you very much, Jan! Glad you like it too!

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Jaffa-Tealc In reply to Sabine62 [2015-01-16 21:11:35 +0000 UTC]

My pleasure

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HanZeeman [2015-01-16 20:50:45 +0000 UTC]

I agree. It's much better! Perhaps due to larger format, but the image got clearer details like this. It's brighter too.
A real mind-bender from the 'smoke and mirrors' workshop. Like it a lot! Echer would have smiled too. Great work, Sabine!

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Sabine62 In reply to HanZeeman [2015-01-16 20:56:53 +0000 UTC]

Thank you very much, Hans! I think it is because of less detail which makes it easier on the eye and the iterations also change the transparancies (which depend of the colours used, which depends on the iterations...). At max 15 iterations the transparancies are the clearest. I tried different maxiters and this one is the best.

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HanZeeman In reply to Sabine62 [2015-01-16 22:47:28 +0000 UTC]

This is very interesting, my friend. I'm running the default 250 max iter, and never bothered to change that. Perhaps that's way too much..Β  Another parameter to explore! I'd really love to cut them render times, so maybe Jorges advice is for me too. Always my pleasure, Sabine!

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Sabine62 In reply to HanZeeman [2015-01-16 22:52:09 +0000 UTC]

Explore, my friend. Setting the max iter lower Should decimate render times... Let me know if they do in Manderlbulber too, please!

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HanZeeman In reply to Sabine62 [2015-01-17 00:46:33 +0000 UTC]

Ok, will do! At the moment I'm trying to sort out your MBer bulby settings. There will be a note about it within an hour.
After that I'll do some experimenting with this max-iter bit. Off course you will be informed about any results.

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Sabine62 In reply to HanZeeman [2015-01-17 11:11:34 +0000 UTC]

Will play with the params you sent tonight and especially have a look what I did wrong so I learn Thank you so much Hans!

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HanZeeman In reply to Sabine62 [2015-01-17 21:49:38 +0000 UTC]

No problem, Sabine! I'm having fun...
The test runs of MBer max-iter settings turned out like this:
Linear DE mode - detail level 4 - DE step factor 1 - smoothness 0,1
Resolution 400x500 px
1. max iter = 50 - rendered in 19m49s - errors (missed DE) 0,193%
2. max iter = 250 - rendered in 19m9s - errors (missed DE) 0,193%
Very little, if any, visible difference. So, that didn't save any time, rather the opposite..Β Β  Hmmmmmm!
Will let you know if I get different results with other rendering modes. Be well!

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Sabine62 In reply to HanZeeman [2015-01-17 21:56:15 +0000 UTC]

I have done the same here! Almost the same results :} On 20 max iter 2.0, on 2500 2.03... :}

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HanZeeman In reply to Sabine62 [2015-01-18 00:52:03 +0000 UTC]

Aha.. Well, it was worth a try. Perhaps the other render modes work differently.. - Complicated software!

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Sabine62 In reply to HanZeeman [2015-01-18 08:27:41 +0000 UTC]

Yes, Complicated. It needs further study

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zisgul [2015-01-16 19:20:20 +0000 UTC]

Vind deze mooier ,dan de eerste, de doorzichtigheid is groots!!

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Sabine62 In reply to zisgul [2015-01-16 19:30:41 +0000 UTC]

Super, dank je wel Ziska! Leuk dat je deze ook beter vindt!

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PaMonk [2015-01-16 18:43:35 +0000 UTC]

Oh! Wow! This is even More Wonderful Sabine and the transparency is perfect A1 Awesome work here .

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Sabine62 In reply to PaMonk [2015-01-16 18:48:30 +0000 UTC]

Oh I'm so glad you like it! Thank you, Barbara, also for your opinion!

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PaMonk In reply to Sabine62 [2015-01-16 20:47:08 +0000 UTC]

You're Welcome.

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jim373 [2015-01-16 17:37:20 +0000 UTC]

Definitely much better render... looks super!

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Sabine62 In reply to jim373 [2015-01-16 17:41:21 +0000 UTC]

Oh cool, thank you, Jim, also for your opinion!

Now I must experiment and see what it does with a few more iterations, Luca says... :} A day's work is never done

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jim373 In reply to Sabine62 [2015-01-16 23:14:37 +0000 UTC]

Most welcome!

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dark-beam [2015-01-16 16:58:24 +0000 UTC]

Yes! Less iters is better in difs. But you should fine tune them to get more details in this particular case

Say... 20 iters should be enough to get more detail

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