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Sandvich33
— SSB moveset - Alex
Published:
2015-11-12 02:14:48 +0000 UTC
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Description
In honor of River City Ransom Underground, I present this guy as my 12th moveset.
Alex
MAKES THEM BARF!
*Original Game - River City Ransom (1989)
*Developer - Technos
*Publisher - Technos
Entrance:
School's Out
-The gates to Cross Town High open, and Alex steps out and onto the battlefield.
Neutral Special:
Well-Armed
-Alex gets out one of the in-game weapons as a means of doing battle with opponents. If you're hit while you're armed, you'll drop the weapon, leaving others to use it against you. There are 3 different weapons you can get out, and each has varying abilities outside of being slow, yet able to do a lot of damage as well as throwable (press B again while holding a weapon) and kickable. The tire rolls across the ground upon being thrown or kicked. Players can get on the tire and ride it, thus able to control its speed depending on the direction he/she goes in while on the tire. Do it enough and you can bring it to a halt. The crate bounces on the ground when it's thrown. The higher you are when you've thrown it, the higher it'll be bouncing. When kicked, however, they slide, so the harder the kick, the faster they slide. The trash can comes to a stop when thrown, but slides when it's kicked. You're also able to throw it on an opponent's head, leaving his/her directional movement reversed and their dashing usually have no brakes. However, edges of thick land act as walls, causing the opponent to bump back and have the bin fall to the ground, able for reusage. You can have all the weapons on screen and can re-equip yourself with them automatically if one were to be tossed out the screen.
Side Special:
Long Chain
-Alex whips a longer version of the classic chain. It is mainly similar to Sheik's old Chain from Brawl and Melee, except there's not as much lag and the tip of it isn't able to stun anyone. Another main difference is that you can actually angle where you'd want the chain to hit. With this in mind, it makes it easier for you to use this to snag an item and yank it over to your hand. You can charge up this move to throw the chain, which will tie up an opponent, making attacks involving their arms useless until they break free of the chain via running into something or dropping from a great height. You can only have out one chain at a time, so don't expect to pull a second one out your ass when someone's already tied up.
Up Special:
Twin Kick
-Alex uses the spinning kick from Double Dragon. You are able to rack up tons of damage as you do this. The more you press B, the longer this goes on for. You are also able to aim Alex in any direction with the analog stick as you do this recovery method. However, you will still be vulnerable for footstoolings as you recover. That and compared to your horizontal recovery, vertical movement is at a pace of molasses. You will come to a halt upon landing on solid ground.
Down Special:
Mass Consumption
-Alex takes whatever's in front of him and chews it up. If it's an opponent, he spits him/her out like Wario. If not, he swallows it whole without suffering from internal bleeding in the process. Explosives will sadly blow up inside Alex, but you can spit them back out before they go off by pressing A. The explosive will travel fast, but it can be grabbed at the right time before going off. Items such as Fire Flowers when consumed by Alex will give his standard attacks certain effects depending on the item that he ate.
Final Smash:
FUZZY WUZZY WAZZA BEAR_
-For 20 seconds, Alex unlocks more advanced techniques and maxes out on his abilities, making him devastating, despite not being invulnerable at all. Given the new techniques, he gains a new moveset for each code he has active:
*Neutral Special (FUZZY) - Slick Trick
--Alex causes all items, traps, and supposed corpses to float upward. Upon reinput during this, he throws them all at a single random opponent, amounting to a cluster of pain. They stay up in the air for 3 seconds. Items held by opponents will not count.
*Side Special (FUZZY) - Acro Circus
--Alex dashes forth and rolls around in a ball like Sonic. This is able to consistently damage opponents, and he auto-turns at edges because final smash. To get out of this, just double-jump.
*Up Special (FUZZY) - Nitro Port
--Alex teleports to the nearest opponent and knees him/her in the groin. Otherwise, he teleports back onto the stage in the most OP manner that you can't nerf because FS state.
*Neutral Special (WUZZY) - Slap Happy
--Alex dashes forth, rapidly slapping those around him like crazy. This move can be used to easily deflect projectiles of any type that would be thrown at you. This can also be used to KO people at high damage.
*Side Special (WUZZY) - Shuriken
--Alex leaps forth and spins around like a shuriken, knocking down opponents in the process. This is perfect for vertical recovery like Bowser's Whirling Fortress.
*Up Special (WUZZY) - Glide Chop
--Alex glides up and slams onto the nearest opponent. You can chain this to consistently build up damage dealt as well as attack other opponents in an instantaneous manner.
*Neutral Special (WAZZA) - Charge It
--Alex charges up a punch and does a basic jab. While it does as much damage as a standard jab, it deals devastating knockback at a full charge, indicated by flashing white. If it doesn't do knockback, it makes up for it with high damage.
*Side Special (WAZZA) - Bike Kick
--In a Liu Kang fashion, Alex rapidly kicks forward, landing multiple hits on an opponent in the process. Obviously this would be great for a vertical recovery.
*Up Special (WAZZA) - Flying Kick
--Alex crouches down, then leaps up from a charged jump, doing a backwards somersault that can be angled. Opponents can be kicked so hard that they come back to the other side of the screen at a full charge from this.
*Neutral Special (BEAR_) - Magic Pants
--Standing perfectly still, Alex's trousers will flash, and his health will slowly regenerate. During this, he can't move, so it's best to be wary of the competition.
*Side Special (BEAR_) - Custom Fit
--Alex runs forward, kicking opponents out of the way with each step. He can only come to a halt if you move back on the analog stick, and he can do this while in the air.
*Up Special (BEAR_) - Phoenix Wing
--Alex goes up in a slow manner, then glides down like a feather. You are able to double-jump using this maneuver, and can gain more air when anyone gets footstooled.
*Down Special - Code Swap
--Alex changes which code is active. The indicated active code is shown by his name. It goes in the order FUZZY>WUZZY>WAZZA>BEAR_.
Taunts:
Up: *flips a coin, then pockets it again*
Sd: *charges up DBZ style* (it increases his attack power for a short period of time)
Dn: *smiles for free*
Victory Options:
1. *hits the sauna*
2. *smirks with his arms crossed*
3. *pins the runner-up* "You know what they say..." *punches the runner-up as he speaks* "Snitches...get...STITCHES!"
Failure/Clap: BARF!
Victory Theme: River City Ransom - Main Theme (Metal)
Standard Attacks:
*Neutral Jabs - Stone Hands
*Dash Attack - Dragon Feet
-Smash Attacks
*Sd - Brass Knuckles
*Up - Short Chain
*Dn - Top Spin
-Tilt Attacks
*Sd - Jet Kick
*Up - Uppercut
*Dn - Trip Kick
-Aerial Attacks
*N-Air - Rapid Somersault
*F-Air - Jump Kick
*B-Air - Air Punch
*U-Air - Rising Fist
*D-Air - Head Bomb
-Throws
*Grab - By the Legs
*Pummel - Rock Bash
*Forward - Javelin Man
*Back - Flip Throw
*Up - Double Axe
*Down - Fatal Steps
-Misc.
*Ledge Attack - Stick Bash
*100% Ledge Attack - Lead Pipe Slam
*Ground Attack - Brass Knuckle
*Trip Attack - Hyper Guard
Palutena's Guidance:
Viridi: "Another human. Great."
Pit: "Hey, Alex is a cool guy. He's helped his friend Ryan get back his girlfriend, and he'll be coming back with game-inspired martial arts."
Palutena: "That's right, Pit. He's also been in various sporting events and situations known by other names by his fellow sportsmen and even some people before."
Pit: "I heard he also likes to eat...a lot. Even the dishes."
Palutena: "It's worth the internal bleeding for him to level up aspects for him such as speed or attack."
Pit: "It's a good thing he doesn't barf often from that."
Viridi: "He's also able to throw objects at you. Try and knock some of the objects back at him, or you'll 'BARF' yourself."
Pit: "I also heard he changes his name to give himself powers."
Palutena: "I never knew that could be possible."
Pit: "Do you think that could happen to me if I tried that?"
Viridi: "Somehow I doubt it."
Stage:
Cross Town - Grotto Mall
-The old grotto, full of stores that start out close, but are open at random intervals for a minute each so that players can come in and go out to eat various food items that each do something different, although they can't exactly be touched on very much since it would takes too long, and I refuse to bore you with too many details. However, I will point out that there will be a gang to come in at times, and each one plays out differently like in the game. They even have various weapons you can collect which break after overusage (crates come with free items, though), and in coinfests, they give you bonus silver coins.
*River City Ransom - Main Theme
*River City Ransom - Shop Theme
*River City Ransom - Warehouse and Factories
*River City Ransom - Sherman Park
*River City Ransom - Dragon Brothers
*River City Ransom - A Tough Fight
*River City Ransom - A Tougher Fight
*River City Ransom - Slick's Theme
Palette Swaps:
*Classic Alex (Default)
*Ryan (Blue)
*Squid (Red)
*International (Green)
*Home Boy (Yellow)
*Generic Dude
*Frat Guy
*Mob
*Underground Alex
*Movie Alex
Trophies:
*Alex
*FUZZY WUZZY WAZZA BEAR_ (Final Smash)
*Ryan
*The Squids
*The Internationals
*the Home Boys
*The Generic Dudes
*The Frat Guys
*The Mob
*Slick
*Cyndi
*Roxy
*Loose Change
*Various Weaponry
*Paul
*Bannon
*Provie
*Glen
*Rudy
Base by
and a shoutout to Conatus Creative for RCR: Underground!
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