HOME | DD

sankart — Future Soldier Bust

Published: 2010-05-10 01:59:45 +0000 UTC; Views: 2695; Favourites: 17; Downloads: 36
Redirect to original
Description Here is a project that I am currently working on for my Zbrush class. The purpose is to understand sculpting, unwrapping, re-topology, and texturing. Oh, and also proper planning for the whole unwrapping part will not be too painful. Having a blast with this, and getting more and more comfortable with the process.

*base mesh was taken from pixologic.com

*used Maya 2010 to get all the parts separated and in thier basic forms

*used Zbrush for all details and final manipulations

*had the cyborg ninja in mind from Metal Gear Solid
----------------------------------------------------------------------

*added torso and spine

*finished sculpting

* Added textures, and rendered in Mental Ray. Still have more tweaks, but almost completed.

*used Uvlayout to unwrap

*used Topogun to re-mesh
Related content
Comments: 2

PH4ever [2010-05-15 06:08:03 +0000 UTC]

Great work!

Loved the head and the back spine.

I just think that you should work more on the armor, it doesn't looks so solid (shoulder part for example), try to refine the edges. And some details on the chest would be cool too. Some ideas:
- An emblem
- Some cracks on his armor, to simulate a brave warrior.

A good reference is the game "Army of Two", see the cracks and details on the armor.

I don't know if you wanna make the details on the texture map, but...

And once again... Great model!

👍: 0 ⏩: 1

sankart In reply to PH4ever [2010-05-15 14:06:31 +0000 UTC]

I very much appreciate this, thank you!!!

You're right, the armor is more or less lacking, but I think I had a bad start and too late to fix it now. I relied too much on the pinch tool and warped the Polymesh too much. Tried using Polish and Flatten to smoothe things out, but it only did so much. Im basically using this as a learning experience, so next time I'll understand how to model hard surfaces better.

As for the details like cracks and damages and so on, I'm still debating on whether to use texture to project that, or zbrush it up and using re-topo to capture it as well.

Again, really appreciate your comment!!!!

👍: 0 ⏩: 0