PH4ever [2010-05-15 06:08:03 +0000 UTC]
Great work!
Loved the head and the back spine.
I just think that you should work more on the armor, it doesn't looks so solid (shoulder part for example), try to refine the edges. And some details on the chest would be cool too. Some ideas:
- An emblem
- Some cracks on his armor, to simulate a brave warrior.
A good reference is the game "Army of Two", see the cracks and details on the armor.
I don't know if you wanna make the details on the texture map, but...
And once again... Great model!
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sankart In reply to PH4ever [2010-05-15 14:06:31 +0000 UTC]
I very much appreciate this, thank you!!!
You're right, the armor is more or less lacking, but I think I had a bad start and too late to fix it now. I relied too much on the pinch tool and warped the Polymesh too much. Tried using Polish and Flatten to smoothe things out, but it only did so much. Im basically using this as a learning experience, so next time I'll understand how to model hard surfaces better.
As for the details like cracks and damages and so on, I'm still debating on whether to use texture to project that, or zbrush it up and using re-topo to capture it as well.
Again, really appreciate your comment!!!!
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