Comments: 56
xicovalle [2016-06-01 11:30:03 +0000 UTC]
Amazing dude!
π: 0 β©: 0
ZR16 [2015-02-26 14:45:48 +0000 UTC]
cool
π: 0 β©: 0
Tardyhobo [2014-10-04 22:21:23 +0000 UTC]
Some fine details sir!Β
The atmosphere suits it well!
π: 0 β©: 0
CaramellDancenGirl [2014-06-02 08:33:20 +0000 UTC]
Makes me want to melt a rubiks cube and find out
π: 0 β©: 2
MelodyGlow In reply to CaramellDancenGirl [2016-05-07 03:29:17 +0000 UTC]
the plastic would just burn
-unless the rubiks cube was made of wax or something
π: 0 β©: 0
HowardHD [2014-04-23 08:03:44 +0000 UTC]
Sweet nuts this is awsome
π: 0 β©: 1
DiagonalShadow [2014-03-22 18:39:13 +0000 UTC]
really cool
π: 0 β©: 1
KoppKnakka [2014-02-01 18:57:19 +0000 UTC]
really really nice idea
π: 0 β©: 1
riorioan [2014-01-25 09:31:09 +0000 UTC]
Very nice.. like it!Β Β
π: 0 β©: 1
NickysChannel13 [2014-01-21 19:18:01 +0000 UTC]
Awesome. Breakdown would be cool.
π: 0 β©: 1
NickysChannel13 In reply to SaphireSouldier [2014-01-23 16:20:36 +0000 UTC]
Ahh okay. Thanks. But how did you get this texture in the fluid style. Was that texture painting?
π: 0 β©: 1
SaphireSouldier In reply to NickysChannel13 [2014-01-24 15:39:20 +0000 UTC]
Yep, I painted all the fluid-looking textures in Photoshop and applied them to my model.
π: 0 β©: 1
DreadKnight666 [2014-01-20 18:52:51 +0000 UTC]
Congrats! Featured in
π: 0 β©: 1
HowardHD [2014-01-16 13:28:35 +0000 UTC]
Sir........HOW DIDΒ YOU DO THATΒ Β
π: 0 β©: 1
SaphireSouldier In reply to HowardHD [2014-01-19 21:10:07 +0000 UTC]
It's not really that hard, maybe I find the time to do a quick tutorial about it, but can't promise.
π: 0 β©: 1
VictorSKFAB [2014-01-16 12:50:11 +0000 UTC]
really nice idea and model! Have you thought of uploading it on Sketchfab ? We're a web platform for publishing your 3D models interactively (you can add a link pointing to your model in 3D on Sketchfab in you DA description!)
π: 0 β©: 1
shaigrrl [2014-01-16 12:36:39 +0000 UTC]
very VERY cool!
π: 0 β©: 1
RuntOfTheLitter [2014-01-15 15:59:26 +0000 UTC]
SO unique, creative and WELL done!
ROTL
π: 0 β©: 1
| Next =>