Comments: 27
GWKTM [2023-02-01 09:23:18 +0000 UTC]
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VEN0M2O18 [2021-11-18 12:42:54 +0000 UTC]
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Theotherred [2020-10-29 18:42:00 +0000 UTC]
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Cilenomon [2020-04-26 00:28:47 +0000 UTC]
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Araceku [2018-07-19 15:10:02 +0000 UTC]
THANK YOu!!
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TailsTheFox759 [2016-11-26 10:40:39 +0000 UTC]
What about the Night Version?
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SlenderFan005 [2016-08-09 09:10:02 +0000 UTC]
Shot Mate Thx so MuchΒ
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yamakbats [2016-04-30 14:01:26 +0000 UTC]
thanks alot
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Pohiluk [2015-12-12 14:43:08 +0000 UTC]
Thank you!Β
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nintendo1889m [2015-11-12 19:55:31 +0000 UTC]
Thank you!Β
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DoomsdayOrange [2015-03-30 00:43:19 +0000 UTC]
For those who do not know, here are the instructions on how to put this map into SFM in 10 easy steps:
Step 1: Download the map
Step 2: unpack the file using 7zip.
Step 3: Go to your SFM folder (go to your steam window right click on Source Film Maker in your library tab, click properties, click local files, click browse local files)
Step 4: Create a folder you want to throw the file into
Step 5: Extract sfm_bigcity from the 7zip to the newly created folder
Step 6: Launch SFM AND SELECT LAUNCH SDK
Step 7: Click import mod or something like that (I cant check because I am renderring a poster right now prohibiting me from launching SDK)
Step 8: find the folder that you created and select it.
Step 9: Save it
Step 10: Launch SFM
(This works with importing models/Sounds. But if you use the folder that you selected in SDK, ignore steps 6-9. Also, importing Models is a bit different)
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Sarcastic-Brony In reply to DoomsdayOrange [2015-03-30 05:09:26 +0000 UTC]
Or, just drop it into the usermods/maps folder and save yourself 10 steps. The same thing with virtually any mod as well. The only reason to put it into a folder is for organizational purposes.
Pretty sure I added that in the read me file, but what do I know. It's been a long time.
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DoomsdayOrange In reply to Sarcastic-Brony [2015-04-02 17:49:00 +0000 UTC]
Oh well, it's always nice to have your SFM folder kept in order.
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TeBountyHunter [2014-08-24 10:23:21 +0000 UTC]
Great i can make godzilla here
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matis669 [2014-01-06 00:44:32 +0000 UTC]
i am noob at SFM so plz tell me how i can put this map in SFM and made some short movies ?
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killeryellow123 [2013-03-19 05:28:57 +0000 UTC]
nice job. i'm still new to sfm and relevant stuff, so i had no idea you can make maps compatible with other games. seeing this made me very happy.
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lazymansload [2013-02-19 22:12:22 +0000 UTC]
This map's been around for years, and I STILL don't understand why the Twin Towers are in it.
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Clone501st [2013-01-20 07:35:44 +0000 UTC]
I'm actually having the same problem as Chirpachirp.
The map loads, for a few seconds. After that, SFM just closes.
What's odd, I can do everything in those few seconds. I did noticed one viewport will scroll down if you have -only- a work camera in the other.
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Chirpachirp [2013-01-06 00:16:25 +0000 UTC]
Gosh darn, I love you forever for this.
But, the day and night version always crash on me. It loads, but once I move the camera or load a model, SFM quits.
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The-Syreth-Clan [2012-12-28 10:43:57 +0000 UTC]
Pleeeease tell me there is a furnished house there too and not all of them are simply polygon cubes.
*sees last row in description*
...
*raises hand* Um, I'd like to have one, if that's okay... [link] ( [link] if you have no Gmod)
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