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Saturn-Domo
— SSB Moveset - Herbert P Bear
Published:
2018-08-14 02:15:48 +0000 UTC
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Description
Name: Herbert P. Bear
Universe: Club Penguin
Entrance: Herbert pops out of the ground in his Earthquake Driller, which then drills back down automatically as Herbert gets ready.
Specials------------------------------
B - Electromagnet - Herbert pulls out his Electromagnet invention, which has been altered to shoot out an electric blast that goes half way over Final Destination and stuns opponents, but deals minor DMG.
Side B - Partner In Krime - Herbert tosses Klutzy in front of him. Klutzy is fast and will strike anyone in front of him with a fast and powerful claw strike. However, Klutzy can't attack behind him, which makes him vulnerable there, and he can only last two hits. If defeated, it will take a few seconds before Klutzy can be spawned again. Klutzy also doesn't jump.
Up B - Jetpack Blast - Herbert blasts upwards on his custom made jetpack. This doesn't charge, and it's very similar to Rising Dedede from Smash 4. It's really powerful and can go a really high distance.
Down B - Herbot - Herbert places a tiny robotic Herbert. This Herbot walks around and grabs anyone it comes near, which causes them to become immobile. The Herbot then explodes, dealing high DMG and higher knockback. Takes only 1 hit to be defeated, however.
Final Smash - Popcorn Bomb - Herbert spawns a Popcorn Bomb in the center of the stage. It takes a few seconds to activate. You can use this short time to get opponents closer to the bomb. The explosion deals high DMG and high knockback. It also sends popcorn flying, which deals extra DMG to anyone not defeated.
Standard Moves---------------------------------------------
A – A strong punch.
AAA – Another strong punch.
A Left/Right - A slow, powerful hook.
A Dash - A slow kick forward.
A Up - A surprisingly swift headbutt.
A Down - A sweeping kick.
Smash Left/Right - Slams his foot forward.
Smash Up - Shoves his body upwards.
Smash Down - Smashes his feet into the ground twice.
Grab - Herbert grabs with his fist.
Pummel - Herbert punches quite slowly but painfully.
Throw Forward - Herbert throws the opponent forward.
Throw Back - Herbert tosses the opponent over his shoulder.
Throw Up - Herbert tosses the opponent upwards and headbutts them.
Throw Down - Herbert slams the opponent on the ground and stomps them.
Aerial Neutral - Shoves his foot in front of him.
Aerial Forward - Shoves his feet forward.
Aerial Backward - Shoves his feet behind him.
Aerial Down - Slams his feet downward.
Aerial Up - Smashes his head above him.
Special Features-------------------------------------------------------------------
Jump - Jumps as high as Ganondorf.
Weight/Size comparison - Heavy as Bowser and as tall as Ganondorf.
Taunt/Result Screen---------------------------------------------------
Taunt 1 (Up) – Herbert looks up with a determined face while also looking irritated.
Taunt 2 (Side) – Herbert looks forward as Klutzy pops out from behind and looks behind Herbert, they then switch before Klutzy disappears.
Taunt 3 (Down) – Herbert laughs before sneezing from being too cold.
Defeat Pose- Herbert sneers but claps anyways.
Victory Pose 1- Herbert stomps twice before letting out a triumphant roar.
Victory Pose 2- Herbert laughs evilly as Klutzy jumps victoriously.
Victory Pose 3- Herbert roasts a marshmallow over a fire before Klutzy douses both Herbert and the fire with water, leaving Herbert unimpressed.
Assist Trophy (Trophies)------------------------------------------------------------------
Tour Guide Penguin
The tour guide penguin waddles around the stage and starts talking, giving info and tips about either the stage or the opponents you're fighting. If he is hit, he will pelt the attacker with a snowball then continue talking.
Stage------------------------------------------------------------------
Club Penguin
You appear on Rockhopper's ship, the Migrator, then the stage moves into the Lighthouse, which sends you to the Ski Hill via jetpack propelled platform. This continues into the Ski Village, the Docks, Town, Snow Forts, Plaza, Forest, and then Cove. Then suddenly a huge wave covers the screen and you reappear on the Migrator, starting the cycle again.
Kirby Hat------------------------------------------------------------------
Kirby obtains a hat with Herbert's ears and can use Electromagnet.
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