Description
The Gressunia Plains. A vast flatland which surrounds the Iptek Platue and borders the Crassus Sea while forest litter between patches of fertile clearing. Within those wide green spaces lies the Imperial heartlands, the four duchies of the Imperial Realm, the Iptek Tribe, the independent entities, community farms, the free republic cities, guild council-run cities, and finally, above all. The Imperial capital itself, Elanoria.
ELANORIA
The political & administrative centre of the Gressunian Empire, Elanoria houses not only the Kaiser's courts but is home to the imperial assembly (Gesamnung), the Imperial Administrative Archive and Academy, and the High Council of the Imperial Army. Established during the early years of the First Republic Era, Elanoria was built to serve as a neutral ground to settle any dispute between the 4 original founding tribes, now the four duchies, that settled the plains. Over the years, Elanoria's importance as an administrative centre grew, especially during Hraldalm's Campaign and the introduction of the Imperial Charter during the transition years of the First Republic Era to the First Imperial Era.
Introduced as a compromise between the many estates of the budding empire and the new Kaiser, the charter stipulates the absolute power of the Kaiser be only absolute within the borders of the Imperial Realms ( Elanoria, her duchies, and independents ). While granting a greater degree of autonomy to many estates and vessels outside of the Imperial Realm, in exchange for acknowledging the authority of the Kaiser. The only extent the Kaiser could extend his will throughout the realm would be through an Imperial Decree. This limitation of power made the Kaiser put more focus on improving the capital's influence and grandeur. Be it personally funding the city's expansion, founding and subsidizing Imperial Guilds, playing the courts, or strategically grating rights between the many estates of the Empire.
THE FOUR DUCHIES
Originally descendants of the four tribes that made up the Tribal Federation that made the great migration. The four duchies hold a special status within the Empire. Despite their diminutive size and being under the direct jurisdiction of the Kaiser, their status grants them a permanent presence within the Kaiser's courts and with that presence, many outside of the Imperial Realm would pay a handsome price to know the everyday ongoings of the Imperial Courts.
I - DUCHY OF ASCFIELD
Ruled by the House of Feidburg, Ascfield controls the largest and most fertile farm fields, providing the capital with an abundant and reliable food source. The cities also host the Imperial bi-annual grand tourney. The House of Fiedburg advocates internal stability and to an extent slow expansion along with deep integrations of the newly conquered land, favored by many within Imperial bureaucracy and newly integrated minorities.
II - GUILDED REPUBLIC OF VILERS AM THEO
Formally, the home of the house of Theodorus, the city of Vilers-am-Theo has become a guild council city, becoming an economic powerhouse within the Imperial Realm, especially with its location by the Theodorus River. The transition of power to the guilds was on behalf of the last Duke of Vilers-am-Theo on his deathbed. The guilded republic advocates for the rights and interest of the various free cities, republics, and trade leagues throughout the empire.
III - DUCHY OF BLAUBENE
Ruled by the House of Crasus, the direct descendants of the First Emperor. They control the city of Crasustad, also known as Old Elanoria, in honour of where the 'First Kaiser' ruled the tribal federation. Crasustad holds the largest ship-building guilds within the Imperial Realm which rivals Elanoria's. The House of Crasus advocates a stronger naval presence along with a more aggressive foreign policy. Favor by the Imperial Admiralty, and the glory-seeking generals in the Imperial Army High Council.
IV - DUCHY OF BLUTEISEN
Ruled by the House of Kruz, descendants of Berghoff Heahpyrm that led the devastated route against the Iptek at the battle for Beruzia's Tear, nicknamed Berghoff's Folly. Controlling the city of Berghoff's Rest, the House of Kruz wears Berghoff's legacy with pride, dedicating itself to rectifying Berghoff's reputation. Their Men-at-arms would be considered on par with the Imperial military, dedicated to the Arts of defense to the last man. They advocated for reinforcing the defense of the empire while encouraging the adaption of new discoveries to military means. Putting them in favor with the whole of the military council and minor estates along border territories.