Comments: 17
nekonotaishou [2017-04-24 16:04:06 +0000 UTC]
Very nice! I'd suggest pulling in the arms more, so they're out of the way as it runs. Try adding a small moment where the leg bends slightly and the body moves down slightly after the feet hit the ground, it adds weight.
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AmandaJeansArt [2017-04-04 19:31:00 +0000 UTC]
O.O *drool*. Did you use a reference clip at all?
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AmandaJeansArt In reply to SciainPate [2017-04-06 21:19:31 +0000 UTC]
Omg. Genius. Of course! Im actually making a game with dinos in it and i was wondering where i would find a referenve. You just saved my life xp lol. Have a great day!
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klis5543 [2017-04-04 16:59:59 +0000 UTC]
Awesome.....😆
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Geisterdrache [2017-04-04 02:17:09 +0000 UTC]
A++ Running cycle!
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ShadesSanchez [2017-04-03 23:40:25 +0000 UTC]
This is really cool, and very fluid/smooth!
I think great references for how kukus might run would be to watch videos of ostriches, emus, and cassowaries running, since those are large flightless birds and would have the same hip joint biomechanics as kukus and velociraptor-type dinosaurs. c:
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xeebee [2017-04-03 21:44:08 +0000 UTC]
I love how smooth this is, and i love it<3
the only thing i'd say you could work on is to make the hands follow the "impact" of each step and for the scruff of the shoulders to flow in the breeze instead of glitching about a bit, but apart from that this is top notch animating<3
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SciainPate In reply to xeebee [2017-04-03 21:50:54 +0000 UTC]
Thank you i will try my best
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