Fuego-fantasmal [2018-06-12 02:41:04 +0000 UTC]
New ideas of how to improve this Fakemon and here goes:
WOODLE --> Talent: Wood-eater* / Essence of mimicry*
PUPAWOOD --> Talent: Pupa of change* / Essence of mimicry*
SIREWOOD --> Talent: Levitate / Compound Eyes - Hidden Talent: Lampomaniac*
1* Wood-eater: Wood-eater, is a Pokémon ability that increases the damage inflicted on any opponent of the Plant type by 20% through the use of bite-based movements, and adds to those movements the Poison type as a second type if they are not of the Poison type first. In addition to that, the bite-based movements used by the possessor of this ability are 20% more likely to push back (recoil) the opponent provided it is of the Plant type. Specifically, this ability works with the following movements: Ice Fangs, Fangs, Lightning Fangs, Poisonous Fangs, Rock Fangs, Steel Fangs, Bite and Crusher Bite. Additionally, the possessor of this skill will receive 30% more experience for each adversary of type Plant that defeats in battle.
2* Essence of mimicry: Essence of mimicry, it is a Pokemon ability which makes any adversary that attacks its possessor with a contact movement have a 40% chance of failing as long as said adversary is not Plant or Inorganic.
3* Pupa of change: Pupa of change, is a Pokemon ability that makes that whenever its possessor enters into combat with an adversary, it will receive 30% more experience at the end of the battle, as long as the possessor of this ability has not been defeated in it. If the possessor of this ability is defeated in a battle, the ability will have no effect. If the possessor of this ability uses a movement to increase himself defense, additionally, this skill will increase one level of defense to his possessor but in the next turn all the movements of physical category and special category will have an addition in his priority of - 1 until the end of the turn. If the possessor of this ability has half of his total HP or less, the next time he uses a move to increase the level of his defense, other than that, this move will allow the user to recover HP equal to half of his total HP rounded down.
4* Lampomaniac: Lampomaniac, is a Pókemon ability that whenever its possessor is objective of a movement of type Electric, it increases the priority of all his movements in +1 until the end of his turn (possessor of this ability).
If the possessor of this ability is a battle of 2 against 2, he will receive any movement of the Electric type of any adversary that targets the Pokémon that is by his side at that moment. Besides that, if in a battle of 2 against 2, the Pokémon that is next to the one that possesses this ability is of the Electric type and will receive damage from an opponent for a movement that is not of the Electric type until losing as many HP. a third of his total HP rounded up or more, the possessor of this ability will increase his attack and special attack by one level and the adversary who has done damage to that Pokémon in that way will receive a target counter of punishment. On the other hand, if the Pokemon that is next to the possessor of this ability has the same ability as this one and becomes the target of an Electric type movement of a rival, the fastest will receive it first. If both Pokémon possess the same speed and this same ability, in case any of them would receive the attack of such movement of Electric type by some adversary, they will receive both at the same time, and the damage that both could receive. Pokémon will be reduced by half. The possessor of this ability can only grant one punishment target counter at a time and will not be able to give another unless the first one that was awarded by this one is not removed from the Pokémon that possesses it.
If the possessor of this ability is a battle of 3 against 3, he will receive any movement of the Electric type of any opponent that targets the Pokémon that is closest to him at that moment. In addition to that, if in a 3-on-3 battle, the Pokémon that is closest to the possessor of this ability is of the Electric type and will receive damage from an opponent for a movement that is not of the Electric type until losing as many HP. a third of his total HP rounded up or more, the possessor of this ability will increase his attack and special attack by one level and the adversary who has done damage to that Pokémon in that way will receive a target counter of punishment. On the other hand, if the Pokemon that is right next to the possessor of this ability has the same ability as this one and becomes the target of an Electric type movement of a rival, the fastest will receive it first. If in the same team, all have the same speed and this same ability, in case any of them would receive the attack of such movement of Electric type by an opponent, only those who are closer to the target will receive , and the damage that the involved Pokémon could receive will be calculated independently for each of them by dividing the attack power received by the adversary by the number of involved in the process as if it were a 1-on-1 battle. If in a hypothetical situation, the Pokémon that right in the middle The possessor of this ability can only grant one punishment target counter at a time and will not be able to give another unless the first one that was granted by this one is not removed from the Pokémon that possesses it.
If the possessor of this ability is a battle of horde, he will receive any movement of the Electric type of any opponent that targets the Pokemon that is closest to him at that moment. On top of that, if in a battle of a horde, the Pokémon that is closest to the possessor of this ability is of the Electric type and will receive damage from an opponent for a movement that is not of the Electric type until losing as many HP equal to the third of his total HP rounded up or more, the possessor of this ability will increase his attack and special attack on one level and the adversary who has done damage to that Pokémon in that way will receive a punishment target counter. On the other hand, if the Pokemon that is right next to the possessor of this ability has the same ability as this one and becomes the target of an Electric type movement of a rival, the fastest will receive it first. If in the same team, all have the same speed and this same ability, in case any of them would receive the attack of such movement of Electric type by an opponent, only those who are closer to the target will receive , and the damage that the Pokémon involved could receive will be calculated independently for each one dividing the attack power received by the adversary by the number of involved in the process as if it were a battle of 1 to 1. If a hypothetical situation, the Pókemon that right in the middle The possessor of this ability can only grant one punishment target counter at a time and will not be able to give another unless the first one that was granted by this one is not removed from the Pokémon that I own it
If the Pokémon that possesses this ability does not attack with movement that deals damage to the adversary who possesses a target of punishment assigned by the same at the end of his turn, he will be stunned in his next turn. At the end of the turn of the possessor of this ability, remove the punishment target counter that has been awarded to an adversary by the same. If the possessor of this ability is defeated in battle, the punishment target counter awarded by the same to the adversary that is will be removed from the battle.
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Note 1: WOODLE and PUPAWOOD, they have the second type, the type Poison, in that way that makes more sense in my vision. And do not worry about that, it is not necessary to change the appearance of either of them.
Note 2: Pupa of change was updated because I felt it was incomplete because that ability had thought it through quickly, so there is the final version.
Note 3: Wood-eater was designed by me after having read the description of the fakemon "WOODLE" and after seeing its appearance I decided it was not right that it had the Shield Dust ability because its appearance did not reflect that, and based on that same I decided to create two new skills for him. The first skill is based on the fact that this fakemon will be based on insect larvae that are characterized by eating the wood of the trees, and create the "wood-eater" ability which will also give a small advantage against plant-type fakemon in a battle. To clarify a little, the ability "wood-eater" shows its full potential when a battle against a monster begins and not when it is eating normally, so do not worry much about this species destroy a forest because it does not They are necessarily gluttons, to be clear.
Note 4: "Essence of mimicry" has to do with the description of fakemon WOODLE and PUPAWOOD that has to do with the ability of some species to deceive predators, by predation and those things, so believe this. The thing is, that does not work the same way with monsters like these. let me explain, in my vision monsters of this type are characterized by deploying all the layers of struggle they have against other monsters, no matter what. Now, taking into account that the Bug-type Pokémon have similarities with insects, arachnids, and other arthropods in the real world, the fact is that certain species of insects developed different layers of mimicry. I will not elaborate too much, so I'll cut to the chase. "Essence of mimicry" was devised for that purpose, outwitting predators. The essence that this ability provides is so strong that monsters when they encounter a WOODLE or a PUPAWOOD generally ignore them as long as they remain still, even if a monster looks at them directly because the essence they emit mimics almost perfectly the aroma of trees and other plants. Not only that, but also, the essence that produces this skill cancels the presence of the monster that owns it making it practically invisible to other monsters causing them to be ignored or in any case that they doubt whether or not to enter combat to confront the monster that possess that ability And in the worst of situations, if the mimetizmo Essence does not stop a monster from wanting to engage in a battle with the one that possesses it, the ability will continue to wreak havoc on the basic instincts of the monster causing movements based on contact Physical fail from time to time giving advantage to WOODLE or PUPAWOOD use attacks such as: Shot, Poison Sting and others, to perhaps flee the battle in case your opponent is stronger or is at a numerical disadvantage. However, no matter how much mimicry Essence mocks most of the monsters that could end his life, the ability does not affect fakemon / plant-type Pokémon, for obvious reasons. And practically it's all about this skill.
Note 5: Lampomaniac was devised by me inspiring part of the description of SIREWOOD making it have a better ability than Lightning Rod because that ability is not very useful in battle, unless a battle of 2 v 2 or 3 v 3. In a battle 1 v 1 is useless without mentioning the fact that it has an electric-type Fakemon / Pokemon, and even more so when there is the ability to Absorb electricity (modified by me to make more sense, more possibilities to create dynamic battles and more ). I always saw that ability as unthinkable when I could probably have other skills that although they do not stand out very much could still be more useful. In conclusion, it could be said that Lightning Rod does not work very well as a skill, but as a movement I see more sense. Anyway, let's return to ours, based on the description of SIREWOOD I decided to create an ability for him, and here it is. First of all, the name of this skill is a similarity to the word pyromaniac, except that this word (devised by me) that agreed the words "lampas" which in Greek means light, torch, flame and "maniac" that is madness. The word "lampas" also a word related to that which is "lampo", and if we combine the word "lampo" + "maniac" we get "Lampomaniac"; Believe me, coming up with a word like that was not easy at all. Let's continue, "lampomaniac" is related to pyromania except that instead of being with fire, it has to do with lightning and electricity, it's basically that. If you see everything that allows you to do this skill in battle you will know why this ability was given that name. I'm going to say this may be that this ability is too demaciada in its description but that is due to its versatility in battle, either in 1v1, 2v2, 3v3 and horde encounters in which you can make use of two or maybe 3 fakemon if it is necessary to face this horde. The description is necessary because it has to do with the mechanics that it has in different circumstances, which are related to the name of this same ability.
Nota 6: If a person wants to complain about my ideas, I have no problem explaining how it works, but personally I would not like what these skills can do to change them to simplify because that would ruin the possibility of making battles more dynamic. probably the children do not understand these skills thoroughly, but I did not do them for them. I did it because I always wanted people to appreciate as one matures and grows and does not have to play video games that sometimes tend to be too easy for pretty young people * coff * COD * coff * For that matter, that's all what can I say.
👍: 0 ⏩: 1
Fuego-fantasmal In reply to scorpenomorph [2018-06-14 20:19:34 +0000 UTC]
I thank you for answering me and do not worry; I was inspired yesterday by your Fakemon and I decided to use everything I had to do what I had done.
First, I understand that you want to simplify the skills, but sometimes that is not possible because it limits the player in what he can and can not do. The new games of Pokemon are too easy nowadays and practically it is not interesting to play them. I will say this, it is not bad to make an easy game for beginners to get new followers to what Pokemon but if a video game is not possible to choose a level of difficulty for the most experienced then it is not worth it. Second, it's true that some of the skills I devise are more complex than those devised by GameFreak but here's the issue, I do not want to make some of them too simple and static because I know where that leads.
Let's move on to the skills created by me:
1- "Pupa of change" is a transient ability that only the Pokémon or Bug-type Fakemon can possess it and, even so, this ability goes away when the Fakemon that owns it reaches its last stage of development. Second, the ability "Pupa of change" has to do with defense because it is related to the concept of what is a cocoon or a chrysalis, it is practically that. Also, I did not think I was going to have this but I think you're focusing on the wrong things. Again PUPAWOOD is in pupa stage, it is obvious that the player will want this fakemon to change until reaching its final stage SIREWOOD. I understand that you do not like the "Pupa of change" ability because you feel that PUPAWOOD is limited to defense after attack but that is exactly the point; This fakemon is in pupa stage so it makes sense that this ability does what it does. In addition, the ability "Pupa of change" does not interfere with what is related to the attack of its owner in any way. In all cases what this skill does is create new opportunities for the player to improve the combat experience.
Here is an example of a simple strategy on how to use the "Pupa of change" ability in a battle:
During training or a fight against another monster trainer; this is what you can do if you use a monster with the "Pupa of change" ability:
First turn: "Pupa of change" + Harden (move); this will cause the monster that possesses that ability to increase its defense two levels instead of 1, it is true that he has this ability then he will have -1 in all movements of physical category and special category in his next turn (possessor of the ability) causing that last attack or adversary but he will have increased his defense more than he could normally do if he did not have this ability.
Second turn: Use offensive moves against the opponent.
End of the example.
2- "Wood-eater": It makes sense your reasoning to want to create a movement based on a bite but that is of the Bicho type, but the thing is there are already two and they are called "Bug Bite" and "Leech Life". "Bug Bite" is practically useless because its effect is based on eating the berry that the adversary possesses (if it has one at that moment), besides hurting the target; nothing else. "Leech Life" is a possibility but that a fakemon like this has a movement would make it contradict what it really is. This fakemon is not based on a mosquito, nor on a vampire bat, nor on being characterized in absorbing and / or assimilating fluids and / or vital energy of the adversary that is attacked with said movement; in short the movement "Leech Life" is discarded. Regarding "Bug Bite" I can tell you this; I had already modified that movement with the purpose of improving it and / or correcting it to make it more useful in battle; I have new movement sheets created by me and old movements which have already been corrected and / or improved. In conclusion, to give an example for you to see if I thought about that when I saw your fakemon WOODLE, in my vision, when this fakemon is born it has by default the "Bug Bite" movement (although it probably does not call it that) of Bug type and the "Wood-eater" ability adds the Poison type as the second type, not to mention all the rest of that ability. On the other hand, recovering HP from the user that uses a bite-based movement is not a bad idea, but the problem is that this fakemon does not have the Plant type, and because of that the ability would not be what. BUT after seeing WOODLE I thought about creating a movement for him when he has level 10 or more which will be based on a Bite type bite that will also allow him to recover the user's HP equal to 30% of the damage inflicted on the opponent as long as it's Plant type. And before you ask, no, that new movement has no name and I will not call it equal to the "Wood-eater" ability because that ability describes practically what the WOODLE fakemon does all the time, and not what it does a movement at a certain moment. In short, no, the ability will remain as it is because it describes WOODLE perfectly and for all the reasons I already explained, but I can say that the part where I have thought to create a new movement for him is 100% true, but You're going to have to wait for it to end.
3- Essence of mimicry (ability created by me):
3.1- First, "Essence of mimicry" does not alter the accuracy of the adversary who attacks with a contact movement that possesses this ability because I have already explained how this skill affects the adversary.
3.2- Second, the ability "Essence of mimicry" does not increase the evasion of the one who owns it in a certain percentage or anything similar, only makes any adversary who attacks the one who possesses it with a contact movement can fail as long as it is not of type Plant; that's it.
3.3- Third, "Double Team" has nothing to do with your fakemon because nothing you can see at first sight of it during the first and second of it, and the skills you have says in its first two stages he says it's fast, not at all. I'm going to say, if the "Double Team" movement was learned by SIRENWOOD on a certain level it would not have a problem because if there is something that characterizes it, it's its high speed. But regarding WOODLE or PUPAWOOD, I'm sorry but sadly it's no. In addition, it is obvious that WOODLE and PUPAWOOD are not characterized by being too fast, except SIRENWOOD, of course, which is still great.
4- "Lampomaniac" (ability created by me), let's start with the explanation.
4.0- Regarding "Lampomaniac" I am glad that you liked the skill that believes, and believe me that I put all my effort into it. Anyway, with regard to the "Turbo" ability I searched the internet and I did not find that ability per se but one that is similar in name, so I must assume that skill you created it for which you should know exactly what it does , so I'll leave it to you.
4.1- First, a little history. The ability was created by inspiring me in SIRENWOOD for the simple fact that it is a bug-type fakemon and an electric type. In real life certain kinds of flying insects tend to be attracted to light sources, especially if they are of artificial origin. Based on that, I decided to create this ability to reflect such behavior of these insect species, but focusing on everything I have with Pokemon and related. Now, to expand things further we have to make one more mention, and it has to do with pyromania and pyromaniacs. Pyromania has to do with attraction and / or excitement with fire due to a disorder in terms of impulse control. You must know what the name piromanía is so I will not mention it, so let's continue. "Lampomaniac", if it existed in real life, would perhaps have the same definition as before with respect to pyromania, except that the word "fire" would be replaced with everything that has to do with electricity and the like. Understanding, the meaning of the word "Lampomaniac", which already explained its etymological meaning above what is said in this section makes clear why this ability does what it does and one intuits what the effects might be on the one who possesses that ability. By the way, I do not say that you do not understand it, it's just that there are certain details that are subtle that you sometimes notice and have to do with that and that for any other those details might not be so obvious, not to mention that I had to write everything this not only to clarify certain things and others but for any other person to be reading this.
4.2- Second, the idea behind your suggestion that you can change the ability "Lampomaniac" actually sounds good. Being completely honest, it sounds very good and anyone who hears or reads the description that you gave of how you modified the ability "Lampomaniac" will want to have a SIRENWOOD at any cost, without discounting my own contribution, of course. The issue is that it generates two big problems. Point number one, is the fact that this change contradicts the spirit of what it means and represents "Lampomaniac" in itself. And point number two, that change made by you, in addition, contradicts the very nature of SIRENWOOD given to understand by you in its description which, by the way, I like. Let me explain, if it were modified in the way you suggested, "Lampomaniac" would no longer be called that way and could not be related in any way to SIRENWOOD. Below, here are the details:
4.2.1- If the "Lampomaniac" ability did that based on the change suggested by you that would contradict the meaning of that ability. The thing is that what I mentioned in the first part of the ability "Lampomaniac" (excluding the effects in multiple battles) has something to do with SIRENWOOD in itself that was what inspired me in the beginning. Because SIRENWOOD is of a calm and calm nature except when not disturbed, have the ability do this: "Lampomaniac, is a talent Pokémon making that each time its owner uses a movement of the type Electric, it increases its speed and The priority of its moves from +1 to the end of its turn. (This talent only works on its owner). " The main problem with that is that SIRENWOOD does not win anything with this because that means that it would have the impulse to create electrical attacks all the time spending time and energy on that, most of the time unnecessarily, to try in vain to create sources that emit electricity and / or electromagnetic waves, as pyromaniacs usually do. The problem is that that would not be possible for obvious reasons and I will not mention it because I think you know the reason for that. If it were a skill similar to the one you described but thought for an Electric / Dark or Dark / Electric type fakemon maybe it would make sense, but not for SIRENWOOD; of that I'm sure.
4.2.2- If the ability "Lampomaniac" did what you say, that means that SIRENWOOD was never a fakemon of a quiet nature and, perhaps, until reserved from the beginning. On the contrary, that would turn him into a more aggressive and temperamental creature, similar or equal to what BEEDRILL is, for example. Personally, I like BEEDRILL and I have a few ideas for a redesign of him and his previous stages for the future, but I'm not sure that you make commissions, as long as we continue. The point is that converting SIRENWOOD into another BEEDRILL when you could redesign the second, instead of converting your new fakemon into a new BEEDRILL is not a good idea. And I understand that maybe that was not your intention, and I do not say it to make you look bad, much less, on the contrary, I personally like to discuss these things with other people. In fact, I would like you to take me into account in the future, and in passing if I somehow offended you, I apologize.
4.3- Examples given by me of how I see SIRENWOOD in its habitat:
4.3.1- First example, a fakemon like SIRENWOOD with the ability "Lampomaniac" (without changing what that skill does) could easily be attracted with electricity towers, but I do not think it will hit or something. In any case what you could do is sit on the side of one of the towers to be comfortable and relax with the electromagnetic waves by high voltage cables that is present in them.
4.3.2- Second example, a fakemon like SIRENWOOD with the ability "Lampomaniac" during the thunderstorms will be excited but they will not end up doing something drastic like flying towards the same the levitation that they create they should not be so strong to elevate them to great height and that, without mentioning that if they received the full impact of a lightning bolt in the middle of the air they would receive damage regardless, which is not good. So that means that, based on the description of SIRENWOOD, I guess that to get excited they would have to stick their stinger in the ground to then stand upright, use a movement like "lightning rod" and wait to be hit by a lightning bolt for that way to suffer almost no harm in the process, and to do what they do based on their nature and what refers to the "Lampomaniac" skill.
4.3.3- Third example. Also, believe it or not, and this just happened to me a moment ago, this could be a benefit for the forest, because if in thunderstorms, the SIRENWOOD attract the lightning to themselves, that would make the trees do not suffer damage . The other thing I discovered was that if the female decided to lay eggs after they had mated, the female could choose a tree, stick her stinger into the base of that tree while clinging to it during a thunderstorm, using the movement "lightning rod" and wait for a lightning hit him to knock him down or is damaged enough so that the female can deposit a certain amount of eggs in that same tree.
4.3.4- Fourth example, the other thing related to SIRENWOOD and its ability "Lampomaniac" is that in case it finds another SIRENWOOD attracting one to the gold until they rest together in the same tree or maybe fly as if they were dancing or something. Also, if a fakemon threatens the peace of two or more SIRENWOOD which would be something rare in the case that they are more than two, they could act together to defeat their adversary, either one more, and in case one of the two or more SIRENWOOD will receive considerable damage according to what I described in the ability "Lampomaniac" that would make that or those who have not been hurt / s in that way be disturbed by activating the other effect and you know which.
4.4- I'm sorry you had to write so much about this, but I needed to clarify this because when I said that I had practically thought about almost everything about the "Lampomaniac" ability and how it related to your SIRENWOOD fakemon, I had said it very seriously; no offense.
5- "[I will therefore keep LAMPOMANIAC, to replace LIGHTNING ROD and remove TURBO, become less interesting]"
If you're upset I'm sorry, it was not my intention to offend you if I did. I think I should not have been too direct. What I want to say is that in the same way that you had opined if a skill like "Wood-eater" should really be a movement that should perhaps be able to make the user recover HP in 30% of a skill, since He had explained it because it could not be changed. But after your message in response to mine, I realized that I can create a movement that does what you say only to WOODLE. In fact, as I mentioned in the part of this message in the part of "Wood-eater" is something I plan to do, because if it were not for you, it would not have occurred to me and because of that I thank you. Also, I am human, and even my soil is overlooked.
6- "Last thing ... I will not put WOODLE and PUPAWOOD in Poison type, for the simple reason that these Pokémons are designed to be the opposite of this type ... they are the opposite of the BEEDRILL group (INSECT / POISON type) ... they have their appearance but they are not poisonous or dangerous ..."
WOODLE:
"The body of WOODLE is soft and fragile, so to protect himself, he found some tricks: A false sting, a protective wooden ball and a bad smell."
Look, I understand that maybe you are angry about the fact that I do not give up on my ideas of new skills and other things, but that is because none seems to want to give in to the possibility of changing certain things, which is understandable. However, as I had previously said only in my view was that WOODLE and PUPAWOOD were of Bicho / Poison type, and that was due to their appearance and their respective description, which were made by you, and I want to clarify that you are not obligated to add the Poison type in WOODLE and PUPAWOOD if you do not want to; It was never an obligation because I never impose anything on anyone. but since we are going to clear that:
6.1- The addition of the type Poison to those fakemon in particular, the only thing that would do, in all, is that it makes more sense but practically will not ruin anything. In addition, the addition of the type Poison has to do with two of the skills created by me: "Wood-eater" and "Essence of mimicry". The "Wood-eater" skill described by me must be in a Poison type fakemon due to the effects provided by that ability. Regarding the ability "Essence of mimicry", it is practically related to the production of pheromones and similar, so, although not closely related in the type Poison, is quite close.
6.2- The BEEDRILL does not matter because there is no rule that says that the artists in deviantART must stick strictly to what GameFreak does, regarding the creation of fakemon, especially if those who create them do so by putting a lot of effort and dedication into them. like Darlsilvania, you and others. So even if you wanted to create a Bicho / Venom type fakemon like Darksilvania did on occasion, and many others it's not something you should not feel bad about. Also, I have read messages from other users who commented positive things about your art, especially the fakemon that you create and, practically, everyone says, including me, that you do more than what GameFreak is doing lately. And you want me to tell you one thing, I have no problem believing that.
7- "But I understand your point of view! Me too, I grew up with Pokémon and it is true that the games are often simplistic for the children ... but I think that when one creates a talent or a capacity, one should not do in the "too much" ... we are on DeviantArt, not on a Pokémon strategy forum ... and for my part, I am extremely bad at fighting, but I always appreciate how the different abilities have been described in games ... that's why, I do not I do not wish to embarrass myself with too much statistical detail in the descriptions of my Fakemons."
I understand, but I think you're misreading things. It is not bad to simplify some things so that they are easy to understand, especially if they are children. The problem is what happens when the child grows and matures, that is the main problem here. And it is true what you say that a child will not go to wikipedia to find out what makes this or that movement, ability, which is a stat and so on. No child would do something like that because what the child wants is to play and enjoy it; that's it.
However, what a child wants to do with a videogame is play and have fun, does not mean that everything is easy because, if not, it would not be fun that way. Children must be given challenges, goals, things that could surprise them, something worthwhile that a child playing a video game could appreciate and enjoy. The new Pokemon games became too easy to the point that children can enjoy them the first time but eliminating any replay value in the future once they grow up. Pokemon Sun and Moon and Pokemon Let's Go Pikachu / Eevee is a sample of that.
The other thing is that even if a child does not understand how this and that of this or that videogame mechanic works, it does not mean that the child or any person who plays a video game sees the effects of doing this and that. People, especially when you are a child, learn by trial and error, like any other person, and it is completely fine to be so. You are right in part that you do not have to complicate things for children, and it is true, but it does not mean that you have to treat them with silk gloves all the time. Give a video game to a child according to his age, and through trial and error, it will improve over time the next time he plays it, without mentioning that he will gain more experience. If the videogame is good and entertaining, the details of how it performs damage calculation in certain games, such as Pokemon, that takes the game as values for that calculation, which elements are part of it, the variables and so on, does not matter.
To finish with all this, what matters of a videogame, as well as anything that works, is that it works and works well; that's it. If one wants to know how the damage calculation of the Pokemon video game is, for example, and one has the internet, you can find out if you want; a child will not do it but a young adult or an adult may do it. The same has to do with all the other details of all the other things present in a Pokemon video game that probably a child does not want to know: skills, stats, nature, parenting, and so on. In other words, to put it in another perspective just because a child does not understand all of that, it does not have to be eliminated and / or simplified to the extreme; That is the point of this.
8- In conclusion, the truth of all this is that it almost does not matter if my skills are more complex than they should be, that some are, but that they are so useful and / or versatile in a battle, or outside of them, in order to create combinations and everything that has to do with any possible strategy that may arise from this ability with or without making such and such movement of its owner. Children who come here will only see your designs, and if they like Pokemon and everything related to it, they may like it but do not expect to be interested in everything else because you will probably be disappointed.
My advice is, do not do exactly the same things as GameFreak because, otherwise, your creativity, as well as any possible creation, re-invention and innovation related to the Pokemon franchise or related to it will be limited to GameFreak, instead of what an artist could create, like what you do, for example. The deviantART artists that create fakemon, they create them by being inspired by Pokemon but generally adding new things, innovating in some areas and those things. I'll say it again, you do a better job than GameFreak today, like other artists like Darksilvania and others, do not restrict yourself by them (GameFreak) like Nintendo. If you can go further; do it. If you make a mistake, amend your mistake and see how you can do something better than you did before next time. If you are not happy with what you have created before, change it.
Because of that, there's nothing more I can tell you; everything else was explained by me in this extensive response from me, and based on what you wrote in response to my first comment on this fakemon, which I really like, and based on the I created everything that I shared with you previously . And I'm going to tell you something, maybe I'll be direct sometimes but never to the point of getting angry with someone, unless the person has disrespected me on purpose, and since you never did that to me, obviously I have no reason to to get angry with you, of course. In case you have been too direct with yourself to be rude, I apologize, but I clarify that I never intended to offend you. I like your art, I like the effort you put into what you create, and everything else you do, but that does not mean that I do not put effort into what I do. In addition, when one creates something and someone sees how something can be improved, it is normal for discussions and debates to arise in order to change something; It is normal. And without more to say, I say goodbye. Greetings.
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Note 1: Incidentally, I apologize for all this explanation, but I needed to clarify point by point what you said in response to my first message about this fakemon, believe it or not, practically between 60 and 70% of what It is written in this answer I had practically already devised it from the moment I had read the description of WOODLE, PUPAWOOD and SIRENWOOD, respectively. The details that are in this answer regarding the skills devised by me had not been written before because it was unnecessary, and I had only written what was in my first message because I wanted to understand what abilities this kind of fakemon would bring according to the stage that would be at that moment, nothing more.
Note 2: I apologize if I did not mention it before, but when I describe a skill, whether it has been corrected and / or improved an existing skill of Pokemon videogames or someone who has created a fakemon in deviantART with one or more skills made by that same person bound to that same monster to be like that to be satisfied, or created by me from the beginning; each and every one of them I describe, practically, in the way similar to the format with which usually appears in a wikipedia dedicated to Pokemon and others. That's why the skills I described look like this, and no, in Pokemon videogames the Pokemon skills are not usually detailed in the same way as in a wikipedia or similar, because there are even some Pokemon skills that are more complex than what can be seen on the screen of a Nintendo portable console. What I describe regarding skills and similar has to do with something that one might get to see written in a wikipedia; I just imitate his style because I like it. That's it.
Note 3: I corrected the semantics of the skill created by my call "Pupa of change" in the first message regarding WOODLE, PUPAWOOD and SIRENWOOD because there were certain parts of it that could cause confusion and reflect what I want to imply what that skill does. And no, no new information was added to that skill or anything like that; all the corrections of that ability have to do with the semantics and text interpretation of that skill. I can not edit the first comment to update this ability and the system will not allow it so I will write the corrected version of "Pupa of change" below:
Pupa of change:
Pupa of change, is a Pokemon ability that makes that whenever its possessor enters into combat with an adversary, it will receive 30% more experience at the end of the battle, as long as the possessor of this ability has not been defeated in it. If the possessor of this ability is defeated in a battle, the ability will have no effect.
If the possessor of this ability uses a movement to increase himself defense, additionally, this ability will increase one level of defense to his possessor but in his next turn all movements of physical category and special category will have an addition in his priority -1 to the end of his turn.
If the possessor of this ability has half of his total HP or less, and he will use a movement to increase himself defense, other than that, this movement will cause his user to recover PS equal to half of his HP Totals rounded down.
Note 4: I did not answer before because, although yesterday I had already thought about all this, I had duties to do in my house, to attend to my work and so on; It was a difficult day for me. And that's why I was slow to respond, but here it is.
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