Description
169 AD
Current Country: Albion
Capital: Isca Castra
Imperator: Severus
Imperial Prestige: 59
Imperial Treasury: 70 (+35 each Episode)
Vassals: Orcades, Ui Slanga, Lodenesia
Population: 3 Million (Estimated)
The Julian-Gain Dynasty Currently Holds the Imperial Mandate
As one life fades, a new one is forced to take up the mantle.
That is where Severus, only twenty-three years old, finds himself. The sole son of Emperor Lucius; a man who lies dead, claimed by the Plague that has ravaged Albion like a spectre of death.
A Plague that still marches on, even as the likes of Galen, and the learned men of the Academy, fight to try and save every life they can.
Severus lives, his father dies.
He’s Emperor now; inheriting a fleeting legacy - and a looming war, rekindled in the North.
But even as the Pharos of Albion stalls, mourning the death of the one who commissioned it, Severus knows that Albion, and the Empire at large, is relying on him.
Not just to pull it through the Plague, or to carry on the legacy of his father - but to carve out something new.
To make his own mark upon the world, and raise the name of Albion to heights greater than ever before.
But… danger stalks young Severus, as the coffers grow emptier, and emptier.
He may survive the Plague - but can he survive the betrayal of family?
I suppose only time will tell.
Choices, make them.
The Legacy of Severus: The Son of Lucius, Grandson of Britannicus, Emperor Severus is a young man of cunning, of a cool intelligence - a man who has spent more time at the Academy of Vectis, than he has fighting against the enemies of Albion; but even with that, Severus is intent to make his mark felt upon the Empire, and he has great plans; but only so much time to really see them through. So, from the following, please take three.
A Man of Philosophy: Severus learnt well from his time amongst the Academics of Vectis, the Orphika and even the musings of the Pictine Priests; but amongst them, Severus has his own musings; such things he’ll write down, in Britonnic, no less - although whether they see the light of day is another question entirely… (Severus will write down his philosophical musings, which will not only influence the philosophical slant of later generations, but also further the transition from writing in Latin, to writing in Britonnic, instead)
Cleansing the Senate: The senate is corrupt - that much is clear. Throughout the Plague Years, they’ve managed to hoard their wealth, even as men die in the streets. Corrupt to the core, these bloated aristocrats need to be reminded of their place - and cleansed from the Empire. (Gain 150 Imperial Units. The Senate will be purged, strengthening the power of the Imperial Family heavily, although building resentment)
An Island of Merchants: We are indeed an island - even if we’ve spread to Scandza, and share a rather dubious border wedged between Romans and Saxones. But we are ripe to benefit from this - and with studying the ways of the Rasna, and even the Jewish Gaels of Ui Slanga, we could spread our reach much further - and perhaps even dominate the trade lanes of Northern Europa… (Gain 60 Imperial Units, and +15 each episode as long as you continue to control land in Scandza. Will reveal various parts of Scandza, Suecia, and parts of Germania for you)
To the End of Persecution: Speaking of the Jews; most, if not all, have been exiled to the lands of the Ui Slanga, where they’ve spread their strange Monotheistic faith amongst the people they’ve met; and for most intents, they have been barred for decades from Albion itself. Perhaps, now that the light of Mithras burns so strongly, we have no need to worry about these unusual monotheists. Perhaps we won’t turn all of them away to Hibernia… (Jews, and practitioners of the Jewish Faith, will be allowed to live and establish communities in Albion itself. Will increase religious tension)
Refurbishing Vectis: Although Isca Castra is our great capital, Vectis was the beacon of Britannia before then - and it is the home of our greatest fleets, of the monuments of Gaius, and of Nero; of the Great Library, and the Academy. It is true that Vectis was hit hard by the Lucian Plague, and thus, they need to be rebuilt, and remade to the new standard - of course, anything for the city that Severus will always call home. (Costs 25 Imperial Units for the next three Episodes. Vectis shall be refurbished, becoming almost a second capital to Albion; will improve Vectis, and bolster not only Albion’s philosophical scene, but the navy as well)
Galen’s Request: The great Galen, whose name has been well made for his aid during the height of the Plague, has come with yet another request for the Imperial Household; he seeks patronage, and a base of funding, in order to establish schools across Albion - schools that he can use to teach anatomy, and his medicinal theories, to a new generation; a generation of healers who could perhaps save the Empire, should more plagues strike… (Costs 40 Imperial Units. Establishing Galen’s Academy will greatly increase Albion’s resistance to new plagues, as well as improve Albion’s response to them)
Reforms of the Legion: For years, our Legions have been expanded, enhanced upon, and have died for our Imperators; Britannia first, now Albion. But as Imperator Severus looks over the finances, and the reports of dissatisfaction within the Legions themselves - he can see but one thing. Complacency. Honed from fighting mostly barbarians, Gaels, and the Caledones, the Legions of Albion have dulled, and lost their edge. Something needs to be done, to reel them back in. Make a choice.
An Imperial Legion: Right now, our Legions are spread across our Empire; from the Britannic Wall, to the shores of Eiru, to our colonies on Frisia and Scandza; but such distance worries Severus - for what if there is usurpation, or worse, revolt? It may be seen as a danger by the senate, but bringing some Legions back, to guard the lands of Isca Castra, might safeguard our Emperor. (There shall be an Imperial Legion, designated to defend the Siluria, Cymria, and Isca Castra region of the Empire)
or
Coin for the Loyal: Of course, sometimes to gain loyalty, all you need is a heft of coin for the pile - and that is what shall by Severus his time needed. For the first time, the pay of the Legionaries shall rise, by almost a hundred fine silver pieces; a cut from our treasury, but if it buys their loyalty, then what would be the issue? (Costs 5 Imperial Units each episode for as long as you maintain the Legions; will further ensure the loyalty of the Legions to the Imperator)
or
More Banners Raised: It’s clear that the Legions of Albion still haven’t recovered from our defeat at Mons Graupius; thousands dead, morale shattered, and dozens of standards - and ergo, honour - lost to savages. And that’s without considering the Roman Wolf, sat across the channel, watching our every move. So, we require more Legions - not just to replace what has been lost, but to go beyond, and to raise our blades in every part of the Empire. (An additional three Legions shall be raised to serve the Empire)
War on the Caledones: Even with the death of Lucius, the War with the Caledones must continue, even if all we’ve managed to do so far is reinforce the borderlands, and the Britannic Wall. Severus - young, ambitious, keen to prove himself a worthy successor to his father - even if all that’s managed is just the further protection of the Alban Lowlands. Work is needed - and choices to be made. From the following, please take two.
The Walls of Castra Sevra: A simple plan, really - a plan to build the largest fort north of Eburaci; a great fort, covering almost two-hundred acres, Castra Sevra would be a testament to not only the military might of Albion, but a great staging ground, for the campaigns into the North. (Costs 20 Imperial Units. Castra Sevra will be constructed, giving you a permanent boost to military actions north into Caledonia, for as long as the Fort remains in use)
Red Sails on the Shore: While our naval prowess may not be as great as say, the Greeks, before us, we are certainly much more adept than our cousins across in Rome - and above all, much better than the Caledones, who barely muster fishing vessels, let alone warships. We shall put our Navy to good use, and ravage their shores for Albion. (The Albic Navy will be sent against the Caledones. Gain anywhere between 5 and 100 Imperial Units, with a 5% of losing your fleet to the savage storms that batter the Caledonian Coast)
Graupius’ Revenge: Thousands of cherished Britannic sons died on the slopes of Mons Graupius, their skeletons still lying there, unburied in rusting armour; the single greatest defeat in our history, decimated by Caledonian Barbarians. Lucius may not have had a chance to take revenge for such a slight; but Severus will - even if it means wiping the Caledones from history itself. (You shall begin the Decimation of Caledonia. Caledones delenda est)
Secure the Horses: Outside the Caledones, there are other tribes that we tentatively watch from the Britannic Wall’s ramparts. One such being the Equine Cultists of the Epidii, whose faith has spread across most of the Highlands. A speck, compared to our might - these Pictish horsemen might be convinced to bow to Severus, once they see our blades. (Has a 60% of turning the Epidii into a vassal of Albion.)
The Fate of Severus: A heir, ascended perhaps before his time, Severus has proven a fine successor to the short-rule of his father Lucius. But like all things, an Imperator’s reign must end at some point. The quest is - when exactly? Perhaps a brother plots in the shadows, or the prodigal son dreams of a better time; the choice is yours.
The Brother’s Keeper: A knife in the dark, despair at the coffers running dry with the expenses, and the military expenditure. Brother Gaius may lack honour, but to bring the empire back from possible economic destitution? He will sacrifice his legacy for that. (Severus will be assassinated by his brother, Gaius, in 183 AD. Gaius as Imperator is economically minded, and will try his best to keep the Imperial Treasury bloated and afloat)
or
A Child of Power: Every father hopes the world for their son; even if that son could hide darkness behind haunted blue eyes. The young Aurelius, with his love of history, an eye for greatness at any cost, and a quaint nickname based on a Gallic cloak, will take the world promised to him. (Imperator Severus will die of natural causes in 211 AD, and will be succeeded by his son, Aurelius. At only twenty-one, Aurelius is a man who sees himself as the Alexander of Albion, and will pursue his plans no matter the cost)
Strangers in a Sί Land, II
The sea was rough, but the landing, as the galley, the great Leo, with it’s red sails, and thrashing oars, beached itself on ash-gold shores.
Eyes narrowed, scanning the dense, evergreen forest, stretching before them. Felix didn’t like it; too many avenues of attack, reminding him of the forests of Eiru - where behind every tree was a savage Gael, sword and axe ready to rend head from body.
A thumb, tracing over the small, golden medallion. A habit he had developed recently, as a strange unease settled within him
A sense of being watched.
Watched at home, on the streets of Eburaci.
Watched when he fought, fought Caledonian, Gael, whoever his Emperor demanded.
Watched now, on the deck of the Leo, and in the dense trees ahead.
Felix didn’t consider himself a nervous, or even superstitious man; but he had heard the stories.
His mother forced them into him when he was just a child.
Stories of a family curse.
Of the eyes, always watching; going back to his ancestor; the great Felix Quintus, loyal guard of the Great Emperor Gaius.
A man who gave everything for the Empire; only to lose it all.
His youngest son, killed.
His eldest, slain in battle.
A wife, succumbed to illness.
And then, murdered in his bed, on the same eve that the Divine Nero lost his Empress.
Yes; for as long as Felix Julius Quintus has known, his family has been cursed.
A blade, ready in the dark.
And now, as he stands, looking at the edge of the known world, to a land so distant, so unknown, he feels the curse settle on him, even here.
His eyes narrow; free hand on his sword, as those haunting sands draw ever so close…
---
Sand beneath his feet, after more than a week at sea, Felix has never been more thankful to the Bull-Slayer for making land. But that is where he finds himself; watching the men of his command, hurrying about the Leo, hurrying to set up camp. Some sly scouts, slipping off, to explore the beach. And perhaps that’s what Felix should do, if only to get a lay of the land.
But our intrepid explorer cannot do such a thing alone; not that any would allow him to wander off alone, that is. As he watches the men and sailors hurry back and forth, he looks over them, and decides to pick a few.
Four to be precise.
But which four will accompany him today?
A Loyal Sword-Brother: Caius Tullius - a man more loyal, and more devoted, than Felix could have ever asked for. A keen soldier, a man who has fought by his side for over a decade now, Caius will follow Felix, wherever he goes. (Caius Tullius, a veteran Legionary, will join the group. A keen soldier, and skilled with the gladius, Caius will always be loyal to Felix)
A Sailor, Through-and-Through: Abito is all that he goes by; and that is all he is known as. Since he was a youth, in the dense port streets of Vectis, Abito has worked on the ships of Britannia. Merchant ships, mostly, travelling the length and breadth of the isles, through storms, and pirates - Abito has seen it all, and lived to tell about it. (Abito, a weathered, and skilled sailor, will join the group. A long serving sailor, Abito is skilled in many things, and his strength matches a bull’s)
The Pictine Youth: Another, going by a single name; Bryth is perhaps the youngest to sail on the Leo, and those cold hazel eyes unnerve Felix deeply. Always seen, with the golden hyena around his neck, it seems no-one knows much about him, or how he’s become so skilled with a knife. (Bryth, a young devotee to the Pictine Faith, will join the group. Bryth is young, agile, and has a thieve’s dexterity - and is as deadly with a knife as Caius is with his gladius)
Sickles of the Mara Rigani: This one joined when port was made in Eblana; Cathal, a druid in training, from the lands of the Desi Gclais. Not very well trusted, he spoke Latin as well as the Gaelic tongue, and he seems extraordinarily familiar with the legends of Hy Brasil… (Cathal, a Druid-in-training, will join the group. While his knowledge of mythical Hy Brasil is second to none, he also knows much about turning plants into healing medicine)
Seaborne and Bound: This one has lived on the ship since a child. Numidian in origin, Sypax has been an oar-slave for almost all his twenty years of life, barely able to survive without the pay of the tiring work. But that work has made him strong, and fast; and a life on a ship means he’ll do anything for the one that allows him some form of freedom… (Sypax, a former slave on the Leo, will join the group. Sypax will carry extra supplies for the group, and in case of danger, will serve as a runner for Felix)
Our Modern Herodotus: He almost insists on being taken along on the scouting expedition, much to Felix’s chagrin. Apisaon Dardanus, an Orphic and Greek, is a rising name in the halls of the Great Library of Vectis, if only for his extensive, and rather dry, works about the tribes and geography of Britannia. He jumped at the chance to sail on the Leo, and now he’s Felix’s problem. (Apisaon Dardanus will join the group. A seasoned academic, Apisaon is generally very knowledgeable, and intensely keen to learn all he reasonably can)
With the men assembled to follow him, Felix is content to leave the other sailors, and his fellow soldiers, behind for now, to attend to the camp, and the mighty Leo, beached as she is.
But an assembled crew needs a destination - and in this strange, unknown land, every decision must be precise, and well thought out.
That being said, where does Felix decide to explore first?
Fires of the Cove: Scouts have returned; they say that they’ve seen smoke, arising from a small, secluded cove, not far up the beach - a thought that worries Felix. Smoke needs fire, and fire doesn’t form on its own. Perhaps they aren’t alone; and perhaps whoever lives here has already seen them… (You shall explore towards where the Scouts claimed they saw smoke, up the beach from the Leo)
or
Forward Until Noon: The forest lies ahead, and it seems that none of the Scouts has dared to venture into those thick, shadowy woods. An astute decision, when alone - but with a crew behind him, a gentle investigation may be of merit; if only to make sure that there are no unwelcome guests… (You shall begin exploring the Forest in front of the Leo’s Camp)
or
A Wooden Sea Circle: He overhears one of the young sailors; down the beach, a circle of wood stands in the sand, with the blue waters lapping gently at the dark-stained pillars. A structure built by the hand of man? Or perhaps something else? Needless, a religious site might be a good place to start. (You shall investigate the Sea Circle, down the beach from where the Leo has beached)
And so, with that at a close, Episode 45 is over! So close to Episode 50, I'm a bit surprise we've got this far. And there's still plenty more to come. A lot of things in the works, I'm sure you know - but don't worry; we'll be seeing a lot of new stuff, very, very soon. Anyway, until then - thank you for voting, and remember, Questions are always appreciated!