EarthnAshes [2018-01-23 00:20:19 +0000 UTC]
Very fun and creative race, and I also like the added exploration in how they interact with the Citadel races! A few questions though: the tendrils near their heads, are they rapped around their necks or are they hanging from their cheeks?
If they are built to absorb ambient magic, which I assume is large amounts of magic on their planet that just kinda hangs in the air like a heavy, invisible cloud (or perhaps its a bi-product of something, perhaps hour their oxygen works), how do they absorb magic from others that don't produce ambient magic? For example: unless they're actively using their magic ponies don't really produce ambient magic because theirs is entirely produced from within, biologically. And that's just ponies: many of the other Citadel races don't actually produce magic at all, or at least they don't have active access to it.
If their planet is so saturated in that amount of atmospheric magic, so much so that they are physically able to feel it despite that magic not being channeled in any way, why would they want to go to other planets to secure magic? I'd assume their planet is actually producing too much magic which is why it has such a heavy cloud of ambient magic that doesn't dissipate, unless I'm thinking in the wrong way?
And because of how strangely their magic operates (which I assume is a thing given others don't adapt to it, hence very few visitors), how would they even be able to use magic that is so different from their own without the need to biologically adapt to it?
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scynthias In reply to EarthnAshes [2018-01-23 01:21:01 +0000 UTC]
Thanks! To the first, the neck tendril wraps around the back, like a collar, or so I envision it.
In terms of absorbing from others, the way I pictured this (which could be totally wrong) was that all worlds have sort of an ambient level of magic, but Saipie's is crazy high. The analogy I was working off of was similar to Chernobyl. The radiation there is so high various molds are evolving to use it for energy, but the levels are too high for many things to survive. So the Temojin (and all life on this world) have organelles in their cells which are analogous to chloroplasts, but for magic (manaplasts). And if things had continued normally, the Temojin would have these manaplasts, with small stores of mana similar to glycogen or sugar stores. But during the tinkering, the balance was tipped way far to the storage side of the equation, and to keep their living batteries topped off, the Temojin's ability to do anything else with incoming magic was removed, and their ability to use their own mana stores was somewhat knocked down. While their magic absorption is passive, like chloroplasts, I had sort of speculated that in times of metabolic crisis if they can get the organelles close enough to another source of magic (a rune stone, or another being, possibly even metal from a magical planet) they can (inefficiently) pull that magic out. And a starving Temojin can "pull" magic pretty hard. Though I guess this would depend on the nature of magic in your AU (like is it a particle? Does it behave light light would?). But I agree that they would not be able to pull magic out of something that doesn't have it.
The fact they can feel magic really only became obvious once they were in an environment with much less of it. On their homeworld, it's as you say, and the background is way too high for anything except magical storms or huge spells to be noticed. And yes, their world is making way too much magic. Some Citadel scientists hypothesize that the Temojin were actually engineered to help "magiform" the planet into something smoother and more comfortable for the progenitor race. Saipie had an incredible excess of mana, until they learned how to sink it into runestones, which removes a tiny portion from well. Now they aren't at a dangerously low level, and they are still higher than the average world, there has been a noticeable decrease due to a combination of more mages surviving longer, and heavily "mining" the magic to power everything, including exporting the runestones offworld. I envision the planet to not continuously generate magic, just as the earth doesn't generate new water. But if that is an incorrect assumption, then yes, there would be no drive for new planets, and in fact an active inclination to stay put.
I think I naively assumed that all magic is the same "wavelength" even though how each race interacts with it (or doesn't) is different. But if each world produces a different wavelength of magic, then the Temojin would indeed be unable to use that of another world, or at least very inefficiently, like a plant without full spectrum light. So if magic varies as much as sunlight does, then again, yes, the Temojin would either be very picky about finding their own M-class planets, or inclined to just stay put.
I hope that this was helpful, certainly your questions helped refine the ideas for me
On a related note, are we allowed to edit these descriptions?
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EarthnAshes In reply to scynthias [2018-01-23 02:30:20 +0000 UTC]
Excellent, that clears things up a whole lot more indeed. So this actually brings up an interesting point for the AU: is all magic throughout the universe essentially the same, or are there similarities but overall they operate on "different wavelengths" as you put it? Maybe its a bit in the middle: They are similar enough to where, if you "strip" the magic down to its very base component its essentially the same all throughout the galaxy (the "energy" component) but otherwise magic generally differs depending on the location. So in this way, maybe the Temojin could have use of colonization for the sake of magic, but it in turn takes quite a bit of work to strip magic to its Energy component if it isn't already in that state, so they'd target planets and star systems that have similar magic to their own or they target areas that have high levels of Energy deposits, which would make conflict with neighboring aliens more tense in result? This could also allow them to keep the whole "magic vampire" thing: they can drain someone of their magic, but unless the individual has high amounts of Energy within their being, it relatively ineffective for them.
Also, that bit about magic regenerating or generation of new magic: that actually is a thing, but maybe for their planet it isn't if it was manipulated as heavily as it was? So while it might have a very high concentration of magic, once its gone, it's gone. It'd kinda be similar to the Setarri home planet in that way: too much of its magic was depleted for it to generate natural magic anymore, so it must rely on technology built into it to keep it alive. Also yes, you're more than free to edit the descriptions as many times as you need; I'll be rereading them anyway when it comes time to decide a winner.
But very great work on this! I highly enjoy your species! C:
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