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scynthias — Temojin - Earthsong Alien Contest Entry 2

Published: 2018-01-22 23:53:21 +0000 UTC; Views: 735; Favourites: 19; Downloads: 2
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Description The Temojin are unique among the races of the Citadel for two reasons. Firstly, they are capable of absorbing and storing ambient magic in pouches on their face and chest, though they cannot use these stores. Secondly, their inability to use their magic is due to genetic tampering by a progenitor race. The races of the Citadel have traced this tampering to tens of thousands of years ago, where the Temojin seem to have been pushed from a race that could store and use small amounts of magic, to bio batteries.

The Temojin absorb magic through the tendrils on their head and store it in the sacks on their face and chest. The manaplasts, which are the organelle which pulls mana from the environment are concentrated in the brightly pigmented edge of the tendrils. They are, however also distributed throughout the epidermis, similar to melanocytes in ponies. Those with larger tendrils can absorb more magic, even from skin-to-skin contact with other magic users during times of magic starvation. In the past, a determined Temoji could unleash their stored magic, at the cost of their life. This results in an uncontrolled burst of destructive magic following the rupture of the mana sacs. In the distant past, wars were fought with willing sacrifices. Over time, they became less willing, though the damage was still contained by how much the populace was willing to allow before overthrowing rulers perceived as throwing away the lives of their people for no gain. However, during one such conflict, a team of scientists determined that by draining the mana and channeling it through a tool, the magic could be used without killing the user, and wars spiraled out of control. At the time of first contact, the planet of Saipie had only recently reached a state of relative peace, at a technological level equivalent to ours, but powered by magic. The races of the Citadel introduced runestones to Saipie, which allowed interstellar travel and an accompanying exponential jump in technology, as it no longer needed a Temoji to actively fuel it. As they sank more and more mana into runestones and offworld travel and development of new magi-tech products, they gradually began to notice a lessening in the manastorms of Saipie. Temojin scientists concluded that magic levels were slowly being drained, and that Saipie was not replenishing them. This caused panic and uncontrolled growth and expansion into neighboring systems with high Energy deposits or magic which could be easily purified to be compatible with their technology. Only a united intervention by the rest of the Citadel races prevented all out war between the Temojin and their nearest neighbors, though many fear they are just biding their time.

The Temojin are a troubled race, and many fear they are planning an aggressive push to other worlds to secure more magic for their rapidly growing civilization. They are also stereotyped as magic-vampires, due to early space voyage failures, where the Temoji would literally drain the rest of the crew of magic. This draining is both painful and inefficient but non-fatal, and the non-magical crew members spread the tales all out of proportion. Most Temojin factions, including the ruling one, wants their civilization to stabilize before further colonization. Mages are the only group of Temojin who can safely spend any time in space, as they can store enough magic that they are not in danger of having to draw it from others during the journey, should the rune-stone supply run out. Thus most Citadel natives have only seen a mage, and assume them to be typical of the Temojin. 

The Temojin still retain some traces of amphibious nature, including webbed feet. They have a prehensile toe on each foot, and four fingers on each hand. Each Temoji has two facial mana pouches, a collar, and another pair on the lower ribs. When empty, they appear frilly, but when full they are taught and shiney. They are very sensitive, so are never covered. The tendrils are similarly sensitive, so are not often pierced or pulled back. They have V shaped pupils, and only modest color vision. They do however, see polarization well. Females tend to be more speckled than males, and have longer tendrils on average. Otherwise, males and females are distinguished by pheromones and a polarization pattern which is not visible to most other races. Clothing is intricate and varied, but all Temojin wear a tabard with either familial or career signifiers on it. They don't like wearing shoes, due to the webbing. Their skin comes in a wide range of colors, similar to ponies. They have yellow sclera and a range of eye colors. They have a beak rather than teeth, and apparently lack a sense of taste, and have only a rudimentary sense of smell. Due to their metabolism depending on magic, they don't need to eat much food, but still need to ingest nitrogen, carbon and water. They have the ability to sense magic, which is perceived through their tendrils, though this wasn't obvious until they traveled off of Saipie.

Other races do not enjoy the aggressive ambient magic on Saipie, so they don't have many magical visitors. Non-magical races may visit, but even though they cannot sense it, long-term high level magic exposure can be toxic, and even deadly. As such, most races visit only briefly, and mostly on business. Some unicorns, however, have set up a joint university to study the impact of high background magic on a variety of spells. They have also worked with the Temojin mages to refine the wands they use to channel their mana, as well as to increase the efficiency of their magi-tech, to try and conserve it for the future.

Figures of note:
High Mage Vivax - She is the leader of a sect of mages called "Followers of the Steady Path," and was elected to be one of the ambassadors of her people to the Citadel. Her group believes in a measured and slow expansion coupled with the refining of current techniques to slow the loss of mana provides the best future for her people. Vivax is outgoing and friendly, and works hard for the best interests of her people. She does what she can to turn the opinion of the other races, as well as to secure peaceful solutions to the currently contested colony worlds of the Temojin. She, and other of her sect, wear a runestone on their hand as an indicator to other races that their mana draining is under control. Over time these runstones have become an indication of moderate Temojin, who do not believe that conquest is required to secure the future of their race.

Honored Goa-tej - Goa-tej is the only non-mage member of one of the oldest ruling families of Saipie. As such, he is respected, but considered largely harmless by the rest of the Temojin. He has such low mana stores he cannot leave Saipie, and he views the lowering magic differently than a mage would: he considers the loss of ambient magic to be an extinction-level crisis for his people. As such, he has been funding the borderline terrorist group the Arcane Expansionists. They travel to worlds with high Energy deposits and steal and stockpile them. Lately they have also been claiming credit for the massacre of alien colonists on worlds with magic compatible with Saipie. He is funneling his family's money into this cause, but he is not yet publicly associated with them. He has heard rumors of a new magical artifact with unparalleled power, and has begun discreetly looking into it.


Pronunciations: Temojin - Te-mo-gin
                        Temoji - Te-mo-gee
                        Saipie - Sigh-pee
                        Vivax - Viv-ix
                        Goa-tej - Go-ah-tesh 


for Earthsong9405 's contest. This idea got a little out of hand ... 
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Comments: 4

EarthnAshes [2018-01-23 00:20:19 +0000 UTC]

Very fun and creative race, and I also like the added exploration in how they interact with the Citadel races! A few questions though: the tendrils near their heads, are they rapped around their necks or are they hanging from their cheeks?

If they are built to absorb ambient magic, which I assume is large amounts of magic on their planet that just kinda hangs in the air like a heavy, invisible cloud (or perhaps its a bi-product of something, perhaps hour their oxygen works), how do they absorb magic from others that don't produce ambient magic? For example: unless they're actively using their magic ponies don't really produce ambient magic because theirs is entirely produced from within, biologically. And that's just ponies: many of the other Citadel races don't actually produce magic at all, or at least they don't have active access to it.


If their planet is so saturated in that amount of atmospheric magic, so much so that they are physically able to feel it despite that magic not being channeled in any way, why would they want to go to other planets to secure magic? I'd assume their planet is actually producing too much magic which is why it has such a heavy cloud of ambient magic that doesn't dissipate, unless I'm thinking in the wrong way?

And because of how strangely their magic operates (which I assume is a thing given others don't adapt to it, hence very few visitors), how would they even be able to use magic that is so different from their own without the need to biologically adapt to it?

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scynthias In reply to EarthnAshes [2018-01-23 01:21:01 +0000 UTC]

Thanks! To the first, the neck tendril wraps around the back, like a collar, or so I envision it. 

In terms of absorbing from others, the way I pictured this (which could be totally wrong) was that all worlds have sort of an ambient level of magic, but Saipie's is crazy high. The analogy I was working off of was similar to Chernobyl. The radiation there is so high various molds are evolving to use it for energy, but the levels are too high for many things to survive. So the Temojin (and all life on this world) have organelles in their cells which are analogous to chloroplasts, but for magic (manaplasts). And if things had continued normally, the Temojin would have these manaplasts, with small stores of mana similar to glycogen or sugar stores. But during the tinkering, the balance was tipped way far to the storage side of the equation, and to keep their living batteries topped off, the Temojin's ability to do anything else with incoming magic was removed, and their ability to use their own mana stores was somewhat knocked down. While their magic absorption is passive, like chloroplasts, I had sort of speculated that in times of metabolic crisis if they can get the organelles close enough to another source of magic (a rune stone, or another being, possibly even metal from a magical planet) they can (inefficiently) pull that magic out. And a starving Temojin can "pull" magic pretty hard. Though I guess this would depend on the nature of magic in your AU (like is it a particle? Does it behave light light would?). But I agree that they would not be able to pull magic out of something that doesn't have it. 

The fact they can feel magic really only became obvious once they were in an environment with much less of it. On their homeworld, it's as you say, and the background is way too high for anything except magical storms or huge spells to be noticed. And yes, their world is making way too much magic. Some Citadel scientists hypothesize that the Temojin were actually engineered to help "magiform" the planet into something smoother and more comfortable for the progenitor race. Saipie had an incredible excess of mana, until they learned how to sink it into runestones, which removes a tiny portion from well. Now they aren't at a dangerously low level, and they are still higher than the average world, there has been a noticeable decrease due to a combination of more mages surviving longer, and heavily "mining" the magic to power everything, including exporting the runestones offworld. I envision the planet to not continuously generate magic, just as the earth doesn't generate new water. But if that is an incorrect assumption, then yes, there would be no drive for new planets, and in fact an active inclination to stay put. 

I think I naively assumed that all magic is the same "wavelength" even though how each race interacts with it (or doesn't) is different. But if each world produces a different wavelength of magic, then the Temojin would indeed be unable to use that of another world, or at least very inefficiently, like a plant without full spectrum light. So if magic varies as much as sunlight does, then again, yes, the Temojin would either be very picky about finding their own M-class planets, or inclined to just stay put.

I hope that this was helpful, certainly your questions helped refine the ideas for me

On a related note, are we allowed to edit these descriptions?

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EarthnAshes In reply to scynthias [2018-01-23 02:30:20 +0000 UTC]

Excellent, that clears things up a whole lot more indeed. So this actually brings up an interesting point for the AU: is all magic throughout the universe essentially the same, or are there similarities but overall they operate on "different wavelengths" as you put it? Maybe its a bit in the middle: They are similar enough to where, if you "strip" the magic down to its very base component its essentially the same all throughout the galaxy (the "energy" component) but otherwise magic generally differs depending on the location. So in this way, maybe the Temojin  could have use of colonization for the sake of magic, but it in turn takes quite a bit of work to strip magic to its Energy component if it isn't already in that state, so they'd target planets and star systems that have similar magic to their own or they target areas that have high levels of Energy deposits, which would make conflict with neighboring aliens more tense in result? This could also allow them to keep the whole "magic vampire" thing: they can drain someone of their magic, but unless the individual has high amounts of Energy within their being, it relatively ineffective for them.

Also, that bit about magic regenerating or generation of new magic: that actually is a thing, but maybe for their planet it isn't if it was manipulated as heavily as it was? So while it might have a very high concentration of magic, once its gone, it's gone. It'd kinda be similar to the Setarri home planet in that way: too much of its magic was depleted for it to generate natural magic anymore, so it must rely on technology built into it to keep it alive. Also yes, you're more than free to edit the descriptions as many times as you need; I'll be rereading them anyway when it comes time to decide a winner.

But very great work on this! I highly enjoy your species! C:

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scynthias In reply to EarthnAshes [2018-01-23 04:55:09 +0000 UTC]

Thanks! I'll refine the description in a bit, now that I have a better handle on how magic works in this AU

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