Comments: 26
PoisonRemedy [2010-12-30 00:23:37 +0000 UTC]
Nice work. I like the way you draw your characters a lot, and your design for Naiomi is really going from strength to strength.
Was reading through other's comments, and I notice a few on the elongated anatomy you're using. I wouldn't sweat the bells on it, it looks fine and I like the stylisation. It is fairly out there to be building anatomy at 7.5 heads tall, but the way you draw it is balanced and proportioned so it really works and I dig it.
If you ever find yourself coming unstuck with anatomy stretched out like this, I'd definitely look at Peter Chung (AEon Flux animated and Phantom 2040...think he did some of the Dead Space animated feature and the Riddick one too) for some inspiration. If you haven't seen his stuff, I would check it regardless, think you will really dig it, especially the fuck-you attitude of the original AEon Flux. Cartoons don't come much more kick-in-the-teeth badass than that show at full whack.
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SektrOne In reply to PoisonRemedy [2010-12-30 09:44:35 +0000 UTC]
Thanks man. As far as anatomy goes. I really don't pay attention to stuff like 6 heads height that much. Only because i never really had any MAJOR art classes to teach me that kind of shiz. I usually base my sketches off of how i see it in my mind, which may or may not always be "anatonomicly correct".
As for AEon Flux and Dead Space. I've seen both although its been much longer since AEon Flux lol.
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PoisonRemedy In reply to SektrOne [2010-12-30 17:04:22 +0000 UTC]
Main thing is always just balance, which you have. So long as everything stays proportionate and such, stylisation is the way to go.
Yeah, I saw AEon last when I was at Uni, and that's about 9 years ago now lol.
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ZixaxiZ [2010-12-28 01:29:38 +0000 UTC]
Tonpha, they suit her. looks like youve completed her
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SektrOne In reply to ZixaxiZ [2010-12-28 07:47:59 +0000 UTC]
Well.. pretty much yea shes complete haha. I might still add a few things here and there, but for the most part her development is complete. thanks!
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unamedplayer [2010-12-27 10:45:29 +0000 UTC]
funky fresh work bro !
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breakeur [2010-12-27 03:28:12 +0000 UTC]
you must be carefull at the joints because it's like she was made from chewing gum,
i don't know if you get the point of my explaination but i'm saying that you must remember that,
there is a bones under the skin and in your characters we can't see them ( look at the ankles or wrist).
and the neck is a little to short !
but the cood point is that you can give good prportions to your characters now just try to give dynamics by drawing with pencils and brushes instead of vector lines
because you lose to much of power in the result.
i hope that will help you to get a even higher level.
peace bro'
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SektrOne In reply to breakeur [2010-12-27 10:58:06 +0000 UTC]
thanks for the advice bro.
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breakeur In reply to SektrOne [2010-12-27 11:31:41 +0000 UTC]
you are welcome !
if I can be of any help don't worry ask and i'll try my best to help ya !
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GraphRicks [2010-12-27 02:46:21 +0000 UTC]
The anatomy in yr design of naiomi just gets even better
as i like her weapons as they look great as i like
the way you show again in lineart for the background
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breakeur [2010-12-27 02:11:21 +0000 UTC]
well done but be carefull at the anatomy.
peace.
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SektrOne In reply to breakeur [2010-12-27 02:52:01 +0000 UTC]
Thanks. But whats wrong with the anatomy?
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MFMugen In reply to SektrOne [2010-12-28 16:43:30 +0000 UTC]
I dont see anything wrong with it as a matter of fact i like this approach more than your past ones.
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SektrOne In reply to MFMugen [2010-12-28 17:06:07 +0000 UTC]
thanks man! trying to develop her as a "full" character (outfit, personality, back story, etc)
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