Description
Side-by-side comparison shows how facing fewer opponents allows you to play looser: more (unsuited) Aces (especially) and Kings/Queens, and more (gapped) straight- and/or flush-draws.
The GENERAL pattern for high-card combinations are:
with 9 opponents [10-player table], play all unsuited Tens and all suited Nines;
with 8 opponents (not shown here), play all unsuited Tens and all suited Eights;
with 7 opponents [8-player table], play all unsuited Nines and all suited Eights;
with 6 opponents (not shown here), play all unsuited Nines and all suited Sevens;
with 5 opponents [6-player table], play all unsuited Nines and all suited Sevens.
ALWAYS play all pairs - until the RIVER card; otherwise, you'll miss the lucrative opportunity to make a mountain of money on Trips (3-of-a-kind) !
Chasing Trips until the end is the whole point of playing every pair.
G.T.O. [Game Theory Optimal] hands are categorically RISK-FREE (break-even); therefore, you should see EVERY flop with ALL of them - before deciding to fold or not!
It's not just what an individual (sometimes marginal) hand can or can't do ... it's about establishing your vitally-important table-IMAGE (of a credible, moderate, risk-free, GTO-player) that'll guarantee you a small - but steady - profit in the LONG-run from your flawed opponents' play.
Read - and memorize - my glorious essay on G.T.O. herewith:
www.deviantart.com/semi-surreaβ¦
Also, check out the individual charts for each of the above representative tables - and their respective detailed analysis - further down my so-called Scraps gallery within.
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