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semi-surreal β€” GTO Hold'em - 10 and 8 and 6 players

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Published: 2021-04-11 18:49:19 +0000 UTC; Views: 345; Favourites: 0; Downloads: 0
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Description


Side-by-side comparison shows how facing fewer opponents allows you to play looser: more (unsuited) Aces (especially) and Kings/Queens, and more (gapped) straight- and/or flush-draws.




The GENERAL pattern for high-card combinations are:




with 9 opponents [10-player table], play all unsuited Tens and all suited Nines;

with 8 opponents (not shown here), play all unsuited Tens and all suited Eights;

with 7 opponents [8-player table], play all unsuited Nines and all suited Eights;

with 6 opponents (not shown here), play all unsuited Nines and all suited Sevens;

with 5 opponents [6-player table], play all unsuited Nines and all suited Sevens.





ALWAYS play all pairs - until the RIVER card; otherwise, you'll miss the lucrative opportunity to make a mountain of money on Trips (3-of-a-kind) !


Chasing Trips until the end is the whole point of playing every pair.





G.T.O. [Game Theory Optimal] hands are categorically RISK-FREE (break-even); therefore, you should see EVERY flop with ALL of them - before deciding to fold or not!



It's not just what an individual (sometimes marginal) hand can or can't do ... it's about establishing your vitally-important table-IMAGE (of a credible, moderate, risk-free, GTO-player) that'll guarantee you a small - but steady - profit in the LONG-run from your flawed opponents' play.



Read - and memorize - my glorious essay on G.T.O. herewith:


www.deviantart.com/semi-surrea…





Also, check out the individual charts for each of the above representative tables - and their respective detailed analysis - further down my so-called Scraps gallery within.






If any images are too dark to view, simply right-click and choose 'View Image' to brighten the background.






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semi-surreal [2021-11-07 06:09:55 +0000 UTC]

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semi-surreal [2021-09-02 05:17:13 +0000 UTC]

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semi-surreal [2021-05-09 21:43:04 +0000 UTC]

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