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SergioKodemo β€” Foundations v1

#3d #architecture #digitalart #scifi #wallpaper #mb3d #rawfractal
Published: 2015-04-16 17:49:46 +0000 UTC; Views: 1384; Favourites: 42; Downloads: 42
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Description MB3D 189x2

Wonder about the purpose of these constructions. Seems like hangars, but they aren't...

This is a formulas combination by He was also very kind in providing some useful tips to make it work and not rendering for ages. Not up to his master level, but trying. Thanks Mark!

It wasn't my intention to make it reflective. Just fell short of lighting tabs (more please) and some areas were too meh. Busy look in dark parts is not noise. Too many thingies there. Might make a new render at even better settings, but times would be too long


Parameter as follows:

Mandelbulb3Dv18{
g.....c....O/...D....2.....sRKTmJ4puz8NH3RjdAZ4E730wlPYIUzv7zqsmzc5xzUvwUupYT1yj
................................0BXzqGVUa.2........Y.lC.................y.2...sD
...Uz6....k0..../Q.0/....2.V0...P/....E3.....A5DrCkwfBnD/Q......BJJ/0dkpXm1.Deee
z.....kD12../..........wz..................................3.....y1...sD...../..
.z1...sDWNd9kYULkwnXlTjF1JC7zixsYJRo5ZhDVtRKa8sGFvHnL0zhB.cwyU6fvQSdWBnDv9o6Njot
YwfH1.7K8H3AzG/X2uHfe5jDU.....2N....s.........sD/6....sD..G.....................
.............oAnAt1...sD....zw1.........................................G....k1.
.....Ksulz1.......kz6wzzzX.U..6......61...EB....N/Lu5w/.US.F....6/...I1.....S/52
...2H1aZczDU.0szMg2czX6dEL1.36qzzrhe..kuvBTuCfxD6Eot8VlJqy9...........U.I...c23.
.w8pJs/mpz1.GZwV7TN..3..........2El0yrIHB/..0mYKNSsuzi0N9W1sKEzD.AOoTJUnXz9/5.Vz
z16E..kn08Lb4jyj.OB8bF78Hz9.ahOJEfHqzGk/rozz.02..kaNRfdzZzf5GUxeypauz..MXTj46oxj
/EU0.wzzz1...................................UTVR..y3q/y7u1k.1A..1Ak.TjL..2U...E
.WDDjhdht0kaqaPi/n5y3q/.sLM5sPHTsLM5.UTVRUjsxVTVR..y3q/yys5y3q/.sLM5sbfTsLM5.UTV
RUzizVTVR..y3q/y...y3q/bzz/k.1Akyz1yATomxzpaqaffrsWOkR4.........................
E6..0Ik.2FE.....I....Y.....Rm3aPnNqPmpaA7NoI.............................MU/46U.
0............................Uyj................................................
..............zD................................................................
.....................2.....3....B....AKSgZaPYJaQ7NoI............................
.sU1......U.02E......EnAnAnAngzDOaNaNaNaZz1........../....................UNaNaN
aNK/./.............................wz...................kz1........wz.........zj
................................1....E/....0....o7LMiBL9lZYFH/..................
..............U/4M..............BnAnAnAnYz9..........2........wD................
..........................2........../..........................................
..........................................E.....I....Y.....RdlKOiRaMmZqMfZYFH/..
.........................MU/4......................kz0..........................
...................................2./.......U.E..........2.....................
.....................................................2.....3....8....oINiRKNmB1.
.....................................MU/4MU/4........EnAnAnAn2.E........kz1.....
...wz.........zD................................................................
................................................................}
{Titel: MB3D-02-0415}

Note: tweak at your own risk

If used, just drop a message in my page with a link to your work. Thanks!

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Comments: 31

marijeberting [2017-09-11 21:25:05 +0000 UTC]

Outstanding work Sergio

πŸ‘: 0 ⏩: 0

Sabine62 [2015-08-25 17:39:10 +0000 UTC]

I did not see this! It is fantastic, Sergio, one of the best industrial pieces I saw in ages!
The reflections: always tricky, too much too little too bright too dull etc, reflecting too much: lower spec colour, oh no, not enough now, back up with the spec. colour etc etc etc... Told you: I spend more time on lights and reflections and stuff than on the fractal :S Oh well, we need Something to moan hug:

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to Sabine62 [2015-08-26 12:26:32 +0000 UTC]

Thank you dearly for such a nice comment!
LOL, it's exactly how you describe it. The darker parts of the image got a bit busy. Thought it was some noise at first but no, only tiny reflections

πŸ‘: 0 ⏩: 1

Sabine62 In reply to SergioKodemo [2015-08-26 15:02:01 +0000 UTC]

πŸ‘: 0 ⏩: 0

Jakeukalane [2015-06-06 14:27:14 +0000 UTC]

Perdona por romper la magia pero yo veo fΓ‘bricas o naves de un polΓ­gono industrial Eso sΓ­, con unos reflejos muy chulos

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to Jakeukalane [2015-06-07 18:33:44 +0000 UTC]

HA HA, la magia ha quedado intacta! Muchas gracias Alberto

πŸ‘: 0 ⏩: 0

TABASCO-RAREMASTER [2015-05-13 02:16:21 +0000 UTC]

Bloody freaKING-KONG cool

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to TABASCO-RAREMASTER [2015-05-13 22:08:20 +0000 UTC]

Thank you very much!

πŸ‘: 0 ⏩: 0

Len1 [2015-05-03 18:02:48 +0000 UTC]

yeah I'm suprised the Reflects didn't give a lot of light scatter problems in those busy areas, cool stuff

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to Len1 [2015-05-05 14:54:50 +0000 UTC]

Thank you very much! Kept some key lights to minimum specularity after running a few tests. It was too messy till finding the best possible balance.

πŸ‘: 0 ⏩: 0

Vidom [2015-04-23 20:23:25 +0000 UTC]

Wow so beautiful!

Great structures and variations; use of colors/lights/shadows make it quite realistic

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to Vidom [2015-04-24 19:04:20 +0000 UTC]

Thank you very much for your kind feedback Will probably try this tricky formulas combo sometime soon.

πŸ‘: 0 ⏩: 1

Vidom In reply to SergioKodemo [2015-04-29 06:49:41 +0000 UTC]

You're very welcome!

πŸ‘: 0 ⏩: 0

Topas2012 [2015-04-23 04:45:35 +0000 UTC]

wonderful , fantastic... Superb result

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to Topas2012 [2015-04-23 14:40:39 +0000 UTC]

Thanks mate!!

πŸ‘: 0 ⏩: 0

miincdesign [2015-04-21 13:38:30 +0000 UTC]

Fabulous!Β  Great forms!

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to miincdesign [2015-04-21 16:29:18 +0000 UTC]

Thank you very much! Just had to try one of Mark's formulas combo. No parameters, all from scratch.

πŸ‘: 0 ⏩: 1

miincdesign In reply to SergioKodemo [2015-04-21 17:54:25 +0000 UTC]

I like doing that as well!

You are always welcome!

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to miincdesign [2015-04-22 14:20:17 +0000 UTC]

Yes, though tweaking other artists parameters can be very helpful for learning, seems like we both prefer to reinvent the wheel over and over again

πŸ‘: 0 ⏩: 1

miincdesign In reply to SergioKodemo [2015-04-23 01:44:35 +0000 UTC]

Yeah, it's hard to start from the beginning!Β  I do love tweaking

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to miincdesign [2015-04-23 16:26:13 +0000 UTC]

Me too, so addictive!

πŸ‘: 0 ⏩: 0

Almog53 [2015-04-20 03:24:31 +0000 UTC]

Very Cool structures....

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to Almog53 [2015-04-20 13:49:59 +0000 UTC]

Thank you very much mate! It's interesting how the structure changes with even the slightest tweak. Main problem is getting here in the first place!

πŸ‘: 0 ⏩: 1

Almog53 In reply to SergioKodemo [2015-04-20 14:52:57 +0000 UTC]

You're Welcome and Yes, I agree....
Getting there is half the battle Β 

πŸ‘: 0 ⏩: 0

MarkJayBee [2015-04-17 21:36:45 +0000 UTC]

Cool image Sergio, and thanks for the mention. I'm still kinda hooked on
this combo, and keep coming back to it whenever I think of some new twist!

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to MarkJayBee [2015-04-18 17:03:35 +0000 UTC]

Thanks Mark and most welcome I'll very likely get back at the combo. Can yield so many different things depending from where you start tweaking and how. Glad to know you'll do the same. Looking forward to it

πŸ‘: 0 ⏩: 0

batjorge [2015-04-17 00:27:14 +0000 UTC]

Casi pienso que es una obra de Mark Buenos consejos y bien aplicados

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to batjorge [2015-04-17 13:30:03 +0000 UTC]

Muchas gracias! Acercarme siquiera un poco al gran trabajo de Mark es un gran halago.

πŸ‘: 0 ⏩: 0

PaMonk [2015-04-16 18:10:56 +0000 UTC]

Whoa! Amazing Sergio this is totally awesome I everything about this Piece.

πŸ‘: 0 ⏩: 1

SergioKodemo In reply to PaMonk [2015-04-16 21:59:03 +0000 UTC]

Thank you so much, glad you like it!

πŸ‘: 0 ⏩: 1

PaMonk In reply to SergioKodemo [2015-04-16 23:34:12 +0000 UTC]

Y-W

πŸ‘: 0 ⏩: 0