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SgtHK β€” Samira 4

#philippineeagle #philippines #powerarmor #sciencefiction #scifisciencefiction #scifiarmor
Published: 2019-10-24 14:35:59 +0000 UTC; Views: 4111; Favourites: 128; Downloads: 0
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Description Samira viewed from the back, showing her wing attachment system. I had to design a pretty complicated set of joints which make for strong connections between the wings and the body, while still allowing the body to move and flex freely.

Made with 3ds Max, Zbrush, Substance Painter, & Photoshop

Prints and full-resolution downloads are available for sale!
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Comments: 7

raystorm41 [2019-10-24 15:30:40 +0000 UTC]

Badass!!! The detail!!!

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SgtHK In reply to raystorm41 [2019-10-24 18:37:27 +0000 UTC]

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CarlCG [2019-10-24 14:57:29 +0000 UTC]

OMG that looks incredible from the back! Insanely complex looking design you put together, and it looks so fierce and strong too. And those attachments on the boots... crazy cool look to them. All around amazing work. Are you planning to put this model up for sale online or is she going to a specific source? I doubt I could afford her at the moment, I can see she's clearly worth quite a bit but I was just wondering.

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SgtHK In reply to CarlCG [2019-10-24 17:58:04 +0000 UTC]

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CarlCG In reply to SgtHK [2019-10-24 18:45:14 +0000 UTC]

Omg man you just blew my mind with all those requirements hahaa! 350 maps, 40 GB RAM that is a crazy amount. And the chance that anyone would have that exact combo Ornatrix/BonesPro/Vray Next isn't likely I would guess. I've never even heard of those first 2 plugins. I thought when it came to requirements for use of a model it was simply the format of 1 program or 1 engine that might be required. Had no idea it could need all these things. With a normal sized scene that would fit on a GPU, does Vray use GPU to render or is it strictly a CPU-only engine? I'm considering different options for render engine now with Cinema4D... I wasn't anticipating getting one before, I thought almost everyone would use one it's 3 included options, Standard, Physical, or ProRender but I'm finding out almost everyone who uses C4D seriously, gets a 3rd party engine for it... Octane, Redshift, Vray or something. So Prorender isn't all that I thought it would be. But I'm looking for GPU based rendering, since I have 32GB of RAM, and just got a RTX2080 GPU to use as I get better and more involved with 3D work.Β 

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SgtHK In reply to CarlCG [2019-10-24 20:02:14 +0000 UTC]

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CarlCG In reply to SgtHK [2019-10-25 18:15:52 +0000 UTC]

Man I cannot tell you how much I appreciateΒ  the wealth of knowledge your breaking off to me. This is all really helpful to know, same with the detailed responses you gave me explaining all the stuff about your designs. After reading this, I just went and downloaded the trial version of redshift, now it's installed I"m about to test it soon as I watch these few tutorials on it that I downloaded. And I get what you mean about it being limited by the max capacity of 1 GPU, Iray for Daz that I've used does the same thing exactly. I'm really hoping it works well, not just the speed of it but overall stability and quality... praying it's better than the native engines for C4D. The past couple days I've been working with this human model I made that's really high geometry after boosting the subD level up a lot, and her textures are crazy big, I created so much fine detail and every kind of map as best I could or know how... so far c4d will not render her, the gpu drops out and the render crashes every time. She's nothing like that model of yours, but her maps add up to more than 8 GB, but I still don't get why it's not at least starting the render even if it has to use CPU/memory. I may need to reduce the size of the maps but was avoiding doing that because I made them that way for a reason. Also it may be pointless but I wasn't sure, so I made maps for every type of channel and for every different material/texture zone that you can have in C4D. I guess i'll see what happens with redshift.

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