HOME | DD

sgtpieman — PSMD Is A Rollercoaster

#super #dungeon #mystery #pmd #pokémon #pokemon #psmd
Published: 2015-11-23 20:39:41 +0000 UTC; Views: 2393; Favourites: 26; Downloads: 0
Redirect to original
Description Holy cow, I managed to beat this game yesterday and... holy cow.

So um... Pokémon Super Mystery Dungeon. Is it good? Is it bad? It varies. I personally liked it and think the good far outweighs the bad, but there were times where plot elements or gameplay made me want to turn the game off and chuck my DS out the window. I've always been of the opinion that each PMD game is of equal quality in their own rights, because for all the good there's something bad. And it's a matter of the sequels removing the good bits but fixing the bad bits. It always balanced itself out, but for all of Super's faults, I think it's just so strong of a game that it's still the best of the entire PMD series, even if there are like, one or two things the previous games did better. So let's talk about it without spoilers since it literally came out a couple days ago.

Gameplay! Lots of improvements here, especially compared to Gates. I think I'll bullet point them.

The Good

*Upset about the lack of Pokémon in Gates? Guess what? They're all here.
*In a hall or just stepped into a monster house and need to fall back with your team? No longer do you have to order them to fall back, waste a turn waiting on them to do so while you get hurt, and THEN fall back and waste another turn waiting on them to reclose the gap. Now you just take a step back and your team will automatically move with you by all pushing each other. At first it seems odd that pushing teammates is the default and you have to hold a button to swap places like in past games, but trust me, it's the default for a reason. As you progress you'll be falling back a LOT.
*Hunger's back and with a vengeance. Even in past games, starving to death wasn't a big issue because food was EVERYWHERE and your stomach drained slowly. That's why in Gates it was removed. It didn't make a big difference. In Super it appears that the rate you become hungry is faster, and food is not as easy to find. There's also more actions to drain your stomach as well as traps and such. Apples become one of the items you need to keep a stockpile of.
*Scarves are gone. In replacement are looplets which are essentially the exact same thing but you customize them with perks (IQ/Team Skills in past games) that only last for the dungeon. You find these perks in pickups throughout the dungeon, but each one has a turn limit before it explodes, so you need to decide whether you want to try picking up that perk or you want to deal with the enemies in the room. It's actually really fun to have the extra complexity of this decision and the challenge of needing to adapt to survive with what you can find in each expedition.
*Big one. You don't get ripped from the dungeon if your team fails. You just continue through and they'll revive for the cutscene, then pass out again until the dungeon is over. Of course this also means you'll have a harder time in dungeons if your team falls, so you want to revive them. Also story escorts. Same deal, you don't have to even waste your reviver seeds on them. Just finish the dungeon with one less member.
*You can do multiple missions in one dungeon again. Yay!
*Varying difficulties. Sometimes things would get so hard I would have to sneak around corridors, avoiding fights and letting clueless enemies pass me, warping other enemies that notice me away. The game would become stealth based. It was cool.
*Improved enemy AI. I had enemies constantly pathfinding to avoid me getting in range to attack while they could still use their ranged moves, rather than just charging me. In the first dungeon.

The Bad
*Difficulty spikes. Holy hell sometimes things get extremely unfair out of nowhere. You're doing fine then the next dungeon has all the enemies get room clearing moves and/or long range attacks that will leave your entire team dead from off the screen in a near endless loop. Getting oneshotted from off screen, then having that move travel through me and oneshotting my partner is not fun. Then the next dungeon is easy as piss. Thankfully the dungeons are short, so it's not long easy dungeons like the first two games, but short sadistic ones.
*No renaming recruits. I don't understand why we can't do this. If you never do anyways you'll be fine, but a few special members I would like to name.
*Only three members in your team. Technically you can get more through escort missions, but your actual team is only three strong. Tri-Force Heroes and now PMD. What's Nintendo's issue with four member teams in past games?
*Oh yeah, and accuracy has been nerfed big time. I once missed an attack five times in a row, without me or the enemy having any status boosts or nerfs being applied to us at the time. It becomes better after the post credits story line  for some reason. I'm not sure. Not that I'm complaining.

As you see, not a lot of bad. Very solid gameplay. VERY.

Story on the other hand... it varies. Because spoilers this will be short but uh...

The Holy Freaking Cow This Is Amazing Buy The Game Now Just Trust Me

You get invested. It's the most invested I've been in a PMD game since BRT. You'll be cycling through emotions constantly to the point you feel drained by the end. The charming characters that you can't help but grow attached to even if sometimes you want to strangle them, the pacing, the audience interaction as you speculate on what's happening over and over again going through all these insane conspiracy theories, it's all great. They really got the story right here, everything they did, even familiar elements, they just did BETTER. I want to explain how, but again, spoilers. However,

The Fatal Flaw If The Rest Of The Game Wasn't So Amazing

The ending. Specifically the tail end of the ending. The rest of the ending before that is great. Now PMD is known for sad endings and this one has one. But to me it feels tacked on and doesn't make any sense. I legitimately don't understand what happened, and was hoping the post game would explain. But it didn't. It also leaves many unanswered questions and creates a few plot holes, while only answering one question that doesn't even pop up until towards the end. The more I think about the ending, the less it makes sense, and it almost spoils the entire experience. Bioshock Infinite's ending made more sense than this one. And that one took some stepping back, thinking, and reexamination of the game to truly piece together. But as I said, thinking about the ending only makes it worse because you realize to what degree it just doesn't... compute. I spoke with a few others who beat the game and they agree that the ending sure does create a lot holes in the story, as well as ignore or give a hand-wave answer to vital questions from the start of the game. For me the ending didn't create a sense of bitter sweet sorrow in my heart that makes me cry where few games can, but rather a confused kicked-in-the-balls feeling that doesn't get better. Which ironically would be fine and even fitting the game if this stuff was just explained in the post credits game. So if you're looking at the game for that sweet PMD Ending heartbreak, expect it to be broken for all the wrong reasons.
Related content
Comments: 16

santirevecolepe [2021-06-29 01:54:28 +0000 UTC]

👍: 0 ⏩: 0

Uprising4c [2020-06-05 20:01:53 +0000 UTC]

👍: 0 ⏩: 0

HyoryuArtist [2018-03-10 03:45:41 +0000 UTC]

Oshawott, please don't tell me you kissed Dark Matter, like with Meloetta...

👍: 1 ⏩: 0

AntStar2004 [2016-03-26 04:26:25 +0000 UTC]

Looks like I passed out. Totally what would happen! I HATE roller coasters.

👍: 0 ⏩: 1

AntStar2004 In reply to AntStar2004 [2016-03-26 04:27:08 +0000 UTC]

Except this game.   

👍: 1 ⏩: 0

shineful [2015-11-25 03:27:13 +0000 UTC]

**spoiler**
i totally agree with the ending review
before i got the game, i read a review somewhere about the game and the author of the review said that it would be a close rival to PMD EoS, which is one of my favorite games. That game had a heart-breaking ending and gave me so many good feelings
naturally, i bought PSMD, because of the review i had seen.

Honestly i had a nice trip through the game, and some parts reminded me of past things that pokemon had done that actually gave me a decent childhood. for example, the voidlands scene really reminded me of the movie Lucario and the Mystery of Mew.

anyways, about the ending.
i was really expecting my character to leave, like in EoS, but then it just hit me with the 
--SPOILERS--
nah my partner pokemon was mew
no biggie haha oh now lets make my partner leave??
i still didn't get why my partner had to leave and not me
since we were from, apparently, the same era.

anyways, nice drawing. i feel the same way!

👍: 0 ⏩: 1

sgtpieman In reply to shineful [2015-11-25 04:05:10 +0000 UTC]

Well thank you. Thank you very much.

Yes, I really enjoyed the experience throughout the game. The characters were incredibly enjoyable as well as the situations. I couldn't help but giggle like a schoolgirl at some of Watchog's antics or Carracosta's reaction to the player and partner liking his cooking. And the detail to character animation was superb. I really liked how the partner gets a new idle animation of them panicking and looking around like a paranoid during the school at night quest. 

But that ending.... gosh that ending was implemented poorly. Cool concept but it needs much more care to make it work. And the worst part is that it's the type of ending that changes everything about the rest of the plot. Which would be really cool and give a great reason to replay the game now that you have this fresh new perspective on things, but unfortunately the ending doesn't change things for the better. Nothing makes sense anymore because of all the holes popping up and the rest of the story starts to fall apart the more you pick at it with the knowledge the ending brings.

Other than the ending and the difficulty spikes though, I love this game. It was a great way to celebrate 10 years since Rescue Team. Gosh now I feel old.

👍: 0 ⏩: 0

SparkieSparkeChu [2015-11-24 12:21:51 +0000 UTC]

I dont get why the partner has to leave you thats a problem.

👍: 0 ⏩: 1

sgtpieman In reply to SparkieSparkeChu [2015-11-24 16:31:35 +0000 UTC]

Woah woah buddy spoiler alert. I already beat the game but give it a bit more time for other people wandering to this page.

👍: 0 ⏩: 1

SparkieSparkeChu In reply to sgtpieman [2015-11-24 17:51:12 +0000 UTC]

So Im not allowed to ask a question why that happens?

👍: 0 ⏩: 1

sgtpieman In reply to SparkieSparkeChu [2015-11-24 19:36:25 +0000 UTC]

No no, you technically can, but try to be less precise about it. Or put a big spoiler warning beforehand.

As for why it happens, I agree. It's not so much the fact that it did happen that gets me because that kind of ending is normal for PMD. It's just the explanation for it was so rushed and hammered in that it only raises more questions than answers. The story made more sense before that happened rather than after.

I think it was a cool concept, and it explains one thing that happens (or maybe two), but it wasn't implemented well when it suddenly creates a bunch of holes and raises other questions that are never even tried to be explained.

👍: 0 ⏩: 1

SparkieSparkeChu In reply to sgtpieman [2015-11-24 19:51:57 +0000 UTC]

>>>>>>>>>>>>>>>>>>>*spoiler*<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Why the partner leaves?
Why not the player.
Is the Dark matter gonna comeback?

👍: 0 ⏩: 1

sgtpieman In reply to SparkieSparkeChu [2015-11-24 20:29:18 +0000 UTC]

There ya go. Thanks for understanding.

***************spoiler***********

Yeah, I have no idea. The player was just as big a part of what happened as the partner. And then what even happened to the partner? Did the partner teleport to another world? Disappear? End up in that other body? What?

And why and how did defeating the big bad do that? And again, why wasn't the player affected as well? If this was going to happen for whatever reason then shouldn't it have happened to BOTH the player and partner?

And it would make sense for it to come back, that was what the partner gave the speech about before killing it. That it was inevitable it would return and the partner accepts that. But then suddenly it dies for real this time? And that kills the partner because...?

Actually maybe it should have killed everyone since it was created from everyone's emotions.

👍: 0 ⏩: 1

SparkieSparkeChu In reply to sgtpieman [2015-11-24 20:34:47 +0000 UTC]

**>SPOILER<**
Turns out that your partner was actually a mew turn into pokemon to prevent a mistake from happening again.
Turned back to a mew , then he splits the half of his memories and himself to form back your partner.
However, I still dont get if Dark matter would return or not.

👍: 0 ⏩: 1

sgtpieman In reply to SparkieSparkeChu [2015-11-24 21:35:45 +0000 UTC]

*******spoiler*******

The thing about that though is that for starters, why the mission? The mistake happened so I can only assume the guilt would drive Mew to decide to jump to the future to try again. But what is there really to be guilty of? The Dark Matter was still defeated either way, and it wasn't Mew's fault it existed or came back. Everyone was to blame, including the player.

Then the question becomes why the rebirth? Why not just wipe the memories and have Celebi or Dialga send Mew through time to the needed point? The rebirth was excessive.

Then the question is why wipe the memories? To prevent the outcome from happening again? Doesn't that just increase the chances it WOULD occur again since Mew didn't know it happened before? The old saying "Those who don't know history are doomed to repeat it" comes to mind.

Once again, why would defeating the Dark Matter now kill it and Mew when that didn't occur before, and why is Mew the only one taking the fall if the Dark Matter is a part of everyone, not just Mew?

And then why did the player have to come along? This was Mew's mission in the future. I guess it was to open the seal to the lake, but that lake wasn't needed anyways if Pokémon can return to normal from within the statue world and by killing the Dark Matter. Plus it would be simpler to just have the seal open for Mew rather than rope the human into it to unknowingly (memory wipe, which has its own problems) serve as a glorified key.

EDIT: Oh yeah, and the partner didn't turn back, the partner was placed in a different Mew from that time period for... some reason. At least from what I can gather. And that's why the Mew acts different from ancient Mew and the partner. But then the partner's presence begins to influence the Mew's mannerisms and Xatu decides to pull the partner out of the Mew hosting the extra spirit. Why that spirit is there in the first place I don't really understand either. Because he/she WAS a Mew it gets put back in the closest Mew body it can find I guess? But why did killing the Dark Matter do this again?

EDIT 2: And wait a minute, again, why the rebirth? Why wait until the Dark Matter is at its power again to kill it? Why not just finish it off while it is still trying to pull itself back together? Why did Mew decide to jump forward all those years to repeat the entire process and hope his/her reborn self would make a different choice even though at that point his/her reborn self didn't know what choice was made before and the consequences thereof so it's still a gamble the whole mission would have been a complete waste of time and perhaps even a failure if Mew and the player didn't happen to make it up the mountain and find out relatively what was going on.

And to answer your question, no Dark Matter will not return because reasons, even though the whole point of the partner's speech before the finishing blow was that it would return and the partner accepts that. I know, it's a contradiction.

👍: 0 ⏩: 1

SparkieSparkeChu In reply to sgtpieman [2015-12-02 18:11:40 +0000 UTC]

Really confusing.

👍: 0 ⏩: 0