weyrwoman-lessa [2020-01-14 14:19:35 +0000 UTC]
Nice use of depth in this piece!
From my end, there are only 3 things I have remarks about:
- since she's in the sewers and those are not particularly clean, she and her chains should perhaps be more dirty. If you need a few-click-option, take a look at "SurfaceWorX" over at DAZ; else, you could try add a grimey glossiness map to the chain.
- The bloom effect is too strong for my taste; better tone it down a little.
- is the repetitive shader in the corridor intentional or would you rather use another stone shader?
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SharonAgathon In reply to weyrwoman-lessa [2020-01-14 14:48:39 +0000 UTC]
Thx for the feedback.
Now to your points :
I thought about that too, and i may make a reworked picture and make her more dirty .... or maybe she used a cleaning spell on herself ( a woman always has to shine )
I like the lighting as it is, but i will see how it would be with less bloom.
The corridor is made out of Gateways ( Torbögen ). It was the best way i could come up with a convincing corridor
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