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Shay-Fae — Jumping Hunter

Published: 2010-01-14 18:27:11 +0000 UTC; Views: 611; Favourites: 32; Downloads: 8
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Title is LAMEEEEEE!
Yay! More L4D fan art! Used a stock model for this picture as well cause I suck. ^^

Hunter (c) Vavle
Drawing (c) Me
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Comments: 14

black-and-blue-berry [2010-06-21 10:01:46 +0000 UTC]

I really like this piece, the animation in it. This is a very dynamic pose, and then obviously a more difficult one. I’m really impressed at how well you captured the motion of it.

I will touch on just a few things that I’ve learned over the time in art class (most of it from arguments with my teacher who- of course- was always right). One thing I heard all the time is “You’re drawing what you know, and not what you see”. Basically it’s a matter of ‘Oh that goes there so I don’t need to actually look at the image to draw it’. It’s kind of a subconscious thing, I think, that, we get used to drawing it and never really think that maybe it’s a little off. What I see here is, you draw very slim figures. It isn’t a bad thing always, but in certain instances can diminish an image. Here it sort of made the hunter look flimsy. That’s honestly the only word I could think of for it. I know a lot of people are shocked when I suggest this, but, whenever I draw people, the under sketch tends to be nude. NOT saying that you can see “everything”, it’s simply that I have a model down on the paper with all the shapes of the body drawn out so I can really look at it before I add more. This helps me in a number of ways: 1) I am able to see if I’ve shaped anything poorly, by putting it next to my reference, and 2) it lets me know how I should have clothes hang and wrinkle. It provides a much more realistic look, which is really a great touch for hunters, or anything really from games like Left4Dead. It also helps you see if something should be wider. I know, it looks weird for a while, widening a body when your used to slender drawings. I grew up drawing Sailor Moon. Clamp does NOT help realistic proportions. (My legs are still too long.) So I tend to go out of my comfort zone and draw stocky, short people, or fuller figures.

I know a lot of people will knock this off, but honestly, one of the biggest ways I learned how to draw was by going out and getting a tracing pad. Now, that isn’t to say that I traced everything and never drew for myself. No, instead, I would take a pose or design I was having trouble with, and go over it a few times so my hand could learn the motions, and my brain could make sense of what it was supposed to be. Then I could tweak it and adjust it as I saw fit. I was always slightly ashamed that I did that until I learned that some of today’s leading artists recommend tracing to learn something new. One great website I have found for images of different poses of the human body is www.posemaniacs.com . It’s a comprehensive site that shows you have the muscles flex in the position and allows you to move the model as you see fit. It really helped me on a piece I’m currently working on . It’ll be great to help with things like space and foreshortening. My worst enemy. Ooooh, Foreshortening thou foul and ruthless beast. LOL! I’m still pretty terrible at foreshortening, but I can tell you from a learners point of view, learning to “Draw it as you see it, not as you know it” will make the task all that much easier. Because, just because you know the elbow is there, doesn’t mean you see it. You know? It’s the same with the shin. I think in the pose your hunter is in, it would be very cool to have his legs tilted more back rather than inward, because it would give it a sort of three dimensionality. Wow. I can talk a lot about this, can’t I?

Ugh, I’m so sorry if I’m rambling, I just thought I’d give you a few tips that have really helped me : )

You know one thing I’m noticing looking at this, is you have a great handle on shadowing. You did a great job keeping the source of light consistent, and weren’t afraid to go pretty dark on them. That adds to the realistic effect, actually. And the way you even kept the shadow consistent in the blood on his clothes really impressed me. There is a lot of little detail work to that, and it takes patience, I know.

Overall, I’ve got to say this has a lot of potential, and is definitely on its way : ) You’re a talented person and I look forward to seeing how you improve.

(Sorry I can't put this in the nice critique area up there :/ I can't get a premium account to do that at the moment, haha.)

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Shay-Fae In reply to black-and-blue-berry [2010-06-21 12:56:05 +0000 UTC]

Oooooh! Thank you so much for this critique!!! I don't mind that it was long at all! I like long deep comments!

Thank you so much for the pointers, I did try really hard on this piece, and I was kinda upset on the lack of comments. >< XD But thats ok!

I've heard the saying, “You’re drawing what you know, and not what you see," before. Only once I think. Guess I really never thought about it till now though since you explained it better, but I'll try following it some more now. Honestly, I'm suprised that you think the lighting and the shadowing was good. xD; I really think lighting and shadows are what I suck at the most. The blood was ok I thought... But thank you so much for the lovely critique/comment. I appreciated it so much! DA needs more people like you to comment! But then again, I guess some people are too afraid of constructive critism. xD;

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black-and-blue-berry In reply to Shay-Fae [2010-06-21 20:50:16 +0000 UTC]

Haha I'm glad you found what I said helpful I always worry that people will think I'm being snooty or something by giving critiques. Lol. I tend to get shy on the subject, but I really saw possibilities for this, and think you're really doing a good job
You know, if you want to work on your shadowing and lighting, a good way to practice is by drawing spheres and squares and stuff. Totally cheesy basic art class stuff I know, but it can be pretty fun sometimes. Starting off with either a white or off-white shade and layering shadows till the end opposite the highlight is almost black. Once you get the drama of shadows and highlights down, it just takes your art to a whole new level. I used to hate using insanely dark tones on things, but my teacher made me do it to get the points, and now I just love it.
( [link] )
Why I like your shading is because you know to contour it and make it actually stand out. You've got a good handle on the basics of shading, and I don't think you'll have too horribly hard a time progressing your skill with lighting and such

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ElectrikeDeathStrike [2010-03-18 23:23:10 +0000 UTC]

yay~ X3 cool

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Shay-Fae In reply to ElectrikeDeathStrike [2010-03-18 23:32:38 +0000 UTC]

Thanks!

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Heart-Love-Attack [2010-03-18 23:07:49 +0000 UTC]

Awesome Hunter!

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Shay-Fae In reply to Heart-Love-Attack [2010-03-18 23:12:17 +0000 UTC]

Thanks!

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Heart-Love-Attack In reply to Shay-Fae [2010-03-18 23:38:43 +0000 UTC]

Your welcome.

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ryanxgold [2010-03-16 16:38:42 +0000 UTC]

[link]

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Shay-Fae In reply to ryanxgold [2010-03-16 19:11:04 +0000 UTC]

Damn it! I wish I was there! D:

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ryanxgold [2010-03-16 16:11:46 +0000 UTC]

lol cooooool

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Shay-Fae In reply to ryanxgold [2010-03-16 19:10:46 +0000 UTC]

Thanks.

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Desertpunk64 [2010-01-15 03:59:05 +0000 UTC]

Looks great baby! i love the shadeing!

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Shay-Fae In reply to Desertpunk64 [2010-01-15 23:33:41 +0000 UTC]

Thanks!

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