Description
Place-of-Arms
Harsh screams, running, clashing armour and the cries of horses. Impossibly tall shadow figures encased in flashing metal. White light and fire sear the eye, bright enough that she must squint at times. And throughout everything, cut flickers of nothing - oppressive silence, all images disappeared and a pressure through the chest with no origin.
Hall
The thunder of thousands of footsteps hurrying from end to end. Sharp yells of command cut the clamour and bend it like waves before Mareus. Terse, serious conversations bunched near tall chairs of gold and alabaster. If she listens close, she can pick out two words that thread through all the mysterious conversation - 'soloros' and 'yerelda'.
84 years of artblock and part 2 of Roro's overdue ghost chase adventures continues and I am the tired idiot who confused place-of-arms with battlements ofc
Part 1 < Part 2 > Part 3