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shortybat β€” Daemon

#daemon #humanoid #male #venekai
Published: 2019-06-23 15:00:06 +0000 UTC; Views: 1631; Favourites: 94; Downloads: 0
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Description

New character! He's one of Mal's ancestors. :'3c So he lives in the 1600's! (Malice was born 1992)


You can see what he looks like here without the darkness: toyhou.se/4365008.daemon#14745…


I named him after Damon Salvatore from The Vampire Diaries cuz I got inspiration from him. xD But he's already far different than Damon. >3>



He's watching Ellwood and Primrose burn at the stake. Oop. Also he's the cause of it as well. More oop. He didn't expect humans to react like this. >3>


More to come later! :'D

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Comments: 18

theJfluffy [2019-06-29 06:40:15 +0000 UTC]

This is some amazing lighting!

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shortybat In reply to theJfluffy [2019-06-29 17:53:25 +0000 UTC]

thanks!

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joecapricorn [2019-06-27 01:57:24 +0000 UTC]

He's cute in a dark and terrifying way

*reads tiny text*

He's not cute anymore. :c

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shortybat In reply to joecapricorn [2019-06-27 13:21:12 +0000 UTC]

He didn't mean for them to get killed tho! :'0
It's seeing them die that actually has him see how horrible humans can be!

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UncleBob11 [2019-06-26 18:55:47 +0000 UTC]

Ooh! I love the lighting.
It looks like something out of Thief the Dark Project.

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shortybat In reply to UncleBob11 [2019-06-26 21:13:57 +0000 UTC]

Thank you!
I haven't heard of that before! :'0

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UncleBob11 In reply to shortybat [2019-06-27 01:21:34 +0000 UTC]

You're welcome.Β 

Thief the Dark Project and it's squeal Thief 2 the Metal Age are stealth games. set in a medieval fantasy steampunk world where you play as Garret the master thief.
Basically picture if you took the thief role-play from Skyrim made a whole game around just being a thief fleshed out the mechanics and refined and the whole experience down to a science.

They'reΒ a type of game called immersive sims. Which basically means that instead of having scripted uses of items you use them where it makes logical sense.
A little bit like legend of zelda but Thief leans a lot more into these systems, and they're a bit more open.
Examples include like putting out torches with water arrows to create a patch of shadows to hide in, sticking rope arrows to wooden roof to clime up on a balcony or putting down a moss arrow to muffle your footsteps while crossing clanking metal grating. You can even shoot your broad head arrows against a wall by some zombies lead guards to their doom.

The part I was talking about was the cut-scenes which use moving drawings and computer animation mixed with a bit of live action to tell the story as opposed to in-game models.

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RavenHeart1984 [2019-06-24 23:55:33 +0000 UTC]

just too beautiful

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Chaoswolfstone [2019-06-23 19:48:58 +0000 UTC]

awesome

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Lind-orm [2019-06-23 16:35:50 +0000 UTC]

I see. Interesting. B3

Nicely done ~

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shortybat In reply to Lind-orm [2019-06-23 19:08:57 +0000 UTC]

fff

thank!

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Lind-orm In reply to shortybat [2019-06-23 19:36:16 +0000 UTC]

You're welcome!x3

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JucchiShepherd [2019-06-23 16:07:00 +0000 UTC]

WAIT. WAIT A DDARN MINUTE! Did I read the smol text right? x-x

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shortybat In reply to JucchiShepherd [2019-06-23 16:12:49 +0000 UTC]

:'DD
maybeeee
tis I, evil shorty

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seryii [2019-06-23 15:36:44 +0000 UTC]

I LOAF THIS BOYO. *touches himmmmm* I love the atmosphere in this! ;; You've done such a great job!Β 

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shortybat In reply to seryii [2019-06-23 15:42:08 +0000 UTC]

LOL OH HEY, DIFFERENT NAME.

Thank you!!

He's already spoken for, why you touchin him? >;0c

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Archaeologist92 [2019-06-23 15:05:32 +0000 UTC]

Ohh Spooky! ^_^

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shortybat In reply to Archaeologist92 [2019-06-23 15:42:17 +0000 UTC]

>:3c hehe

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