Comments: 37
burninwings [2019-01-04 15:15:33 +0000 UTC]
Hey Sickle, first of all thanks for the amazing help you are giving us, I got my first product on Rendo because of you and your tutorials mostly! But I'm doing a second one and I'm having some problems rigging, it's a blouse like this one: cdnc.lystit.com/photos/a810-20… but with bigger sleeves, meaning they are farther away from the arms in the T Pose, and rigging has proved very difficult for me to tackle, do you have a video or tutorial tackling complex rigging? Or any tips I could take? Thanks once more!
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burninwings In reply to SickleYield [2019-01-05 00:11:44 +0000 UTC]
Thank you! That's what I needed! Really, thank you, you're very kind to share all that you know with us!
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SickleYield In reply to Causam [2017-05-05 16:07:51 +0000 UTC]
Hi there! Thank you for the compliments!
Did you apply transforms with ctrl a before exporting from Blender? This may be necessary when you've translated an imported object instead of created a new one.
Did you move the hat after import to DS? Basically you can't, because TU is going to snap it back to where it started. It has to be in the place of rigging before export to obj, so any movement of the object needs to happen in Blender. With props this is not the case, but it's true for anything that's going to have Transfer Utility run on it.
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Causam In reply to SickleYield [2017-05-13 12:52:20 +0000 UTC]
Thanks Sickle, I'll look into that and get back to you.
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Yaardie [2017-01-08 04:28:24 +0000 UTC]
Hi SickleYield I do love your work
and thank you for this it has been really helpful.
I am however having trouble with high heel shoes.
I can't seem to find a tutorial on
or work out a reasonable workflow for importing and rigging them in DAZ
Thank you
Greg
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SickleYield In reply to Yaardie [2017-01-08 04:32:14 +0000 UTC]
Hi!
If you google "rig high heels genesis 3" the very first result is a very useful YouTube video.
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Yaardie In reply to SickleYield [2017-01-09 20:49:29 +0000 UTC]
Ok thanks I haven't graduated to 3 so I was trying for 2 but I guess it will work the same.
I had to google "rig high heels genesis 3 you tube" to get the same result as you but thanks heaps.
This looks very good
Thank you very very much.
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SickleYield In reply to AleL98 [2016-02-15 06:09:20 +0000 UTC]
No, it is probably that way because you used the Blender import/export option at some point and the Blender setting broken. I recommend using the Poser or Daz Studio one instead.
I haven't, and probably won't. It's not a fast process and would take a lot of hours to make.
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AleL98 In reply to SickleYield [2016-02-15 14:58:52 +0000 UTC]
Thank you ...
I modified the export options ... using only :
Selection Only
Apply Modifiers
Include Edges
Include Normals
Include UVs
Write Materials
Polygroups
Material Groups
Keep Vertex Order
But I'll try again ...
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SickleYield In reply to AleL98 [2016-02-15 17:56:25 +0000 UTC]
It's not just about the export from Blender, it's about how you imported it to Blender in the first place.
Export the base figure from Daz Studio at Daz Studio or Poser scale.
Import this figure into Blender.
Now make the clothing fit it.
Now export without changing any scale options.
Now it should fit.
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AleL98 [2016-02-10 22:07:48 +0000 UTC]
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SickleYield In reply to AleL98 [2016-02-11 15:39:12 +0000 UTC]
Looks like you used the Blender setting for import-export. You can't do that, it's broken. That's why the tutorial says to use Poser or DS settings instead.
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AleL98 [2016-02-10 22:06:44 +0000 UTC]
Hi!
I create with Blender an top for genesis 2 female.
I created the top on the genesis model, in Blender, and imported the in Daz ( the top without the model.. ).
But the model wasn't standing and on the model ! D: I modified the size of the top and move on the model. It looked okay... but it wasn't joined to the model ... I tried more procedure... but nothing....
What I can do?
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SickleYield In reply to AleL98 [2016-02-11 15:38:34 +0000 UTC]
Clothing must be created on a zeroed model. No morph, no pose. You'll have to import a zeroed version and reshape the clothing to fit it, then try again.
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BoneBeauty [2015-06-30 15:15:55 +0000 UTC]
Excellent Tutorial
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Deividman [2015-04-18 01:15:09 +0000 UTC]
I'm encountering some problems using the transfer utility. Whenever I try to use it it always places my bracelets or gloves above the figure on the y axis. I've checked the origins in Blender and they are all centered. I also tried to change the Projection Templates to none but that didn't solve the problem. I did not have this issue when I model something in Hexagon. Do you know where the problem might be? . Thanks in advance.
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SickleYield In reply to Deividman [2015-04-18 15:43:34 +0000 UTC]
When you import the obj to DAZ, before you use the TU, are they centered correctly at that point?
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daywalker-designs In reply to SickleYield [2014-01-26 16:43:16 +0000 UTC]
I'm still trying to get it to work, but it's making me want to tear out my hair.
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Joodoo [2014-01-22 23:39:01 +0000 UTC]
A second part with a third to come? It must be my early birthday!
Thanks for writing these up. I'm used to modeling for items more in game engines and coding straight for OpenGL, so for me "high poly" is around 1-2 thousand polygons.
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SickleYield In reply to Joodoo [2014-01-23 01:37:54 +0000 UTC]
I did! Heh, I need to update that. It's been a while. But if you've looked at modded vs. default content you may notice that good-looking modded outfits are less conservative in poly count, both because they're not working to spec and because they're often made by people with programs that lack automatic retopology features. (As for e.g., Blender.)
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daywalker-designs In reply to SickleYield [2014-01-23 17:21:12 +0000 UTC]
Modders generally also assume higher end equipment, where the game development team (including any DLC from them) needs to make sure their content runs on low end machines.
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