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sicklizard — Cubic Anomaly by-nc-nd

Published: 2010-07-23 20:05:38 +0000 UTC; Views: 1561; Favourites: 25; Downloads: 67
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Description I created this simple scene some time ago to test Maxwells depth of field.
At the current resolution (1080-fullHD), it took almost four days to finish (means to reach a smoothe sample level).
Yesterday, I exported the scene to Keyshot. It looks ABSOLUTELY the same at a rendertime of about 90 minutes.
That´s asolutely awesome! Keyshot is not really a competition for Maxwell. Keyshot doesn´t even support subsurfacescattering, animation, motion blur or even light layer mixing. But for certain scenes it´s a real fast option.
It impresses me everyday again.
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Comments: 22

2753Productions [2010-08-01 14:56:47 +0000 UTC]

*Warning... Anomaly Detected!*

Excellent work

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sicklizard In reply to 2753Productions [2010-08-03 22:42:01 +0000 UTC]

Thank you. I´m glad yo like it.

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2753Productions In reply to sicklizard [2010-08-04 13:44:03 +0000 UTC]

Very welcome

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MrSteveC [2010-07-24 15:53:54 +0000 UTC]

Very Cool!

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sicklizard In reply to MrSteveC [2010-07-24 23:02:54 +0000 UTC]

Thank you

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Hypogeum [2010-07-24 03:10:35 +0000 UTC]

If this takes 90 minutes, and that's considered short, I wonder what kind of monstrosities they use at Pixar.

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sicklizard In reply to Hypogeum [2010-07-24 23:02:36 +0000 UTC]

Pixar don´t use Maxwell. They use Pixars Renderman.
I don´t think any animation studio uses unbiased rendering. I´s way too slow.

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Hypogeum In reply to sicklizard [2010-07-25 00:48:35 +0000 UTC]

And you've lost me again.

What I've managed to glean, and correct me if I'm wrong, is that Pixar uses a secret in-house renderer.
And that they use... biased rendering? Image tricks?

Wikipedia time.

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sicklizard In reply to Hypogeum [2010-07-25 17:38:39 +0000 UTC]

That´s basicly, what I said. This "secret" inhouse renderer goes by the name Pixar renderman and can be purchased legally. There is nothing secret about it. And yes it´s not unbiased. So it´s biased.
Using tricks is quite normal for movie productions.
Those tricks are for example texture and animation baking, matte painting, HDR mapping and billboard rendering.

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Hypogeum In reply to sicklizard [2010-07-25 19:46:03 +0000 UTC]

So is there a reason you prefer Maxwell over Renderman?

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sicklizard In reply to Hypogeum [2010-07-25 20:03:31 +0000 UTC]

The reason is simple. I have Maxwell. I don´t have renderman.
When I want to use biased rendering, I use Cinema4D.
But really, I don´t "prefer" anything, actually. I just think about the question "biased or unbiased?" before every single picture. The decision depends on how much time I have, which effects I want/need, is it animated, etc.
If I don´t need exteme photorealism, Maxwell takes just too much time.
But if I want realistic subsurfacescattering or depth of field, C4D just fails to satisfy me.

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Hypogeum In reply to sicklizard [2010-07-25 20:38:58 +0000 UTC]

Aah, I see. Thanks for answering my questions.

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sicklizard In reply to Hypogeum [2010-07-25 22:41:01 +0000 UTC]

No problem

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iYOSH [2010-07-24 03:03:42 +0000 UTC]

Looks so real
Great job

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sicklizard In reply to iYOSH [2010-07-24 23:02:45 +0000 UTC]

Thank you

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Djohaal [2010-07-24 01:02:38 +0000 UTC]

AFAIK keyshot doesn't even have placeable lights, does it? I read it is all HDR based lighting.
Comparing maxwell to unbiased renderers is quite pointless already, and keyshot is even more. The different software philosophy makes it like comparing apples to bananas.

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sicklizard In reply to Djohaal [2010-07-24 02:00:43 +0000 UTC]

You can Place light in Keyshot. You need objects with emitter material.

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Djohaal In reply to sicklizard [2010-07-24 15:46:33 +0000 UTC]

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sicklizard In reply to Djohaal [2010-07-24 23:03:49 +0000 UTC]

Yes. The material Mode is named "flat"

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Djohaal In reply to Djohaal [2010-07-24 01:02:53 +0000 UTC]

Erm, typo, Comparing maxwell to biased renderers... *

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ben7855 [2010-07-23 23:54:01 +0000 UTC]

so simple, but so awesome dude looks almost like grey jelly cubes haha

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sicklizard In reply to ben7855 [2010-07-24 02:00:58 +0000 UTC]

Thank you

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