Description
|†|"Father said you never know what you really want to do until you've been to hell and back."|†| |†|"Well, here's hell. Now how do I get back?"|†|
GENERAL INFORMATION:
FULL NAME: Astrid Fenreld
SPECIES: Lycanthrope (Werewolf)
GENDER: Female
DATE OF BIRTH: November 4th
AGE: 26 years
HEIGHT: 6'0"
WEIGHT: 160 lbs
OCCUPATIONS
--Page Hunter
--Animal Hunter
STATS:INTELLIGENCE: 5/20
WISDOM: 5/20
RESOLVE: 10/20
STRENGTH: 14/20
DEXTERITY: 6/20
MAGIC: 7/20
PRESENCE: 5/20
CHARISMA: 4/20
INFLUENCE: 6/20
PERSONAL INFORMATION:STRENGTHS & SKILLS:
Strengths
- When transformed, she gains added physical strength due to the muscle growth. This is only accessible in her wolf form, her human form has strength within normal human limits.
- Sight, hearing, and smell are all enhanced in wolf form. Her sight even more so at night and around sunset. While in human form she can choose to push her wolf forward just enough to activate these abilities to a degree, but it's risky for her to keep herself like this.
- She is able to eat raw meat, even in human form, without major consequences. Her tolerance is lower as a human than as a wolf, but it comes in handy if she's stranded somewhere without prepared food. (in wolf form there aren't really any consequences unless the meat is diseased/tainted)
- She has a naturally tough immune system, it's hard for her to get sick/infected, but when she does, it really hurts.
Skills
- With her wolf senses, she's become an adept tracker. Animals and humans are easier than supernaturals however, since supernaturals all have different smells depending on their species.
- She excels at hunting. While her pelts may not be in the best condition because of how she hunts, she has managed to reduce hide damage to a point where she'll still make some money off of them.
WEAKNESSES:
- Anything containing silver. One way to make sure she doesn't move if she get's tied up is to have silver embedded into her binds. If she tries transforming, the silver will make sure the binds hold, and cause her immense pain.
- Wounds caused by silver weapons can cancel out her disease/infection resistance. The infected flesh has to be scraped away from the surface of the wound before any natural healing kicks in and even after that she'll be left with a metallic looking scar wherever the wound occurred.
- Wolfsbane is toxic to her in any form. While brushing against it yields a rather annoying rash and smelling the flowers might give a mild headache, ingesting it in any form or inhaling wolfsbane smoke will severely poison her. Worst case scenario is if it got rubbed up against an open wound, as getting it directly into her bloodstream can easily prove fatal.
- Excessive rage can trigger her transformations unwillingly. The wolf decides that Astrid's wolf form is a good intimidation tactic and forces her transformation. When the transformation is triggered this way, her actions are based on instinct and not on human rational. Anything and everything she does like this can be a danger to anyone nearby, even allies.
- The chance of transformation under these conditions raises significantly if she has already brought her wolf forward to enhance her senses.
- She can be stopped before the transformation completes and snapped back into reality if her attention is diverted by an ally/friend.
- The longer she stays transformed, the longer her recovery period post transformation will be. The consequences don't start showing until she reverts back to human form after either strenuous activity in her wolf body, or staying transformed for longer than 10 hours. Recovery can be either a few hours rest or days of being to tired to do much else other than sleep.
- These effects can be lessened if she sleeps while in wolf form. While not completely removed, sleeping for a few hours transformed can shave a few hours off recovery time while in her human body.
POWERS/WEAPONS:
Main Power:
- Transformation - Being a werewolf, being able to transform is kinda a no brainer. While it's painful, her body has gotten so used to the pain that she hardly feels it anymore unless the transformation wasn't triggered willingly. Her transformed state is about eight feet tall, covered in dark grey fur and piercing ice blue eyes. The fur around her neck and on the back of her head that forms a sort of "mane" has light grey, almost white, tips, which is why her family's clan is called Frostmane. She is able to understand human speech in this form but is mostly unable to speak, aside from very gravely, rumbly, and short phrases like "yes", "no", "look", "quiet", and "fresh track" , often they're so garbled you couldn't even tell she was trying to say anything.
Weapon
- Steel Greatsword - Steel Greatsword forged by a member of her pack before she left, looks like this: sta.sh/01mfto4oat5n
PERSONALITY:
Approachable|Helpful|Strong Minded|Stand-offish|Protective|Loyal|Trustworthy|Unforgiving
Approachable: "Well, you took the time to seek me out, might as well hear what ya gotta say."
While not exactly friendly, if you went to the trouble to find her, she won't turn you away. Even if someone sought her out to just to criticize her, she'd listen patiently before responding.
If the reason was the latter, the response will probably be "Fuck off."
Helpful: "Need a hand there?"
Having grown up in a household that put helping others near the top of their priorities list, Astrid is always ready to lend a hand. Be it advice or just an extra hand on a project or hunt, she'll help how she can.
Just as long as the help does not involve anything illegal. Or silver.
Strong minded: "This is how I've always done it, and this is how it's always worked. Good luck trying to change my mind."Sometimes she seems more like a bull than a wolf. Once she makes a decision, or someone contests a method she's used effectively her whole life, good luck getting her to budge. She will get things done her way or the highway, unless she can be made to see reason.
Which most often involves them besting her in hand to hand combat. Blame the wolf hierarchy for that one.
Stand-offish: "Look, I appreciate the gesture but I really have to decline."When your species has been hunted down by nutsos for as long as your family history states, the last thing you want to do is be completely trusting. Taking everything said with a grain of salt, Astrid is wary of all she encounters and offers extended to her. It's not uncommon for her to decline an invitation because it doesn't feel right to her. "Right" being it feeling like not a trap or ambush. The last thing she wants is to end up as a skinned pelt on some hunter's wall, and it shows in her unwillingness to go somewhere unfamiliar with someone she doesn't know well.
Protective: "Don't you dare touch them again. DO YOU UNDERSTAND?"Those she does trust, however, she protects. Much like a wolf in a pack, if someone in her circle is wronged in any way by someone either in or out of the same circle can expect distrust and hostility until proven that it was just a misunderstanding. Hell, she'll go far enough to verbally threaten bodily harm to the offender for coming anywhere near the offended. Not even the person wronged can deter her from protecting them, say your fine and she'll still protect you, but with a little more room.
Loyal: "Until the end."
Those she trusts and protects, have her undying loyalty. If they're ever in trouble, she'll do what she can to get them out of it. Wrongfully accused? She'll defend them unless she believes they deserve the punishment. Need somewhere to stay for a while to let some big hubbub blow over? Her house is open to you.
As long as you don't break her trust, that loyalty and protection will stay even after you die.
Trustworthy: "If I have one redeeming quality, it's that you can trust me not to speak your secrets."Likes you or not, if she ends up learning of some big secret of yours, it won't be used to blackmail you. Unless the secret can be used to clear the name of another friend and she particularly dislikes you, that fact stands. Big or small, whatever information is asked to be kept private, will be.
Unforgiving: "I don't just give out second chances buddy. And you have a long road ahead before I think you've earned yours."That loyalty and protection comes at a cost. Don't cross her. Don't give her reason to distrust you, and don't EVER back out of a promise or ditch her in a time of need. If any of those things occur, you're done, out, considered rogue. She can't afford to give second chances out like candy, so consider yourself lucky if you get one. She takes offenses personally, and god help the person who's on the bad list that catches her on a bad day.
HISTORY:
You'd be surprised to learn how far Astrid came to get to this town, from her home in the far north. Or that she wasn't always able to transform into a giant wolf like beast able to tear men limb from limb. While her family did pass the lycanthropy down the bloodline generation by generation, it's far from genetic. It is a choice, her father chose the gift, while her mother, who married into the family, chose against it. The family had first gained the gift when many years ago, a werewolf from the supernatural realm came to this one and mated with a human. Since that first generation children and spouses who wished to become a werewolf themselves underwent a ritual introduced by the first werewolf. This ritual, while having the same end result as a bite, made sure the new wolf wouldn't be overwhelmed by their first change and go feral, which would mean the rest of the family would have to put them down. When the time came, Astrid chose to go through with the ritual, when she was around thirteen years of age.
Of course, that doesn't explain who she is now, does it?
She was born in the cold regions of Europe (her family keeps the location of their home secret to outsiders), what could probably assumed to be somewhere near Norway. Her two parents had already conceived their firstborn, Astrid's older sister, a few years before, but had nothing but love for their second daughter. Growing up far away from what would be considered "normal" civilization Astrid's playmates as a child were her older sister, and her extended family, who all seemed to live nearby and yet far away at the same time. Her father taught her how to fight and hunt, and her mother how to track, strategize, and make clothing or armor out of the hides from kills and the fibers of plants. They went to the city on occasion, for things like medicine that couldn't be collected in the thick forests around their home. Astrid never liked the city much, despite being smaller than some other places, it was too cramped, loud, and just busy for her liking. And the way they stared at them like her family had just stepped out of some other age, well, it wasn't surprising that Astrid would attempt to worm her way out of trips when she could.
Life continued on in that manner until she was ten. She'd never really questioned that her father and a good portion of their family lived their life based on the lunar cycle instead of a normal calendar. Having no real friends outside her family (her education was homeschooling) she wasn't aware of what was considered "normal" by society's standards. On her tenth birthday, her parents took her aside and revealed the truth. They were werewolves, at least, her father was, along with most of the family, and they had been for generations. They explained it all, the history, the transformation, and the choice. When a child in their family turned 13, they were presented with two paths. One, the way of the wolf, the other, the way of the hunter, the human. They explained to her that she could stay human, and her life would continue as normal, and when she came of age, she was free to do as she pleased. If she chose the wolf, her life would change drastically. She would be granted a new body, new power she couldn't fathom as a human, but a cost. She would become a creature of myth, a target of hunters of the supernatural, and weak to objects that now had no power over her. She would be the apex predator, her inner instincts awoken, but her life wouldn't be the same. She'd have to watch the sky, live outside of town, and keep her power a secret from those who would hunt her because of it. She had three years to think it over, choose to become a creature of legend, and carry on the Frostmane name, or, choose to remain human, as her sister had done.
By the time she was thirteen, she knew her true calling.
On the first full moon after her thirteenth birthday, the ritual was held in a clearing used many times before about an hour away from their house. Her grandmother, considered the matriarch of the family, and the one with the highest control of her wolf, was master of ceremony. Astrid felt herself becoming anxious, but her resolve never faltered, she knew this is what she desired in her soul, there was no room for backing out.
The change was instant. As soon as the strange potion her grandmother procured slid down her throat, the young girl was struck by waves of pain. Her bones were breaking and reforming, shortening and lengthening, her skin stretching, her organs writhing as they shifted form. What felt like hours of pain for her were only minutes as her cries turned into howls, and the beast inside her woke.
She doesn't remember that night. Nobody remembered their first night in her family, the change was to strong. But according to tradition, the new wolf leads a hunt to solidify their new role within the pack, and that is what she did. Her father tells of a massive elk, chased down for hours until it stumbled from exhaustion, when she pounced and brought it down with a savage bite to the neck. She can't recall everything after that her dad said happened but she remembers he said that as the sun started to rise she shifted back and passed out. She slept for three days straight, which she does remember waking up from.
The next several months were spent getting used to the change. She was never truly alone now, even when walking by herself she could feel the wolf inside her watching everything with her eyes. It was like someone else was with her, yet at the same time she felt like herself. She embraced the shift entirely, with all it's ups and downs. It wasn't long until she'd mastered the wolf, and could control her change down to a science, except on nights with a full moon. That was something only a select few lycans had learned how to control. During the passing years, her younger brother was born. He ended up learning the secret younger than most, both Astrid and him were at the wrong place at the wrong time, but he took it in stride and loves the idea.
When she turned 26, she decided it was time to do something different that none in her family had done before.
The reason she chose to leave her pack (as the family referred to each other in private) and come to the town of Transyre was simple. She wanted to enter the supernatural realm herself and hunt there, then bring the prize back home to the others. There were other portals much closer to home, but far less stable. She liked that the portal in Transyre was stable enough for two way travel, as well as the forested location of the town.
Granted, she realized the stark reality once she arrived. And now, she's not to sure what she'll do once everyone will be allowed to leave again.
She wasn't expecting to hear that the other side of the portal had a desert, or that a bunch of tree spirits were what was preventing everyone from leaving.
In her words: "I've heard of barking up the wrong tree, but this is the first I've heard of them barking back."
MISC. INFORMATION:
PARTNERS: TBA
LIKES: Hunting, honest people, greatswords, forests, snow, the moon, a good meal.
DISLIKES: Silver, wolfsbane, backstabbers, cheats, chronic liars, wolf hunters.
EXTRA:
- Hunts without traditional hunting gear. Expect all catches from her to have wolf bites/claw marks on them.
- Transformations are easy for her to control, but the closer the moon gets to being full the higher the risk of an unexpected transformation.
- Nights of the full moon will cause her to transform 100% of the time as soon as the sun sets.
- October sees the rise of unexpected transformations at a much more frequent rate than any other month, as such, she'll usually stay transformed the whole month and live on the outskirts of the forest surrounding the town at that time. She knows the risk of corruption by doing such but she does it anyway for her peace of mind. Expect her to be away on a "hunting trip" during this time.
- Most of her hunting kills go straight to the butcher, especially ones where she wasn't the cleanest when it came to damaging her quarry.
- The "Wolf" part of her isn't an actual wolf. The "Wolf" are the primal instincts brought on by her Lycanthropy. However, in her minds eye, these instincts are personified as a wolf, and as such she refers to them as "The Wolf" or "The Wolf Spirit" interchangeably.
- Her cloak clasp looks like silver, but is not actually silver, it's just tinted steel.
- All her clothes are built to come off without any damage during a transformation, they all have snaps along parts of the seams.
RELATIONSHIPS:
Fear
Dead
Dislike
Hatred
Loath
Uncertain
Neutral
Acquaintance
Friend
Good/best friend
Attraction
Crush
Love(platonic)
Love(romantic)
Mate
Family
Respect/Admire
Humans
N/A
Supernaturals
N/A
ROLEPLAY INFORMATION:
CHATROOM AVAILABILITY: Whenever asked for a rp in the chat, or if I'm expecting a rp in the chat you can find me there. Sometimes I'll just hop in to chat too if the Skype chat is slow. (I live in the Eastern Time Zone)
IM AVAILABILITY: Skype, Notes, DA Messages
SKYPE NAME: Silverfallingstar
ROLEPLAY SAMPLE:
"We are, just trust me." She called back to her sister as they charged through the cobblestone alleyways.
------
The sight had been horrifying.
Two cubs dead on the cobblestone streets, the scent of Assassin mixed with the blood of innocence.
Laertes.
The tufts of fur were tucked safely in her cuffs by the time the two lions reached the other side of the gate.
There were no hunters in sight, and why would they? They were busy fighting the assassins on the other side. Speaking of other side, the gate wasn't open yet, just as it had been when she'd left. Signaling for her sister to keep close she went over to the door by the side of the gate that led to the stairway to the top of the wall. She figured the mechanism to open the door must be in this tower somewhere. Quietly she ascended the stairs, looking for any device that could potentially be used to keep the door shut. After a couple of flights, she could hear the mutterings of two felines talking. Either they were near the top, or the two cats were guarding something. She raised her eyes so she could see just above the floorboards of the next level. Two hunters were standing guard by a large device with many gears and sticks in order to turn them.
If this wasn't the door opener, Mirum didn't know what would be.
With a roar Mirum launched herself into the air, catching the guards by surprise as she came crashing down on the first one, a jaguar. She didn't waste time smashing his head into the stone wall next to her with a sickening crack before letting him go, finding the other guard, a cougar, already leaping for her. With a large paw, she slashed her claws across his face, using her other one to rear up and slam the cougar into the ground. She grabbed the hunter's neck in her jaws, thrashing her head around until she heard a snap. The cougar's body hit the floor with a thud as the assassin released her victim, joining the jaguar's crumpled figure on the ground. She looked back once to see if her sister was behind her before her attention switched to the strange mechanism in front of her.
She padded around it, examining where each piece went, and what needed to be broken to force the door open. Finding her target, one of the wooden posts that connected two of the gears, she unsheathed her claws. The lioness reared up on her hind legs, before bringing all her weight down on her front paws as they made contact with the rod. It cracked, Mirum repeated the motion, it cracked again. When her paws slammed into the wooden rod a third time, it shattered. The gears began turning and she could hear the mechanics inside the walls moving. Outside, the cats could see the massive gates begin to open.
With a snarl Mirum smashed the mechanism further, making sure that any person or feline who tried to get the gates closed would have one hell of a time trying before she raced up to the top of the wall as the gates slowly creaked open and let out a bellowing roar.
"LEGION TWO, ADVANCE TO THE PRISONS."
She stayed up there for only a moment before running back down to where her sister was waiting by the destroyed mechanism.
"We're leaving the city now, follow me." With that she ran back down the stairs and through the open gates, her sister close behind.
It was time to head to the outpost.
(I prefer Literature rps to Script rps)
CHARACTER RELEASE FORM:
CORRUPTION: Y/N
BODY MODIFICATION: Y/N
INJURY: Y/N
DEATH: Y/N