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SilverVanadis — Cain and Mabel - chapter 1 pg 24

#cain #comic #mabel #silvervanadis #pokemon
Published: 2016-10-18 15:00:27 +0000 UTC; Views: 1723; Favourites: 37; Downloads: 0
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The comics webpage
Tapastic

There is also a DA group !

Join us for the journey of two wild fox pokemon trying to find their way in the world, all while battling threats and saving the day! These characters have a life outside of pokeballs, who says you need a trainer to go on an adventure anyway?

Colaboration with Rhys Horton  and Andy Anaya .
Story by: Rhys and Andy.
Art by: Me and Andy (prologue).
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Comments: 12

SacredDemigod [2021-05-07 14:21:41 +0000 UTC]

👍: 0 ⏩: 0

AltairSky [2016-11-01 16:55:29 +0000 UTC]

I'm here for ProjectComment  
I really like the comic, it flows really well. The panel shapes are simple but they're appropriate and fits the action nicely, I like the man's design, it's good that he's an adult and not another kid. I like the flow of the battle and you can easily understand what's happening (it's very common for comic maker to rush action scenes to the point where the reader can't understand what's happening, but this is not the case).
You did a good job with the character shading and coloring, they're very detailed and I really like the white highlights, they give characters a nice volume.
However there are a few things that can be improved. 
The first thing is the backgrounds. Most comic artists just pretend that the background doesn't exist or that it's something that serve no purpose: noting could be more wrong that this. The background is as important as everything else: it helps the reader to fit the scene in the environment and understand exactly what's happening in a 3d space.
In your case, everything is green. There is no indication of light source, and the absence of a light source is extremely confusing for readers and even for a comic maker who can't be sure where to put a character's shading and highlights. This will make your scenes looks flat.
There is no distinction between sky and ground: this makes impossible for readers to understand where the character are in the space. How far is a character from the other? is a character flying or not? How high is a character flying?
So, my advice is to
- add  a background and show your reader where the scene is happening.
- add a light source and show your readers where light is coming from, this will make your scene more solid and 3d. 
- another advice is to make your speech bubbles smaller since they're actually 4 times larger than the text they have inside, which looks really odd.

Everything else is very good! Hope I helped a bit if you have questions feel free to ask, I'm a comic maker and have some experience with action scenes.

👍: 0 ⏩: 0

CiCi-Arts [2016-10-28 06:41:24 +0000 UTC]



I like the way this is shaded. The light is intense, which makes the battle itself feel more intense. The man's design is simple but really good -- he stands out as the trainer but doesn't overwhelm the comic with a flashy design, bringing a lot of attention to the action and the Pokemon themselves. I also really, really like the way this is paneled. The paneling makes it easy to follow and easy to see the action, which can be tricky with comics. Here, I don't get lost and I know exactly what's going on.

Of course, this may be due to the lack of backgrounds. Upon my initial viewing, I didn't really notice it much, but after looking for a little longer, the backgrounds are really quite boring. And they're the same colors over and over. During the scene with the ice beam, for instance, the background gradient could've at least been a light blue or something. But this comic could definitely benefit from more solid backgrounds, as they're boring and once you notice it, it sticks out negatively.

The whirlpool doesn't quite look like water. The initial splash in the first panel (near the man) looks pretty decent, but the wave going up looks less like water and more like ribbons or air. I do like the way it looks when it's frozen, with all the icicles hanging off of it.

In the sixth panel, the word bubble is a little obstructive and enormous. Probably could've been scaled down.
Lastly, the solar beam's charge is a little underwhelming. Red flecks? I'd think they'd at least be green, and that there wouldn't be so much yellow. Solar beam, I imagine, looks a lot greener and would have this bright white or green glow about it.

Still a cool comic that obviously has a lot of work put into it. Just needs some more detail and everything will fall into place. As a side note, I freaking love the light on Omastar's shell. Lovely spiral. Great work on this!

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ShiniKitty13 [2016-10-26 14:56:15 +0000 UTC]

I really like the color and the technique. Nicely done!

👍: 0 ⏩: 1

SilverVanadis In reply to ShiniKitty13 [2016-10-26 16:46:46 +0000 UTC]

Thank you C:

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Lestiehasnolife [2016-10-26 11:00:41 +0000 UTC]

ooo

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HisPurpleness [2016-10-26 07:28:10 +0000 UTC]

Huh...interesting...

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SHADINEX [2016-10-18 22:53:15 +0000 UTC]

Good combo!

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mt8flw [2016-10-18 22:37:24 +0000 UTC]

Amazing exicution of the story, I love your vision, and I admire your technique!!

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rodtheworm [2016-10-18 22:16:15 +0000 UTC]

TIL Aggron can learn Solar Beam and all the other high damage elemental moves, despite having a lower Special Attack than many first stage pokemon (including many baby pokemon and some physically-oriented)...

PIMPNITE should totally try to run a Special Aggron.

👍: 0 ⏩: 0

Pearlbomber [2016-10-18 16:26:34 +0000 UTC]

But... There's no sunlight... All Volcarona needs to do is turn down the heat (bet you never excepted anyone to recommend that! "How do I beat this guy!", "Well, just calm down...) and that solar beam is useless!

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pokeheartless [2016-10-18 16:09:25 +0000 UTC]

RUN AWAY

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