Comments: 7
Royaleness [2017-07-05 22:13:04 +0000 UTC]
Just like F-Zero I know only Super Smash Bros. Star Fox, so if you made a story I would get my first exposure from that.
I'll tell you this guy looks like he's about out of stunts to pull.
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TheRevivedracer [2017-06-28 22:48:23 +0000 UTC]
I definitely think this would be in a ambush situation. Probably someone was investigating some section of the planet, when Leon came out of nowhere and is hunting them down. I know one thing for sure...if the pilot is anyone but Fox, they would be sure to sit there and take it (especially in Assault...mindless and useless AI).
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Siontix In reply to TheRevivedracer [2017-06-28 22:53:15 +0000 UTC]
In Star Fox 64 their only use, really, is distracting the other Wolfens. Last night in my fight against the Wolfen II's, I killed everyone but Wolf and even though Peppy and Slippy were still alive, they did absolutely nothing to help. Ended up dying.
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TheRevivedracer In reply to Siontix [2017-06-29 00:34:39 +0000 UTC]
And this is worsened in Assault. Most notably, in Mission 3. When Krystal asks for help, each time I come to save her, she's likely on her last legs. She barrel rolls without purpose and then shoots 3 little lasers into space. Falco does the same, but my gosh...I mean, is Star Fox fighting Star Wolf, or is Fox fighting Star Wolf? Heck, they're hardly different from green (Non-player ally) units in Fire Emblem games.
I mean, can you imagine trying to keep them safe in Mission 7? Nah. Best go in for the kill fast so that you don't have to deal with the radar jamming madness.
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Siontix In reply to TheRevivedracer [2017-06-29 00:46:16 +0000 UTC]
Which brings me to another issue:
The only team member you really need to keep alive is Slippy, as he is the only one who contributes anything (boss data analysis.) So, when you're playing the radar jammer mission on the hardest difficulty like I was, there was absolutely zero incentive for me to try and save Krystal. Nothing. Saving her is hard, pointless, and honestly kind of embarrassing. Like, if Falco is the elite pilot of the team as the lore claims, why is it that he constantly needs to be rescued even when you're on foot? The on foot stuff really pisses me off in that regard, too, because firstly, the Field of View is bad in Assault, you know, where at a certain distance flying ships just disappear. So, in that sense, you probably have to wait until the pilot in trouble flies closer to you so that the 3D models reappear. Secondly, whether you can save them at all or not heavily relies on whether you have a rocket launcher or landmaster, and even if you have either thing, it's still hard rescuing them either because of the former issue or the fact that there seems to always be map objects in the way of your shots.
That said, over the years, I've also noticed that your teammates do nearly -75% less damage than you do. Whereas you can kill regular enemies in one or two shots, it can take your teammates almost ten to kill even the most basic of enemies.
I needn't say much about the whole gimmick where Slippy/Crystal are on the ground helping you. It's what it is: A gimmick or dare I even say, an illusion to make you feel like you're being helped on foot. Like I said in this deviation, it would probably give fan fiction writers ideas in the sense that in a written work you could switch between Fox/Slippy scenes while infiltrating Wolf's space station, but in the game itself, Slippy is quite literally useless. Am I surprised for a game that old? Not really, I'm sure a Star Fox Assault remake would do a better job at it. If I were them, I'd have just made it so Slippy/Krystal follow you to the best of their ability to assist in combat. There's a simple enough idea. Might've even been a cool idea if when on foot you could order Krystal/Slippy to move to a certain position. If they take too much damage as they would in an Arwing, I'd say, do something where they have to teleport back to Great Fox. In the actual game, they're invincible on foot. However, now that I think of it, I'd like to try and see if it's possible to push Krystal off the edge in the Homeworld mission.
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TheRevivedracer In reply to Siontix [2017-06-29 01:09:55 +0000 UTC]
Now that is actually crazy...being invincible on foot, but being completely vulnerable in the Arwing. See how backwards that is? That game is old, yes. But that is a massive design flaw. I wager it would have done better if it was given time for more adjustments or testing before final release. But still, imagine how our wars would play out (fictional and otherwise) if foot soldiers suffered no damage, whole those in vehicles were hurt.
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Siontix [2017-06-28 10:41:14 +0000 UTC]
Damn, I botched up the cliff... Oh well.
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