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SmokinGrafix — USW Forged Stiletto by-nc-nd

Published: 2008-11-18 05:51:09 +0000 UTC; Views: 2689; Favourites: 24; Downloads: 0
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Description More wheels - USW Forged "Stiletto".
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Comments: 8

playdoah [2009-09-18 13:48:29 +0000 UTC]

what do you guys use to make these images and the cars if you dont mind me asking? I use solidworks a real noob 2 still learning. Your work is fantastic!

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midoo55 [2009-06-16 07:43:33 +0000 UTC]

good work , it's hard to make a ring like this for sure

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SmokinGrafix In reply to midoo55 [2009-06-16 19:53:50 +0000 UTC]

Thanks. This one wasn't nearly as complicated as some of the others from the company though.

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midoo55 In reply to SmokinGrafix [2009-06-20 10:22:38 +0000 UTC]

no i meant it's hard to do rings , like when you atart to model the ring there is no one way to do it right i gues , becase i couldn't ge to one way to modelling a ring or rime of the car that can make it look clean and every corner is conected to the others

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SmokinGrafix In reply to midoo55 [2009-06-20 17:55:52 +0000 UTC]

I don't find them too bad usually... splines/arrays... Why, how do you do 'em?

One-piece rims are a bit of a bugger though sometimes... like this - [link]

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midoo55 In reply to SmokinGrafix [2009-06-21 14:39:05 +0000 UTC]

yes one piece it's good and easy and mybe fast but you can't do every thing with it

but there is a Tutorials i start to follow latlly as at this page [link]

but whene i arrays the one part to make 10 of the , it's some how not conected 100% there is some edge is not fit totally to the next one , but i modelled this BBS wheel and i mange out to make it good some how and i will post it today to my gallery if you intrested to see it

but is this [link] can be a min way to do such a ring or rime , like do one part after you calculat the degree of it and then array it? if you see my gallery i did like two of the rings befor but with one piece way

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SmokinGrafix In reply to midoo55 [2009-06-25 02:03:58 +0000 UTC]

Ah I think I know what you're talking about.
First off, that's one heck of a lot of polygons that guy is using in the tutorial - completely unecessary.

But when you use the array, you have to first attach all the new pieces into one editable poly, and then you must weld the verticies from the new pieces...
That part is a pain in the butt sometimes, especially if you've chamfered your edges, or if you have a lot of polys (like in that tutorial).
It's a trial and error thing... I've had to go back to stage 1 (modeling the first spoke) many times because something didn't align right in the end...

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midoo55 In reply to SmokinGrafix [2009-06-25 05:54:01 +0000 UTC]

yes i know that too , i just figure out whene the work going to be incorrect i back to the stage befor like 2 or mybe 1 or mybe from the start , it;s just all about the finishing part when wilding virtices betwen each spok that's is all what matters

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