Satsumo [2012-03-19 12:29:57 +0000 UTC]
This could be very useful if you posted specular and normal maps too. The sample image is a bit hard to read for scale. The lights, the nuts and bolts and the grid pattern do not appear to match in scale.
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SnowLeopard217 In reply to Satsumo [2012-03-19 21:02:47 +0000 UTC]
Scale is off, but it was only a quick test render to show off the texture. If I made the lights larger than they would block the view of the texture.
If you take a look at the .blend, there is a specular map which is derived from the bump map. There is no normal map, but the "bump" map was made to double as a displacement map.
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