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Sonimul — LSW Saitama

#anime #baldy #caped #lsw #man #one #opm #protagonist #punch #saitama
Published: 2017-07-04 19:54:12 +0000 UTC; Views: 4317; Favourites: 69; Downloads: 47
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Description I tried to make him in some dynamic pose. I couldnt make a proper looking cape. It used to be one of my favourite piece of clothing to sprite at some point ... sprite looks kinda rusty to me. 
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Comments: 21

LukasAhl1 [2017-07-06 17:46:26 +0000 UTC]

Cape looks fine to me! Love seeing you put stuff out still 

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Sonimul In reply to LukasAhl1 [2017-07-06 19:20:11 +0000 UTC]

good to see you're alive too . Well it wasn't actually really accurate of me. You are way more conststent when it comes to uploading stuff

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LukasAhl1 In reply to Sonimul [2017-07-06 19:38:50 +0000 UTC]

Hahaha no I'm not I've made like two things this entire year xD

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Sonimul In reply to LukasAhl1 [2017-07-06 19:59:29 +0000 UTC]

And one of them was huge sprite sheet

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theredheadhenry [2017-07-05 21:56:14 +0000 UTC]

Instant boner.

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Sonimul In reply to theredheadhenry [2017-07-06 06:25:10 +0000 UTC]

Hah, thank you . Still cannot articipate, bud

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Sameyarski [2017-07-05 15:05:17 +0000 UTC]

ŁAAAAAN PAAAAAAAAAAAAAAAAAAAAAAAAAANCZ!!!
Wykonanie dobre, aż za dobre jak na Saitame. Pelerynka bardzo fajnie wygląda, ale poza ogólnie wygląda dziwnie moim zdaniem :/

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Sonimul In reply to Sameyarski [2017-07-05 15:39:32 +0000 UTC]

Dzięki .Zdaje mi się, że poza jest nietypowa dla większości anime, ale dość charakterystyczna dla OPM. Nieraz była wykorzystywana, jeżeli nawet w nie mniej dynamiczny sposób, przykładowo przez Gouketsu. Tak czy siak dzięki za komentarz

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Sameyarski In reply to Sonimul [2017-07-05 18:34:08 +0000 UTC]

Gouketsu? Nie był to ten super duper demon z ostatnich chapterów? Nie kojarzę tej pozy, będę musiał zobaczyć.

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Sonimul In reply to Sameyarski [2017-07-05 18:52:09 +0000 UTC]

img.readms.net/cdn/manga/125/4…
Typowe uderzenie bokserskie, tak mi się przynajmniej kojarzy . Zdaje mi się, że najczęściej używają tego typu póz w animie kiedy chcą podkreślić przepaść między umiejętnościami poszczególnych postaci. Gouketsu się po prostu popisywał :v.

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Seto-Stevce [2017-07-05 07:01:23 +0000 UTC]

To make it more dynamic as you intended his head could go down a pixel or two and his right arm could be a little bit longer so it looks at full stretch.

The cape could use some improvements, as you said it looks like you're a bit rusty. The part of the cape behind his head doesn't look like the reference image and I think that's causing the cape to look weird. Overall it's still a pretty good sprite

Also, I never knew I could read 80% polish until I looked through this comments section lol 

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Sonimul In reply to Seto-Stevce [2017-07-05 10:56:28 +0000 UTC]

I think youre right about the head, tho I'm afraid I would have to make his torse rotate a little bit more towards us to make it looks legit. I tried making a quick edit of the sprite with your suggestions, but it only came out more awkward. I think it's:
1. Because I can't 'stress' his neck preperly
2. Because of previously mentioned torso. Dead moves forward and downward, but the torso keeps the old pace, making it look ever weirder
If I made the sprite from the foundation with your notes, I'd would most likely turn out more dynamic. 
Still I like the pose itself.  I think it's more natural boxing stance than all other hyper dynamic ones
ibb.co/cKeUNv

BTW Did you use googl translate or some of the english words that accompanied the polish gave you a general idea what we were talking about?

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Seto-Stevce In reply to Sonimul [2017-07-17 05:02:31 +0000 UTC]

I speak Macedonian and there's a few words in there that are similar to our words so I could kind of piece together most of what was said, and then I had to google translate to get the rest of it haha

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Sonimul In reply to Seto-Stevce [2017-07-17 10:47:30 +0000 UTC]

Oh, I see then. You're a clever guy

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EnteiTheHedgehog [2017-07-04 22:23:40 +0000 UTC]

Seeing new sprites coming from you already made my inner hype go insanely up. Good to see you're spriting again dude and that's Saitama is top-notch. One nitpick I have is that while the cape flows really well, but the perspective looks a tiny bit bulbous, but it may be just me. :/ Other than that, The sprite is really good, hope to see more from you.

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Sonimul In reply to EnteiTheHedgehog [2017-07-05 06:50:21 +0000 UTC]

No, not at all. I can see what you mean about the perspective, you're right I think. Thank you anyway

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Bercikovsky [2017-07-04 21:20:30 +0000 UTC]

kapotka wyszła elegancko, tylko poza jakoś mało dynamiczna... ale może, to przez sam gatunek pracy... w pixelach chyba ciężko uzyskać jakiś dynamizm. nie wiem, nie znam sie ;c 

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Sonimul In reply to Bercikovsky [2017-07-04 21:37:56 +0000 UTC]

Było wzorowane na tym:
www.ninoma.com/media/catalog/p…

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Bercikovsky In reply to Sonimul [2017-07-04 22:11:39 +0000 UTC]

Dobra, zwracam honor. Po prostu wybrałeś słaby reference do robienia dynamicznej pozy, trudno XD 

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Sonimul In reply to Bercikovsky [2017-07-05 06:52:11 +0000 UTC]

Heh, może następne będą lepsze .

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Sonimul In reply to Bercikovsky [2017-07-04 21:35:07 +0000 UTC]

Niee, pewnie dało się bardziej dynamicznie . Trudno bywa

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