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SonofThunderCatholic — XPS Edmontosaurus Mount 2

Published: 2020-07-03 16:32:11 +0000 UTC; Views: 786; Favourites: 5; Downloads: 5
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Description Just a modified version of  , as I wanted to make one with Saurian's anatosaurus.

The E. annectens/A. annectens model belongs to Saurian's development team and was extracted by Steam user TitaniumSpyBorgBear (steamcommunity.com/profiles/76… ) and is part of his Garry's Mod Saurian Pack (steamcommunity.com/sharedfiles… ). As he does not want me to make the model downloadable, you can learn to convert it to XPS in this tutorial of mine:  How to convert GMOD and SFM models to XPSIf you’ve ever seen models on the SFM workshop and/or Garry’s Mod workshop and would love to use them on XNA Posing Studio, I am here to help you do it. For this to work, you will just need Garry’s Mod itself and a software called Noesis, which can be downloaded here http://www.richwhitehouse.com/index.php?content=inc_res.php. You will also need this plugin for Noesis https://www.sendspace.com/file/7vxohh because it will allows it to convert models to the mesh.ascii format. Just download this file then go to Noesis’ archives, select “plugins” and then “python” and you’re good to go.With all of this done, you can start converting the models. Lets use a GMOD model as an example since the process that I will teach you includes converting such model to SFM through gmad (if you don’t know how to do it, watch this video at the 5:40 mark), after this you will simply have to run Noesis and use it to convert the models. Noesis is a pretty easy software to use, but if you’d like to watch some videos on how to use it just to make sure, you can watch this video and/or this video (both were made by Oo-FiL-oO so if you have any doubts you can contact him as well). Now as a final warning, *make sure to convert the mdl files to the fbx format before converting them to mesh.ascii format* because, for some reason, when I converted the mdl models directly to mesh.ascii they simply wouldn’t load on XPS, but converting to fbx and then to mesh.ascii somehow fixed the problem. Now to save the model on XPS itself, in case you don’t know how to do it already, you simply need to create a new folder inside XNALara’s data folder, then after you run XNA Posing Studio you select “Modify”, then “Save Generic Item”, click on “OK” and save the xps file on the folder you just created inside the “data” folder. After you do this you will be able to use this new model on scene files.That’s it. There may be other methods of doing this but this is the one I use. I hope this tutorial helps, and if you have any doubt feel free to ask it in the comments.

Shadowmere (saddle) by 

Knight and Spear extracted and converted by me.
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