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SpeedFreakJ β€” Invisible Ported GMod Models [Incorrect Path]

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Published: 2016-01-31 13:18:39 +0000 UTC; Views: 6206; Favourites: 19; Downloads: 0
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Description My first (And probably the last) guide, decided to make this after messing around. Any feedback are welcome.

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Chances are if you are transitioning from GMod to SFM, you will have a lot (I mean A LOT) of models you wish to use in SFM. There is a possibility that some of these models will not show up in SFM.

To fix it, you can try to (You don't need to follow my order, just suit your needs):

  • Use Pte Jack's method Β first, which involves moving the model files (Incorrect placement), if this doesn't work, then:
  • Use the method provided in this guide, which involves editing the path line, if this doesn't work, then:
  • Use RatchetMario's method , which involves shortening the model name (I haven't encountered this problem. Yet.), if this doesn't work, then:
  • I dunno, maybe make yourself a cup of tea, and try to pacify your rage.


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  • If you are having translucent models problem, use this method to fix it, starting from Step 4. It is also a guide for people who's trying to import GMod models for the first time.
  • For unpaintable TF2 models, considerΒ this . I haven't tried it, but you can test it out. Some models from GMod are supposed to be paintable, such as Triple Jumper.


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Apologies if there's any grammar error.

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Comments: 8

Dmuzzzz [2018-03-06 14:29:31 +0000 UTC]

Do I save the notepad?

πŸ‘: 0 ⏩: 0

LOLGamer243 [2017-01-12 00:12:00 +0000 UTC]

IT WORKS, THANK YOU SO MUCH

πŸ‘: 0 ⏩: 0

fusionguybrony [2016-08-06 10:30:11 +0000 UTC]

Hey man. I tried to port my normal TF2 Sniper with cosmetics into Gmod, but somehow the textures are missing no matter how much I tried to change.
Is there anything wrong?

πŸ‘: 0 ⏩: 1

SpeedFreakJ In reply to fusionguybrony [2016-08-08 13:22:13 +0000 UTC]

I'm not too sure, maybe you can check the path $CDMaterials for any inconsistencies in the .qc file.

πŸ‘: 0 ⏩: 1

fusionguybrony In reply to SpeedFreakJ [2016-08-08 13:45:49 +0000 UTC]

The path for the CDmaterials is correct. I also checked everything in the .vmt files but still have missing textures.
I can send you the files if you don't know what I am talking about.

πŸ‘: 0 ⏩: 0

commanderjonas [2016-03-20 15:54:55 +0000 UTC]

I don't use SFM, but I figure that I might need this later.... Thanks

πŸ‘: 0 ⏩: 1

SpeedFreakJ In reply to commanderjonas [2016-03-26 15:25:54 +0000 UTC]

Hope this will be able to help you in the future.

πŸ‘: 0 ⏩: 1

commanderjonas In reply to SpeedFreakJ [2016-03-27 19:25:49 +0000 UTC]

We will see.

πŸ‘: 0 ⏩: 0